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/*
 * Copyright (c) 2023 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.bullet;

import com.jme3.bullet.collision.ContactListener;
import com.jme3.bullet.collision.PhysicsCollisionListener;

/**
 * Manage notifications when collision objects in a specific PhysicsSpace come
 * into contact.
 *
 * @author Stephen Gold [email protected]
 */
public interface ContactManager extends ContactListener {
    // *************************************************************************
    // new methods exposed

    /**
     * Register the specified listener for new contacts.
     * 

* During distributeEvents(), registered listeners are notified of all new * contacts since the previous distributeEvents(). * * @param listener the listener to register (not null, alias created) */ void addCollisionListener(PhysicsCollisionListener listener); /** * Register the specified listener for immediate contact notifications. * * @param listener the listener to register (not null, alias created) * @param doEnded true to enable {@code onContactEnded()} callbacks for the * listener, false to skip them * @param doProcessed true to enable {@code onContactProcessed()} callbacks * for the listener, false to skip them * @param doStarted true to enable {@code onContactStarted()} callbacks for * the listener, false to skip them */ void addContactListener(ContactListener listener, boolean doEnded, boolean doProcessed, boolean doStarted); /** * Register the specified listener for ongoing contacts. *

* During distributeEvents(), registered listeners are notified of all * ongoing contacts EXCEPT Sphere-Sphere contacts. * * @param listener the listener to register (not null, alias created) */ void addOngoingCollisionListener(PhysicsCollisionListener listener); /** * Count how many collision listeners are registered. * * @return the count (≥0) */ int countCollisionListeners(); /** * Distribute queued collision events to registered listeners. */ void distributeEvents(); /** * De-register the specified listener for new contacts. * * @param listener the listener to de-register (not null) */ void removeCollisionListener(PhysicsCollisionListener listener); /** * De-register the specified listener for immediate contact notifications. * * @param listener the listener to de-register (not null) */ void removeContactListener(ContactListener listener); /** * De-register the specified listener for ongoing contacts. * * @param listener the listener to de-register (not null) */ void removeOngoingCollisionListener(PhysicsCollisionListener listener); /** * Update the associated PhysicsSpace. This method should be invoked from * the thread that created the space. * * @param timeInterval the time interval to simulate (in seconds, ≥0) * @param maxSteps the maximum number of simulation steps of size * {@code accuracy} (≥1) or 0 for a single simulation step of size * {@code timeInterval} */ void update(float timeInterval, int maxSteps); }





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