repairability_test_files.NPEfix.NPEfix11.eleven.NPEfix11_eleven_s Maven / Gradle / Ivy
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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.math3.geometry.euclidean.twod;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import org.apache.commons.math3.exception.MathInternalError;
import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.euclidean.oned.Euclidean1D;
import org.apache.commons.math3.geometry.euclidean.oned.Interval;
import org.apache.commons.math3.geometry.euclidean.oned.IntervalsSet;
import org.apache.commons.math3.geometry.euclidean.oned.Vector1D;
import org.apache.commons.math3.geometry.partitioning.AbstractRegion;
import org.apache.commons.math3.geometry.partitioning.AbstractSubHyperplane;
import org.apache.commons.math3.geometry.partitioning.BSPTree;
import org.apache.commons.math3.geometry.partitioning.BSPTreeVisitor;
import org.apache.commons.math3.geometry.partitioning.BoundaryAttribute;
import org.apache.commons.math3.geometry.partitioning.Side;
import org.apache.commons.math3.geometry.partitioning.SubHyperplane;
import org.apache.commons.math3.geometry.partitioning.utilities.AVLTree;
import org.apache.commons.math3.geometry.partitioning.utilities.OrderedTuple;
import org.apache.commons.math3.util.FastMath;
/** This class represents a 2D region: a set of polygons.
* @version $Id: PolygonsSet.java 1590251 2014-04-26 16:55:11Z luc $
* @since 3.0
*/
public class PolygonsSet extends AbstractRegion {
/** Default value for tolerance. */
private static final double DEFAULT_TOLERANCE = 1.0e-10;
/** Vertices organized as boundary loops. */
private Vector2D[][] vertices;
/** Build a polygons set representing the whole plane.
* @param tolerance tolerance below which points are considered identical
* @since 3.3
*/
public PolygonsSet(final double tolerance) {
super(tolerance);
}
/** Build a polygons set from a BSP tree.
* The leaf nodes of the BSP tree must have a
* {@code Boolean} attribute representing the inside status of
* the corresponding cell (true for inside cells, false for outside
* cells). In order to avoid building too many small objects, it is
* recommended to use the predefined constants
* {@code Boolean.TRUE} and {@code Boolean.FALSE}
*
* This constructor is aimed at expert use, as building the tree may
* be a difficult taks. It is not intended for general use and for
* performances reasons does not check thoroughly its input, as this would
* require walking the full tree each time. Failing to provide a tree with
* the proper attributes, will therefore generate problems like
* {@link NullPointerException} or {@link ClassCastException} only later on.
* This limitation is known and explains why this constructor is for expert
* use only. The caller does have the responsibility to provided correct arguments.
*
* @param tree inside/outside BSP tree representing the region
* @param tolerance tolerance below which points are considered identical
* @since 3.3
*/
public PolygonsSet(final BSPTree tree, final double tolerance) {
super(tree, tolerance);
}
/** Build a polygons set from a Boundary REPresentation (B-rep).
* The boundary is provided as a collection of {@link
* SubHyperplane sub-hyperplanes}. Each sub-hyperplane has the
* interior part of the region on its minus side and the exterior on
* its plus side.
* The boundary elements can be in any order, and can form
* several non-connected sets (like for example polygons with holes
* or a set of disjoint polygons considered as a whole). In
* fact, the elements do not even need to be connected together
* (their topological connections are not used here). However, if the
* boundary does not really separate an inside open from an outside
* open (open having here its topological meaning), then subsequent
* calls to the {@link
* org.apache.commons.math3.geometry.partitioning.Region#checkPoint(org.apache.commons.math3.geometry.Point)
* checkPoint} method will not be meaningful anymore.
* If the boundary is empty, the region will represent the whole
* space.
* @param boundary collection of boundary elements, as a
* collection of {@link SubHyperplane SubHyperplane} objects
* @param tolerance tolerance below which points are considered identical
* @since 3.3
*/
public PolygonsSet(final Collection> boundary, final double tolerance) {
super(boundary, tolerance);
}
/** Build a parallellepipedic box.
* @param xMin low bound along the x direction
* @param xMax high bound along the x direction
* @param yMin low bound along the y direction
* @param yMax high bound along the y direction
* @param tolerance tolerance below which points are considered identical
* @since 3.3
*/
public PolygonsSet(final double xMin, final double xMax,
final double yMin, final double yMax,
final double tolerance) {
super(boxBoundary(xMin, xMax, yMin, yMax, tolerance), tolerance);
}
/** Build a polygon from a simple list of vertices.
* The boundary is provided as a list of points considering to
* represent the vertices of a simple loop. The interior part of the
* region is on the left side of this path and the exterior is on its
* right side.
* This constructor does not handle polygons with a boundary
* forming several disconnected paths (such as polygons with holes).
* For cases where this simple constructor applies, it is expected to
* be numerically more robust than the {@link #PolygonsSet(Collection) general
* constructor} using {@link SubHyperplane subhyperplanes}.
* If the list is empty, the region will represent the whole
* space.
*
* Polygons with thin pikes or dents are inherently difficult to handle because
* they involve lines with almost opposite directions at some vertices. Polygons
* whose vertices come from some physical measurement with noise are also
* difficult because an edge that should be straight may be broken in lots of
* different pieces with almost equal directions. In both cases, computing the
* lines intersections is not numerically robust due to the almost 0 or almost
* π angle. Such cases need to carefully adjust the {@code hyperplaneThickness}
* parameter. A too small value would often lead to completely wrong polygons
* with large area wrongly identified as inside or outside. Large values are
* often much safer. As a rule of thumb, a value slightly below the size of the
* most accurate detail needed is a good value for the {@code hyperplaneThickness}
* parameter.
*
* @param hyperplaneThickness tolerance below which points are considered to
* belong to the hyperplane (which is therefore more a slab)
* @param vertices vertices of the simple loop boundary
*/
public PolygonsSet(final double hyperplaneThickness, final Vector2D ... vertices) {
super(verticesToTree(hyperplaneThickness, vertices), hyperplaneThickness);
}
/** Build a polygons set representing the whole real line.
* @deprecated as of 3.3, replaced with {@link #PolygonsSet(double)}
*/
@Deprecated
public PolygonsSet() {
this(DEFAULT_TOLERANCE);
}
/** Build a polygons set from a BSP tree.
* The leaf nodes of the BSP tree must have a
* {@code Boolean} attribute representing the inside status of
* the corresponding cell (true for inside cells, false for outside
* cells). In order to avoid building too many small objects, it is
* recommended to use the predefined constants
* {@code Boolean.TRUE} and {@code Boolean.FALSE}
* @param tree inside/outside BSP tree representing the region
* @deprecated as of 3.3, replaced with {@link #PolygonsSet(BSPTree, double)}
*/
@Deprecated
public PolygonsSet(final BSPTree tree) {
this(tree, DEFAULT_TOLERANCE);
}
/** Build a polygons set from a Boundary REPresentation (B-rep).
* The boundary is provided as a collection of {@link
* SubHyperplane sub-hyperplanes}. Each sub-hyperplane has the
* interior part of the region on its minus side and the exterior on
* its plus side.
* The boundary elements can be in any order, and can form
* several non-connected sets (like for example polygons with holes
* or a set of disjoint polygons considered as a whole). In
* fact, the elements do not even need to be connected together
* (their topological connections are not used here). However, if the
* boundary does not really separate an inside open from an outside
* open (open having here its topological meaning), then subsequent
* calls to the {@link
* org.apache.commons.math3.geometry.partitioning.Region#checkPoint(org.apache.commons.math3.geometry.Point)
* checkPoint} method will not be meaningful anymore.
* If the boundary is empty, the region will represent the whole
* space.
* @param boundary collection of boundary elements, as a
* collection of {@link SubHyperplane SubHyperplane} objects
* @deprecated as of 3.3, replaced with {@link #PolygonsSet(Collection, double)}
*/
@Deprecated
public PolygonsSet(final Collection> boundary) {
this(boundary, DEFAULT_TOLERANCE);
}
/** Build a parallellepipedic box.
* @param xMin low bound along the x direction
* @param xMax high bound along the x direction
* @param yMin low bound along the y direction
* @param yMax high bound along the y direction
* @deprecated as of 3.3, replaced with {@link #PolygonsSet(double, double, double, double, double)}
*/
@Deprecated
public PolygonsSet(final double xMin, final double xMax,
final double yMin, final double yMax) {
this(xMin, xMax, yMin, yMax, DEFAULT_TOLERANCE);
}
/** Create a list of hyperplanes representing the boundary of a box.
* @param xMin low bound along the x direction
* @param xMax high bound along the x direction
* @param yMin low bound along the y direction
* @param yMax high bound along the y direction
* @param tolerance tolerance below which points are considered identical
* @return boundary of the box
*/
private static Line[] boxBoundary(final double xMin, final double xMax,
final double yMin, final double yMax,
final double tolerance) {
final Vector2D minMin = new Vector2D(xMin, yMin);
final Vector2D minMax = new Vector2D(xMin, yMax);
final Vector2D maxMin = new Vector2D(xMax, yMin);
final Vector2D maxMax = new Vector2D(xMax, yMax);
return new Line[] {
new Line(minMin, maxMin, tolerance),
new Line(maxMin, maxMax, tolerance),
new Line(maxMax, minMax, tolerance),
new Line(minMax, minMin, tolerance)
};
}
/** Build the BSP tree of a polygons set from a simple list of vertices.
* The boundary is provided as a list of points considering to
* represent the vertices of a simple loop. The interior part of the
* region is on the left side of this path and the exterior is on its
* right side.
* This constructor does not handle polygons with a boundary
* forming several disconnected paths (such as polygons with holes).
* For cases where this simple constructor applies, it is expected to
* be numerically more robust than the {@link #PolygonsSet(Collection) general
* constructor} using {@link SubHyperplane subhyperplanes}.
* @param hyperplaneThickness tolerance below which points are consider to
* belong to the hyperplane (which is therefore more a slab)
* @param vertices vertices of the simple loop boundary
* @return the BSP tree of the input vertices
*/
private static BSPTree verticesToTree(final double hyperplaneThickness,
final Vector2D ... vertices) {
final int n = vertices.length;
if (n == 0) {
// the tree represents the whole space
return new BSPTree(Boolean.TRUE);
}
// build the vertices
final Vertex[] vArray = new Vertex[n];
for (int i = 0; i < n; ++i) {
vArray[i] = new Vertex(vertices[i]);
}
// build the edges
List edges = new ArrayList(n);
for (int i = 0; i < n; ++i) {
// get the endpoints of the edge
final Vertex start = vArray[i];
final Vertex end = vArray[(i + 1) % n];
// get the line supporting the edge, taking care not to recreate it
// if it was already created earlier due to another edge being aligned
// with the current one
Line line = start.sharedLineWith(end);
if (line == null) {
line = new Line(start.getLocation(), end.getLocation(), hyperplaneThickness);
}
// create the edge and store it
edges.add(new Edge(start, end, line));
// check if another vertex also happens to be on this line
for (final Vertex vertex : vArray) {
if (vertex != start && vertex != end &&
FastMath.abs(line.getOffset((Point) vertex.getLocation())) <= hyperplaneThickness) {
vertex.bindWith(line);
}
}
}
// build the tree top-down
final BSPTree tree = new BSPTree();
insertEdges(hyperplaneThickness, tree, edges);
return tree;
}
/** Recursively build a tree by inserting cut sub-hyperplanes.
* @param hyperplaneThickness tolerance below which points are consider to
* belong to the hyperplane (which is therefore more a slab)
* @param node current tree node (it is a leaf node at the beginning
* of the call)
* @param edges list of edges to insert in the cell defined by this node
* (excluding edges not belonging to the cell defined by this node)
*/
private static void insertEdges(final double hyperplaneThickness,
final BSPTree node,
final List edges) {
// find an edge with an hyperplane that can be inserted in the node
int index = 0;
Edge inserted =null;
while (inserted == null && index < edges.size()) {
inserted = edges.get(index++);
if (inserted.getNode() == null) {
if (node.insertCut(inserted.getLine())) {
inserted.setNode(node);
} else {
inserted = null;
}
} else {
inserted = null;
}
}
if (inserted == null) {
// no suitable edge was found, the node remains a leaf node
// we need to set its inside/outside boolean indicator
final BSPTree parent = node.getParent();
if (parent == null || node == parent.getMinus()) {
node.setAttribute(Boolean.TRUE);
} else {
node.setAttribute(Boolean.FALSE);
}
return;
}
// we have split the node by inserting an edge as a cut sub-hyperplane
// distribute the remaining edges in the two sub-trees
final List plusList = new ArrayList();
final List minusList = new ArrayList();
for (final Edge edge : edges) {
if (edge != inserted) {
final double startOffset = inserted.getLine().getOffset((Point) edge.getStart().getLocation());
final double endOffset = inserted.getLine().getOffset((Point) edge.getEnd().getLocation());
Side startSide = (FastMath.abs(startOffset) <= hyperplaneThickness) ?
Side.HYPER : ((startOffset < 0) ? Side.MINUS : Side.PLUS);
Side endSide = (FastMath.abs(endOffset) <= hyperplaneThickness) ?
Side.HYPER : ((endOffset < 0) ? Side.MINUS : Side.PLUS);
switch (startSide) {
case PLUS:
if (endSide == Side.MINUS) {
// we need to insert a split point on the hyperplane
final Vertex splitPoint = edge.split(inserted.getLine());
minusList.add(splitPoint.getOutgoing());
plusList.add(splitPoint.getIncoming());
} else {
plusList.add(edge);
}
break;
case MINUS:
if (endSide == Side.PLUS) {
// we need to insert a split point on the hyperplane
final Vertex splitPoint = edge.split(inserted.getLine());
minusList.add(splitPoint.getIncoming());
plusList.add(splitPoint.getOutgoing());
} else {
minusList.add(edge);
}
break;
default:
if (endSide == Side.PLUS) {
plusList.add(edge);
} else if (endSide == Side.MINUS) {
minusList.add(edge);
}
break;
}
}
}
// recurse through lower levels
if (!plusList.isEmpty()) {
insertEdges(hyperplaneThickness, node.getPlus(), plusList);
} else {
node.getPlus().setAttribute(Boolean.FALSE);
}
if (!minusList.isEmpty()) {
insertEdges(hyperplaneThickness, node.getMinus(), minusList);
} else {
node.getMinus().setAttribute(Boolean.TRUE);
}
}
/** Internal class for holding vertices while they are processed to build a BSP tree. */
private static class Vertex {
/** Vertex location. */
private final Vector2D location;
/** Incoming edge. */
private Edge incoming;
/** Outgoing edge. */
private Edge outgoing;
/** Lines bound with this vertex. */
private final List lines;
/** Build a non-processed vertex not owned by any node yet.
* @param location vertex location
*/
public Vertex(final Vector2D location) {
this.location = location;
this.incoming = null;
this.outgoing = null;
this.lines = new ArrayList();
}
/** Get Vertex location.
* @return vertex location
*/
public Vector2D getLocation() {
return location;
}
/** Bind a line considered to contain this vertex.
* @param line line to bind with this vertex
*/
public void bindWith(final Line line) {
lines.add(line);
}
/** Get the common line bound with both the instance and another vertex, if any.
*
* When two vertices are both bound to the same line, this means they are
* already handled by node associated with this line, so there is no need
* to create a cut hyperplane for them.
*
* @param vertex other vertex to check instance against
* @return line bound with both the instance and another vertex, or null if the
* two vertices do not share a line yet
*/
public Line sharedLineWith(final Vertex vertex) {
for (final Line line1 : lines) {
for (final Line line2 : vertex.lines) {
if (line1 == line2) {
return line1;
}
}
}
return null;
}
/** Set incoming edge.
*
* The line supporting the incoming edge is automatically bound
* with the instance.
*
* @param incoming incoming edge
*/
public void setIncoming(final Edge incoming) {
this.incoming = incoming;
bindWith(incoming.getLine());
}
/** Get incoming edge.
* @return incoming edge
*/
public Edge getIncoming() {
return incoming;
}
/** Set outgoing edge.
*
* The line supporting the outgoing edge is automatically bound
* with the instance.
*
* @param outgoing outgoing edge
*/
public void setOutgoing(final Edge outgoing) {
this.outgoing = outgoing;
bindWith(outgoing.getLine());
}
/** Get outgoing edge.
* @return outgoing edge
*/
public Edge getOutgoing() {
return outgoing;
}
}
/** Internal class for holding edges while they are processed to build a BSP tree. */
private static class Edge {
/** Start vertex. */
private final Vertex start;
/** End vertex. */
private final Vertex end;
/** Line supporting the edge. */
private final Line line;
/** Node whose cut hyperplane contains this edge. */
private BSPTree node;
/** Build an edge not contained in any node yet.
* @param start start vertex
* @param end end vertex
* @param line line supporting the edge
*/
public Edge(final Vertex start, final Vertex end, final Line line) {
this.start = start;
this.end = end;
this.line = line;
this.node = null;
// connect the vertices back to the edge
start.setOutgoing(this);
end.setIncoming(this);
}
/** Get start vertex.
* @return start vertex
*/
public Vertex getStart() {
return start;
}
/** Get end vertex.
* @return end vertex
*/
public Vertex getEnd() {
return end;
}
/** Get the line supporting this edge.
* @return line supporting this edge
*/
public Line getLine() {
return line;
}
/** Set the node whose cut hyperplane contains this edge.
* @param node node whose cut hyperplane contains this edge
*/
public void setNode(final BSPTree node) {
this.node = node;
}
/** Get the node whose cut hyperplane contains this edge.
* @return node whose cut hyperplane contains this edge
* (null if edge has not yet been inserted into the BSP tree)
*/
public BSPTree getNode() {
return node;
}
/** Split the edge.
*
* Once split, this edge is not referenced anymore by the vertices,
* it is replaced by the two half-edges and an intermediate splitting
* vertex is introduced to connect these two halves.
*
* @param splitLine line splitting the edge in two halves
* @return split vertex (its incoming and outgoing edges are the two halves)
*/
public Vertex split(final Line splitLine) {
final Vertex splitVertex = new Vertex(line.intersection(splitLine));
splitVertex.bindWith(splitLine);
final Edge startHalf = new Edge(start, splitVertex, line);
final Edge endHalf = new Edge(splitVertex, end, line);
startHalf.node = node;
endHalf.node = node;
return splitVertex;
}
}
/** {@inheritDoc} */
@Override
public PolygonsSet buildNew(final BSPTree tree) {
return new PolygonsSet(tree, getTolerance());
}
/** {@inheritDoc} */
@Override
protected void computeGeometricalProperties() {
final Vector2D[][] v = getVertices();
if (v.length == 0) {
final BSPTree tree = getTree(false);
if (tree.getCut() == null && (Boolean) tree.getAttribute()) {
// the instance covers the whole space
setSize(Double.POSITIVE_INFINITY);
setBarycenter((Point) Vector2D.NaN);
} else {
setSize(0);
setBarycenter((Point) new Vector2D(0, 0));
}
} else if (v[0][0] == null) {
// there is at least one open-loop: the polygon is infinite
setSize(Double.POSITIVE_INFINITY);
setBarycenter((Point) Vector2D.NaN);
} else {
// all loops are closed, we compute some integrals around the shape
double sum = 0;
double sumX = 0;
double sumY = 0;
for (Vector2D[] loop : v) {
double x1 = loop[loop.length - 1].getX();
double y1 = loop[loop.length - 1].getY();
for (final Vector2D point : loop) {
final double x0 = x1;
final double y0 = y1;
x1 = point.getX();
y1 = point.getY();
final double factor = x0 * y1 - y0 * x1;
sum += factor;
sumX += factor * (x0 + x1);
sumY += factor * (y0 + y1);
}
}
if (sum < 0) {
// the polygon as a finite outside surrounded by an infinite inside
setSize(Double.POSITIVE_INFINITY);
setBarycenter((Point) Vector2D.NaN);
} else {
setSize(sum / 2);
setBarycenter((Point) new Vector2D(sumX / (3 * sum), sumY / (3 * sum)));
}
}
}
/** Get the vertices of the polygon.
* The polygon boundary can be represented as an array of loops,
* each loop being itself an array of vertices.
* In order to identify open loops which start and end by
* infinite edges, the open loops arrays start with a null point. In
* this case, the first non null point and the last point of the
* array do not represent real vertices, they are dummy points
* intended only to get the direction of the first and last edge. An
* open loop consisting of a single infinite line will therefore be
* represented by a three elements array with one null point
* followed by two dummy points. The open loops are always the first
* ones in the loops array.
* If the polygon has no boundary at all, a zero length loop
* array will be returned.
* All line segments in the various loops have the inside of the
* region on their left side and the outside on their right side
* when moving in the underlying line direction. This means that
* closed loops surrounding finite areas obey the direct
* trigonometric orientation.
* @return vertices of the polygon, organized as oriented boundary
* loops with the open loops first (the returned value is guaranteed
* to be non-null)
*/
public Vector2D[][] getVertices() {
if (vertices == null) {
if (getTree(false).getCut() == null) {
vertices = new Vector2D[0][];
} else {
// sort the segments according to their start point
final SegmentsBuilder visitor = new SegmentsBuilder();
getTree(true).visit(visitor);
final AVLTree sorted = visitor.getSorted();
// identify the loops, starting from the open ones
// (their start segments are naturally at the sorted set beginning)
final ArrayList> loops = new ArrayList>();
while (!sorted.isEmpty()) {
final AVLTree.Node node = sorted.getSmallest();
final List loop = followLoop(node, sorted);
if (loop != null) {
loops.add(loop);
}
}
// transform the loops in an array of arrays of points
vertices = new Vector2D[loops.size()][];
int i = 0;
for (final List loop : loops) {
if (loop.size() < 2) {
// single infinite line
final Line line = loop.get(0).getLine();
vertices[i++] = new Vector2D[] {
null,
line.toSpace((Point) new Vector1D(-Float.MAX_VALUE)),
line.toSpace((Point) new Vector1D(+Float.MAX_VALUE))
};
} else if (loop.get(0).getStart() == null) {
// open loop with at least one real point
final Vector2D[] array = new Vector2D[loop.size() + 2];
int j = 0;
for (Segment segment : loop) {
if (j == 0) {
// null point and first dummy point
double x = segment.getLine().toSubSpace((Point) segment.getEnd()).getX();
x -= FastMath.max(1.0, FastMath.abs(x / 2));
array[j++] = null;
array[j++] = segment.getLine().toSpace((Point) new Vector1D(x));
}
if (j < (array.length - 1)) {
// current point
array[j++] = segment.getEnd();
}
if (j == (array.length - 1)) {
// last dummy point
double x = segment.getLine().toSubSpace((Point) segment.getStart()).getX();
x += FastMath.max(1.0, FastMath.abs(x / 2));
array[j++] = segment.getLine().toSpace((Point) new Vector1D(x));
}
}
vertices[i++] = array;
} else {
final Vector2D[] array = new Vector2D[loop.size()];
int j = 0;
for (Segment segment : loop) {
array[j++] = segment.getStart();
}
vertices[i++] = array;
}
}
}
}
return vertices.clone();
}
/** Follow a boundary loop.
* @param node node containing the segment starting the loop
* @param sorted set of segments belonging to the boundary, sorted by
* start points (contains {@code node})
* @return a list of connected sub-hyperplanes starting at
* {@code node}
*/
private List followLoop(final AVLTree.Node node,
final AVLTree sorted) {
final ArrayList loop = new ArrayList();
ComparableSegment segment = node.getElement();
loop.add(segment);
final Vector2D globalStart = segment.getStart();
Vector2D end = segment.getEnd();
node.delete();
// is this an open or a closed loop ?
final boolean open = segment.getStart() == null;
while ((end != null) && (open || (globalStart.distance((Point) end) > 1.0e-10))) {
// search the sub-hyperplane starting where the previous one ended
AVLTree.Node selectedNode = null;
ComparableSegment selectedSegment = null;
double selectedDistance = Double.POSITIVE_INFINITY;
final ComparableSegment lowerLeft = new ComparableSegment(end, -1.0e-10, -1.0e-10);
final ComparableSegment upperRight = new ComparableSegment(end, +1.0e-10, +1.0e-10);
for (AVLTree.Node n = sorted.getNotSmaller(lowerLeft);
(n != null) && (n.getElement().compareTo(upperRight) <= 0);
n = n.getNext()) {
segment = n.getElement();
final double distance = end.distance((Point) segment.getStart());
if (distance < selectedDistance) {
selectedNode = n;
selectedSegment = segment;
selectedDistance = distance;
}
}
if (selectedDistance > 1.0e-10) {
// this is a degenerated loop, it probably comes from a very
// tiny region with some segments smaller than the threshold, we
// simply ignore it
return null;
}
end = selectedSegment.getEnd();
loop.add(selectedSegment);
selectedNode.delete();
}
if ((loop.size() == 2) && !open) {
// this is a degenerated infinitely thin loop, we simply ignore it
return null;
}
if ((end == null) && !open) {
throw new MathInternalError();
}
return loop;
}
/** Private extension of Segment allowing comparison. */
private static class ComparableSegment extends Segment implements Comparable {
/** Sorting key. */
private OrderedTuple sortingKey;
/** Build a segment.
* @param start start point of the segment
* @param end end point of the segment
* @param line line containing the segment
*/
public ComparableSegment(final Vector2D start, final Vector2D end, final Line line) {
super(start, end, line);
sortingKey = (start == null) ?
new OrderedTuple(Double.NEGATIVE_INFINITY, Double.NEGATIVE_INFINITY) :
new OrderedTuple(start.getX(), start.getY());
}
/** Build a dummy segment.
*
* The object built is not a real segment, only the sorting key is used to
* allow searching in the neighborhood of a point. This is an horrible hack ...
*
* @param start start point of the segment
* @param dx abscissa offset from the start point
* @param dy ordinate offset from the start point
*/
public ComparableSegment(final Vector2D start, final double dx, final double dy) {
super(null, null, null);
sortingKey = new OrderedTuple(start.getX() + dx, start.getY() + dy);
}
/** {@inheritDoc} */
public int compareTo(final ComparableSegment o) {
return sortingKey.compareTo(o.sortingKey);
}
/** {@inheritDoc} */
@Override
public boolean equals(final Object other) {
if (this == other) {
return true;
} else if (other instanceof ComparableSegment) {
return compareTo((ComparableSegment) other) == 0;
} else {
return false;
}
}
/** {@inheritDoc} */
@Override
public int hashCode() {
return getStart().hashCode() ^ getEnd().hashCode() ^
getLine().hashCode() ^ sortingKey.hashCode();
}
}
/** Visitor building segments. */
private static class SegmentsBuilder implements BSPTreeVisitor {
/** Sorted segments. */
private AVLTree sorted;
/** Simple constructor. */
public SegmentsBuilder() {
sorted = new AVLTree();
}
/** {@inheritDoc} */
public Order visitOrder(final BSPTree node) {
return Order.MINUS_SUB_PLUS;
}
/** {@inheritDoc} */
public void visitInternalNode(final BSPTree node) {
@SuppressWarnings("unchecked")
final BoundaryAttribute attribute = (BoundaryAttribute) node.getAttribute();
if (attribute.getPlusOutside() != null) {
addContribution(attribute.getPlusOutside(), false);
}
if (attribute.getPlusInside() != null) {
addContribution(attribute.getPlusInside(), true);
}
}
/** {@inheritDoc} */
public void visitLeafNode(final BSPTree node) {
}
/** Add the contribution of a boundary facet.
* @param sub boundary facet
* @param reversed if true, the facet has the inside on its plus side
*/
private void addContribution(final SubHyperplane sub, final boolean reversed) {
@SuppressWarnings("unchecked")
final AbstractSubHyperplane absSub =
(AbstractSubHyperplane) sub;
final Line line = (Line) sub.getHyperplane();
final List intervals = ((IntervalsSet) absSub.getRemainingRegion()).asList();
for (final Interval i : intervals) {
final Vector2D start = Double.isInfinite(i.getInf()) ?
null : (Vector2D) line.toSpace((Point) new Vector1D(i.getInf()));
final Vector2D end = Double.isInfinite(i.getSup()) ?
null : (Vector2D) line.toSpace((Point) new Vector1D(i.getSup()));
if (reversed) {
sorted.insert(new ComparableSegment(end, start, line.getReverse()));
} else {
sorted.insert(new ComparableSegment(start, end, line));
}
}
}
/** Get the sorted segments.
* @return sorted segments
*/
public AVLTree getSorted() {
return sorted;
}
}
}