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Library for 3D rectangular bin packing
package com.github.skjolberg.packing;
public class Box extends Dimension {
public Box(Dimension dimension) {
super(dimension.getWidth(), dimension.getDepth(), dimension.getHeight());
}
public Box(int w, int d, int h) {
super(w, d, h);
}
public Box(String name, int w, int d, int h) {
super(name, w, d, h);
}
/**
*
* Rotate box, i.e. in 3D
*
* @return this instance
*/
public Box rotate3D() {
int height = this.height;
this.height = width;
this.width = depth;
this.depth = height;
return this;
}
@Override
public String toString() {
return "Box [name=" + name + ", width=" + width + ", depth=" + depth + ", height=" + height + ", volume="
+ volume + "]";
}
/**
*
* Rotate box to largest footprint (downwards area) within a free space
*
* @param dimension space to fit within
* @return if this object fits within the input dimensions
*/
public boolean rotateLargestFootprint3D(Dimension dimension) {
return rotateLargestFootprint3D(dimension.getWidth(), dimension.getDepth(), dimension.getHeight());
}
private boolean heightUp(int w, int d, int h) {
if(h < height) {
return false;
}
return (d >= width && w >= depth) || (w >= width && d >= depth);
}
private boolean widthUp(int w, int d, int h) {
if(h < width) {
return false;
}
return (d >= height && w >= depth) || (w >= height && d >= depth);
}
private boolean depthUp(int w, int d, int h) {
if(h < depth) {
return false;
}
return (d >= height && w >= width) || (w >= height && d >= width);
}
public boolean rotateLargestFootprint3D(int w, int d, int h) {
int a = Integer.MIN_VALUE;
if(heightUp(w, d, h)) {
a = width * depth;
}
int b = Integer.MIN_VALUE;
if(widthUp(w, d, h)) {
b = height * depth;
}
int c = Integer.MIN_VALUE;
if(depthUp(w, d, h)) {
c = width * height;
}
if(a == Integer.MIN_VALUE && b == Integer.MIN_VALUE && c == Integer.MIN_VALUE) {
return false;
}
if(a > b && a > c) {
// no rotate
} else if(b > c) {
// rotate once
rotate3D();
} else {
rotate3D();
rotate3D();
}
if(h < height) {
throw new IllegalArgumentException("Expected height " + height + " to fit within height constraint " + h);
}
if(width > w || depth > d) {
// use the other orientation
rotate2D();
}
if(width > w || depth > d) {
throw new IllegalArgumentException("Expected width " + width + " and depth " + depth + " to fit within constraint width " + w + " and depth " + d);
}
return true;
}
public boolean fitRotate2D(int w, int d) {
if(w >= width && d >= depth) {
return true;
}
if(d >= width && w >= depth) {
rotate2D();
return true;
}
return false;
}
/**
*
* Rotate box to smallest footprint (downwards area - width*depth) within a free space.
*
* @param space free space
* @return false if box does not fit
*
*/
public boolean fitRotate3DSmallestFootprint(Dimension space) {
return fitRotate3DSmallestFootprint(space.getWidth(), space.getDepth(), space.getHeight());
}
public boolean fitRotate3DSmallestFootprint(int w, int d, int h) {
int a = Integer.MAX_VALUE;
if(heightUp(w, d, h)) {
a = width * depth;
}
int b = Integer.MAX_VALUE;
if(widthUp(w, d, h)) {
b = height * depth;
}
int c = Integer.MAX_VALUE;
if(depthUp(w, d, h)) {
c = width * height;
}
if(a == Integer.MAX_VALUE && b == Integer.MAX_VALUE && c == Integer.MAX_VALUE) {
return false;
}
if(a < b && a < c) {
// no rotate
} else if(b < c) {
// rotate once
rotate3D();
} else {
rotate3D();
rotate3D();
}
if(h < height) {
throw new IllegalArgumentException("Expected height " + height + " to fit within height constraint " + h);
}
if(width > w || depth > d) {
// use the other orientation
rotate2D();
}
if(width > w || depth > d) {
throw new IllegalArgumentException("Expected width " + width + " and depth " + depth + " to fit within constraint width " + w + " and depth " + d);
}
return true;
}
/**
*
* Rotate box within a free space in 2D
*
* @param dimension space to fit within
* @return if this object fits within the input dimensions
*/
public boolean fitRotate2D(Dimension dimension) {
if(dimension.getHeight() < height) {
return false;
}
return fitRotate2D(dimension.getWidth(), dimension.getDepth());
}
public int currentSurfaceArea() {
return width * depth;
}
protected Box clone() {
return new Box(name, width, depth, height);
}
/**
*
* Rotate box, i.e. in 2 dimensions, keeping the height constant.
*
* @return this
*/
public Box rotate2D() {
int depth = this.depth;
this.depth = width;
this.width = depth;
return this;
}
public Box rotate2D3D() {
//rotate2D();
// width -> depth
// depth -> width
//rotate3D();
// height = width;
// width = depth;
// depth = height;
// so
// height -> width -> depth;
// width -> depth -> width;
// depth -> height;
int depth = this.depth;
this.depth = height;
this.height = depth;
return this;
}
}
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