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package com.github.theholywaffle.teamspeak3.api;

/*
 * #%L
 * TeamSpeak 3 Java API
 * %%
 * Copyright (C) 2014 Bert De Geyter
 * %%
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * #L%
 */

import com.github.theholywaffle.teamspeak3.TS3Api;

import java.util.Map;

/**
 * Voice codecs currently used by TeamSpeak3.
 * 

* A channel's codec may be edited by using {@link TS3Api#editChannel(int, Map)}. * All voice data may also be encrypted. *

*/ public enum Codec { /** * The Speex narrowband codec with a sampling rate of 8kHz. *

* All Speex codecs are basically obsolete as Opus is better * in every aspect and has a comparable required bandwidth. *

    *
  • Bandwidth per client with codec quality 0: 2.49 KiB/s
  • *
  • Bandwidth per client with codec quality 10: 5.22 KiB/s
  • *
*/ SPEEX_NARROWBAND(0), /** * The Speex wideband codec with a sampling rate of 16kHz. *

* All Speex codecs are basically obsolete as Opus is better * in every aspect and has a comparable required bandwidth. *

    *
  • Bandwidth per client with codec quality 0: 2.69 KiB/s
  • *
  • Bandwidth per client with codec quality 10: 7.37 KiB/s
  • *
*/ SPEEX_WIDEBAND(1), /** * The Speex ultra-wideband codec with a sampling rate of 32kHz. *

* All Speex codecs are basically obsolete as Opus is better * in every aspect and has a comparable required bandwidth. *

    *
  • Bandwidth per client with codec quality 0: 2.73 KiB/s
  • *
  • Bandwidth per client with codec quality 10: 7.57 KiB/s
  • *
*/ SPEEX_ULTRAWIDEBAND(2), /** * The CELT Mono codec. It is optimised for music but still generates very good * results in voice transmission. *

* Note that this codec requires the most bandwidth of all currently available codecs. *

    *
  • Bandwidth per client with codec quality 0: 6.10 KiB/s
  • *
  • Bandwidth per client with codec quality 10: 13.92 KiB/s
  • *
*/ CELT_MONO(3), /** * The Opus codec optimised for voice transmission. *

* This is the default codec used by TeamSpeak and usually achieves the * best results for voice transmission. *

    *
  • Bandwidth per client with codec quality 0: 2.73 KiB/s
  • *
  • Bandwidth per client with codec quality 10: 7.71 KiB/s
  • *
*/ OPUS_VOICE(4), /** * The Opus codec optimised for music transmission. *

* Please note that if used only to transmit speech, this codec can * sound worse than Opus Voice despite a higher bandwidth. *

    *
  • Bandwidth per client with codec quality 0: 3.08 KiB/s
  • *
  • Bandwidth per client with codec quality 10: 11.87 KiB/s
  • *
*/ OPUS_MUSIC(5), /** * An unknown codec. *

* If you ever encounter an unknown codec, please tell us! * We may have to update the API. *

*/ UNKNOWN(-1); private final int i; Codec(int i) { this.i = i; } public int getIndex() { return i; } }




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