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/*
*      _______                       _____   _____ _____  
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*        | | __ _ _ __ ___  ___  ___| |  | | (___ | |__) |
*        | |/ _` | '__/ __|/ _ \/ __| |  | |\___ \|  ___/ 
*        | | (_| | |  \__ \ (_) \__ \ |__| |____) | |     
*        |_|\__,_|_|  |___/\___/|___/_____/|_____/|_|     
*                                                         
* -------------------------------------------------------------
*
* TarsosDSP is developed by Joren Six at IPEM, University Ghent
*  
* -------------------------------------------------------------
*
*  Info: http://0110.be/tag/TarsosDSP
*  Github: https://github.com/JorenSix/TarsosDSP
*  Releases: http://0110.be/releases/TarsosDSP/
*  
*  TarsosDSP includes modified source code by various authors,
*  for credits and info, see README.
* 
*/


package be.tarsos.dsp;

/**
 * 

* AudioProcessors are responsible for actual digital signal processing. The * interface is simple: a process method that works on an AudioEvent object. * The AudioEvent contains a buffer with some floats and the same information in * raw bytes. *

*

* AudioProcessors are meant to be chained e.g. execute an effect and * then play the sound. The chain of audio processor can be interrupted by returning * false in the process methods. *

* @author Joren Six */ public interface AudioProcessor { /** * Process the audio event. Do the actual signal processing on an * (optionally) overlapping buffer. * * @param audioEvent * The audio event that contains audio data. * @return False if the chain needs to stop here, true otherwise. This can * be used to implement e.g. a silence detector. */ boolean process(AudioEvent audioEvent); /** * Notify the AudioProcessor that no more data is available and processing * has finished. Can be used to deallocate resources or cleanup. */ void processingFinished(); }




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