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/*
* Bytecode Analysis Framework
* Copyright (C) 2003,2004 University of Maryland
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package edu.umd.cs.findbugs.ba.bcp;
/**
* A ByteCodePattern is a pattern matching a sequence of bytecode instructions.
*
* @author David Hovemeyer
* @see PatternElement
* @see PatternMatcher
*/
public class ByteCodePattern {
private PatternElement first, last;
private int interElementWild;
private int numElements;
private int dummyVariableCount;
/**
* Add a PatternElement to the end of the pattern.
*
* @param element
* the PatternElement
* @return this object
*/
public ByteCodePattern add(PatternElement element) {
if (first != null) {
addInterElementWild();
}
addElement(element);
return this;
}
/**
* Add a wildcard to match between 0 and given number of instructions. If
* there is already a wildcard at the end of the current pattern, resets its
* max value to that given.
*
* @param numWild
* maximum number of instructions to be matched by the wildcard
*/
public ByteCodePattern addWild(int numWild) {
Wild wild = isLastWild();
if (wild != null) {
wild.setMinAndMax(0, numWild);
} else {
addElement(new Wild(numWild));
}
return this;
}
/**
* Set number of inter-element wildcards to create between explicit
* PatternElements. By default, no implicit wildcards are created.
*
* @param numWild
* the number of wildcard instructions which may be matched
* between explicit PatternElements
* @return this object
*/
public ByteCodePattern setInterElementWild(int numWild) {
this.interElementWild = numWild;
return this;
}
/**
* Get the first PatternElement in the pattern.
*/
public PatternElement getFirst() {
return first;
}
/**
* Get a dummy variable name. The name returned will begin with the
* '$'
character, and will be different than any previous dummy
* variable name allocated by this object. Dummy variable names are useful
* for creating PatternElements where you don't care whether the value it
* uses is the same as one used by another PatternElement.
*/
public String dummyVariable() {
StringBuilder buf = new StringBuilder();
buf.append("$_");
buf.append(dummyVariableCount++);
return buf.toString();
}
private void addInterElementWild() {
if (interElementWild > 0 && isLastWild() == null) {
addElement(new Wild(interElementWild));
}
}
private void addElement(PatternElement element) {
element.setIndex(numElements++);
if (first == null) {
first = last = element;
} else {
last.setNext(element);
last = element;
}
}
private Wild isLastWild() {
if (last instanceof Wild) {
return (Wild) last;
} else {
return null;
}
}
}