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Android/Desktop/iOS/HTML5 game development framework.
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package java.lang;
import com.google.gwt.core.client.GWT;
public class Thread {
public static void sleep (long millis) throws InterruptedException {
// noop emu
}
public static void setDefaultUncaughtExceptionHandler(final Thread.UncaughtExceptionHandler javaHandler) {
GWT.setUncaughtExceptionHandler(new GWT.UncaughtExceptionHandler() {
@Override
public void onUncaughtException (Throwable e) {
final Thread th = new Thread() {
@Override
public String toString() {
return "The only thread";
}
};
javaHandler.uncaughtException(th, e);
}
});
}
public static interface UncaughtExceptionHandler {
void uncaughtException(Thread t, Throwable e);
}
}
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