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/*
*      _______                       _____   _____ _____  
*     |__   __|                     |  __ \ / ____|  __ \ 
*        | | __ _ _ __ ___  ___  ___| |  | | (___ | |__) |
*        | |/ _` | '__/ __|/ _ \/ __| |  | |\___ \|  ___/ 
*        | | (_| | |  \__ \ (_) \__ \ |__| |____) | |     
*        |_|\__,_|_|  |___/\___/|___/_____/|_____/|_|     
*                                                         
* -------------------------------------------------------------
*
* TarsosDSP is developed by Joren Six at IPEM, University Ghent
*  
* -------------------------------------------------------------
*
*  Info: http://0110.be/tag/TarsosDSP
*  Github: https://github.com/JorenSix/TarsosDSP
*  Releases: http://0110.be/releases/TarsosDSP/
*  
*  TarsosDSP includes modified source code by various authors,
*  for credits and info, see README.
* 
*/

package be.tarsos.dsp.pitch;


/**
 * A class with information about the result of a pitch detection on a block of
 * audio.
 * 
 * It contains:
 * 
 * 
    *
  • The pitch in Hertz.
  • *
  • A probability (noisiness, (a)periodicity, salience, voicedness or clarity * measure) for the detected pitch. This is somewhat similar to the term voiced * which is used in speech recognition. This probability should be calculated * together with the pitch. The exact meaning of the value depends on the detector used.
  • *
  • A way to calculate the RMS of the signal.
  • *
  • A boolean that indicates if the algorithm thinks the signal is pitched or * not.
  • *
* * The separate pitched or unpitched boolean can coexist with a defined pitch. * E.g. if the algorithm detects 220Hz in a noisy signal it may respond with * 220Hz "unpitched". * *

* For performance reasons the object is reused. Please create a copy of the object * if you want to use it on an other thread. * * * @author Joren Six */ public class PitchDetectionResult { /** * The pitch in Hertz. */ private float pitch; private float probability; private boolean pitched; public PitchDetectionResult(){ pitch = -1; probability = -1; pitched = false; } /** * A copy constructor. Since PitchDetectionResult objects are reused for performance reasons, creating a copy can be practical. * @param other */ public PitchDetectionResult(PitchDetectionResult other){ this.pitch = other.pitch; this.probability = other.probability; this.pitched = other.pitched; } /** * @return The pitch in Hertz. */ public float getPitch() { return pitch; } public void setPitch(float pitch) { this.pitch = pitch; } /* (non-Javadoc) * @see java.lang.Object#clone() */ public PitchDetectionResult clone(){ return new PitchDetectionResult(this); } /** * @return A probability (noisiness, (a)periodicity, salience, voicedness or * clarity measure) for the detected pitch. This is somewhat similar * to the term voiced which is used in speech recognition. This * probability should be calculated together with the pitch. The * exact meaning of the value depends on the detector used. */ public float getProbability() { return probability; } public void setProbability(float probability) { this.probability = probability; } /** * @return Whether the algorithm thinks the block of audio is pitched. Keep * in mind that an algorithm can come up with a best guess for a * pitch even when isPitched() is false. */ public boolean isPitched() { return pitched; } public void setPitched(boolean pitched) { this.pitched = pitched; } }





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