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/*
*      _______                       _____   _____ _____  
*     |__   __|                     |  __ \ / ____|  __ \ 
*        | | __ _ _ __ ___  ___  ___| |  | | (___ | |__) |
*        | |/ _` | '__/ __|/ _ \/ __| |  | |\___ \|  ___/ 
*        | | (_| | |  \__ \ (_) \__ \ |__| |____) | |     
*        |_|\__,_|_|  |___/\___/|___/_____/|_____/|_|     
*                                                         
* -------------------------------------------------------------
*
* TarsosDSP is developed by Joren Six at IPEM, University Ghent
*  
* -------------------------------------------------------------
*
*  Info: http://0110.be/tag/TarsosDSP
*  Github: https://github.com/JorenSix/TarsosDSP
*  Releases: http://0110.be/releases/TarsosDSP/
*  
*  TarsosDSP includes modified source code by various authors,
*  for credits and info, see README.
* 
*/


package be.tarsos.dsp.effects;

import be.tarsos.dsp.AudioEvent;
import be.tarsos.dsp.AudioProcessor;


/**
 * 

* Adds an echo effect to the signal. *

* * @author Joren Six */ public class DelayEffect implements AudioProcessor { private double sampleRate; private float[] echoBuffer;//in seconds private int position; private float decay; private double newEchoLength; /** * @param echoLength in seconds * @param sampleRate the sample rate in Hz. * @param decay The decay of the echo, a value between 0 and 1. 1 meaning no decay, 0 means immediate decay (not echo effect). */ public DelayEffect(double echoLength,double decay,double sampleRate) { this.sampleRate = sampleRate; setDecay(decay); setEchoLength(echoLength); applyNewEchoLength(); } /** * @param newEchoLength A new echo buffer length in seconds. */ public void setEchoLength(double newEchoLength){ this.newEchoLength = newEchoLength; } private void applyNewEchoLength(){ if(newEchoLength != -1){ //create a new buffer with the information of the previous buffer float[] newEchoBuffer = new float[(int) (sampleRate * newEchoLength)]; if(echoBuffer != null){ for(int i = 0 ; i < newEchoBuffer.length; i++){ if(position >= echoBuffer.length){ position = 0; } newEchoBuffer[i] = echoBuffer[position]; position++; } } this.echoBuffer = newEchoBuffer; newEchoLength = -1; } } /** * A decay, should be a value between zero and one. * @param newDecay the new decay (preferably between zero and one). */ public void setDecay(double newDecay){ this.decay = (float) newDecay; } @Override public boolean process(AudioEvent audioEvent) { float[] audioFloatBuffer = audioEvent.getFloatBuffer(); int overlap = audioEvent.getOverlap(); for(int i = overlap ; i < audioFloatBuffer.length ; i++){ if(position >= echoBuffer.length){ position = 0; } //output is the input added with the decayed echo audioFloatBuffer[i] = audioFloatBuffer[i] + echoBuffer[position] * decay; //store the sample in the buffer; echoBuffer[position] = audioFloatBuffer[i]; position++; } applyNewEchoLength(); return true; } @Override public void processingFinished() { } }




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