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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package java.util;
import java.io.Serializable;
/**
* {@code Locale} represents a language/country/variant combination. Locales are used to
* alter the presentation of information such as numbers or dates to suit the conventions
* in the region they describe.
*
* The language codes are two-letter lowercase ISO language codes (such as "en") as defined by
* ISO 639-1.
* The country codes are two-letter uppercase ISO country codes (such as "US") as defined by
* ISO 3166-1.
* The variant codes are unspecified.
*
*
Note that Java uses several deprecated two-letter codes. The Hebrew ("he") language
* code is rewritten as "iw", Indonesian ("id") as "in", and Yiddish ("yi") as "ji". This
* rewriting happens even if you construct your own {@code Locale} object, not just for
* instances returned by the various lookup methods.
*
* Available locales
*
This class' constructors do no error checking. You can create a {@code Locale} for languages
* and countries that don't exist, and you can create instances for combinations that don't
* exist (such as "de_US" for "German as spoken in the US").
*
*
Note that locale data is not necessarily available for any of the locales pre-defined as
* constants in this class except for en_US, which is the only locale Java guarantees is always
* available.
*
*
It is also a mistake to assume that all devices have the same locales available.
* A device sold in the US will almost certainly support en_US and es_US, but not necessarily
* any locales with the same language but different countries (such as en_GB or es_ES),
* nor any locales for other languages (such as de_DE). The opposite may well be true for a device
* sold in Europe.
*
*
You can use {@link Locale#getDefault} to get an appropriate locale for the user of the
* device you're running on, or {@link Locale#getAvailableLocales} to get a list of all the locales
* available on the device you're running on.
*
* Locale data
*
Note that locale data comes solely from ICU. User-supplied locale service providers (using
* the {@code java.text.spi} or {@code java.util.spi} mechanisms) are not supported.
*
*
Here are the versions of ICU (and the corresponding CLDR and Unicode versions) used in
* various Android releases:
*
* Cupcake/Donut/Eclair ICU 3.8 CLDR 1.5 Unicode 5.0
* Froyo ICU 4.2 CLDR 1.7 Unicode 5.1
* Gingerbread/Honeycomb ICU 4.4 CLDR 1.8 Unicode 5.2
* Ice Cream Sandwich ICU 4.6 CLDR 1.9 Unicode 6.0
* Jelly Bean ICU 4.8 CLDR 2.0 Unicode 6.0
* Jelly Bean MR2 ICU 50 CLDR 22.1 Unicode 6.2
*
*
* Be wary of the default locale
* Note that there are many convenience methods that automatically use the default locale, but
* using them may lead to subtle bugs.
*
*
The default locale is appropriate for tasks that involve presenting data to the user. In
* this case, you want to use the user's date/time formats, number
* formats, rules for conversion to lowercase, and so on. In this case, it's safe to use the
* convenience methods.
*
*
The default locale is not appropriate for machine-readable output. The best choice
* there is usually {@code Locale.US} – this locale is guaranteed to be available on all
* devices, and the fact that it has no surprising special cases and is frequently used (especially
* for computer-computer communication) means that it tends to be the most efficient choice too.
*
*
A common mistake is to implicitly use the default locale when producing output meant to be
* machine-readable. This tends to work on the developer's test devices (especially because so many
* developers use en_US), but fails when run on a device whose user is in a more complex locale.
*
*
For example, if you're formatting integers some locales will use non-ASCII decimal
* digits. As another example, if you're formatting floating-point numbers some locales will use
* {@code ','} as the decimal point and {@code '.'} for digit grouping. That's correct for
* human-readable output, but likely to cause problems if presented to another
* computer ({@link Double#parseDouble} can't parse such a number, for example).
* You should also be wary of the {@link String#toLowerCase} and
* {@link String#toUpperCase} overloads that don't take a {@code Locale}: in Turkey, for example,
* the characters {@code 'i'} and {@code 'I'} won't be converted to {@code 'I'} and {@code 'i'}.
* This is the correct behavior for Turkish text (such as user input), but inappropriate for, say,
* HTTP headers.
*/
public final class Locale implements Cloneable, Serializable {
private static final long serialVersionUID = 9149081749638150636L;
/**
* Locale constant for en_CA.
*/
public static final Locale CANADA = new Locale(true, "en", "CA");
/**
* Locale constant for fr_CA.
*/
public static final Locale CANADA_FRENCH = new Locale(true, "fr", "CA");
/**
* Locale constant for zh_CN.
*/
public static final Locale CHINA = new Locale(true, "zh", "CN");
/**
* Locale constant for zh.
*/
public static final Locale CHINESE = new Locale(true, "zh", "");
/**
* Locale constant for en.
*/
public static final Locale ENGLISH = new Locale(true, "en", "");
/**
* Locale constant for fr_FR.
*/
public static final Locale FRANCE = new Locale(true, "fr", "FR");
/**
* Locale constant for fr.
*/
public static final Locale FRENCH = new Locale(true, "fr", "");
/**
* Locale constant for de.
*/
public static final Locale GERMAN = new Locale(true, "de", "");
/**
* Locale constant for de_DE.
*/
public static final Locale GERMANY = new Locale(true, "de", "DE");
/**
* Locale constant for it.
*/
public static final Locale ITALIAN = new Locale(true, "it", "");
/**
* Locale constant for it_IT.
*/
public static final Locale ITALY = new Locale(true, "it", "IT");
/**
* Locale constant for ja_JP.
*/
public static final Locale JAPAN = new Locale(true, "ja", "JP");
/**
* Locale constant for ja.
*/
public static final Locale JAPANESE = new Locale(true, "ja", "");
/**
* Locale constant for ko_KR.
*/
public static final Locale KOREA = new Locale(true, "ko", "KR");
/**
* Locale constant for ko.
*/
public static final Locale KOREAN = new Locale(true, "ko", "");
/**
* Locale constant for zh_CN.
*/
public static final Locale PRC = new Locale(true, "zh", "CN");
/**
* Locale constant for the root locale. The root locale has an empty language,
* country, and variant.
*
* @since 1.6
*/
public static final Locale ROOT = new Locale(true, "", "");
/**
* Locale constant for zh_CN.
*/
public static final Locale SIMPLIFIED_CHINESE = new Locale(true, "zh", "CN");
/**
* Locale constant for zh_TW.
*/
public static final Locale TAIWAN = new Locale(true, "zh", "TW");
/**
* Locale constant for zh_TW.
*/
public static final Locale TRADITIONAL_CHINESE = new Locale(true, "zh", "TW");
/**
* Locale constant for en_GB.
*/
public static final Locale UK = new Locale(true, "en", "GB");
/**
* Locale constant for en_US.
*/
public static final Locale US = new Locale(true, "en", "US");
private static Locale defaultLocale = initDefault();
private transient String countryCode;
private transient String languageCode;
private transient String variantCode;
private transient String cachedToStringResult;
/**
* There's a circular dependency between toLowerCase/toUpperCase and
* Locale.US. Work around this by avoiding these methods when constructing
* the built-in locales.
*
* @param unused required for this constructor to have a unique signature
*/
private Locale(boolean unused, String lowerCaseLanguageCode, String upperCaseCountryCode) {
this.languageCode = lowerCaseLanguageCode;
this.countryCode = upperCaseCountryCode;
this.variantCode = "";
}
/**
* Constructs a new {@code Locale} using the specified language.
*/
public Locale(String language) {
this(language, "", "");
}
/**
* Constructs a new {@code Locale} using the specified language and country codes.
*/
public Locale(String language, String country) {
this(language, country, "");
}
/**
* Constructs a new {@code Locale} using the specified language, country,
* and variant codes.
*/
public Locale(String language, String country, String variant) {
if (language == null || country == null || variant == null) {
throw new NullPointerException("language=" + language +
",country=" + country +
",variant=" + variant);
}
if (language.isEmpty() && country.isEmpty()) {
languageCode = "";
countryCode = "";
variantCode = variant;
return;
}
languageCode = language.toLowerCase();
// Map new language codes to the obsolete language
// codes so the correct resource bundles will be used.
if (languageCode.equals("he")) {
languageCode = "iw";
} else if (languageCode.equals("id")) {
languageCode = "in";
} else if (languageCode.equals("yi")) {
languageCode = "ji";
}
countryCode = country.toUpperCase();
// Work around for be compatible with RI
variantCode = variant;
}
/**
* Returns true if {@code object} is a locale with the same language,
* country and variant.
*/
@Override public boolean equals(Object object) {
if (object == this) {
return true;
}
if (object instanceof Locale) {
Locale o = (Locale) object;
return languageCode.equals(o.languageCode)
&& countryCode.equals(o.countryCode)
&& variantCode.equals(o.variantCode);
}
return false;
}
/**
* Returns the country code for this locale, or {@code ""} if this locale
* doesn't correspond to a specific country.
*/
public String getCountry() {
return countryCode;
}
/**
* Returns the user's preferred locale. This may have been overridden for
* this process with {@link #setDefault}.
*
*
Since the user's locale changes dynamically, avoid caching this value.
* Instead, use this method to look it up for each use.
*/
public static Locale getDefault() {
return defaultLocale;
}
private static Locale initDefault() {
Locale defaultLoc = US;
String browserLanguage = getBrowserLanguage();
if (browserLanguage != null && browserLanguage.length() > 0) {
String[] locale = browserLanguage.split("-");
defaultLoc = new Locale(true, locale[0].toLowerCase(), locale.length > 1 ? locale[1].toUpperCase() : "");
}
return defaultLoc;
}
/**
* @return browser language in format "de", "en-US"
*/
private native static String getBrowserLanguage() /*-{
return $wnd.navigator.languages ? $wnd.navigator.languages[0] : $wnd.navigator.userLanguage || $wnd.navigator.language;
}-*/;
/**
* Returns the language code for this {@code Locale} or the empty string if no language
* was set.
*/
public String getLanguage() {
return languageCode;
}
/**
* Returns the variant code for this {@code Locale} or an empty {@code String} if no variant
* was set.
*/
public String getVariant() {
return variantCode;
}
@Override
public synchronized int hashCode() {
return countryCode.hashCode() + languageCode.hashCode()
+ variantCode.hashCode();
}
/**
* Overrides the default locale. This does not affect system configuration,
* and attempts to override the system-provided default locale may
* themselves be overridden by actual changes to the system configuration.
* Code that calls this method is usually incorrect, and should be fixed by
* passing the appropriate locale to each locale-sensitive method that's
* called.
*/
public synchronized static void setDefault(Locale locale) {
if (locale == null) {
throw new NullPointerException("locale == null");
}
defaultLocale = locale;
}
/**
* Returns the string representation of this {@code Locale}. It consists of the
* language code, country code and variant separated by underscores.
* If the language is missing the string begins
* with an underscore. If the country is missing there are 2 underscores
* between the language and the variant. The variant cannot stand alone
* without a language and/or country code: in this case this method would
* return the empty string.
*
*
Examples: "en", "en_US", "_US", "en__POSIX", "en_US_POSIX"
*/
@Override
public final String toString() {
String result = cachedToStringResult;
if (result == null) {
result = cachedToStringResult = toNewString(languageCode, countryCode, variantCode);
}
return result;
}
private static String toNewString(String languageCode, String countryCode, String variantCode) {
// The string form of a locale that only has a variant is the empty string.
if (languageCode.length() == 0 && countryCode.length() == 0) {
return "";
}
// Otherwise, the output format is "ll_cc_variant", where language and country are always
// two letters, but the variant is an arbitrary length. A size of 11 characters has room
// for "en_US_POSIX", the largest "common" value. (In practice, the string form is almost
// always 5 characters: "ll_cc".)
StringBuilder result = new StringBuilder(11);
result.append(languageCode);
if (countryCode.length() > 0 || variantCode.length() > 0) {
result.append('_');
}
result.append(countryCode);
if (variantCode.length() > 0) {
result.append('_');
}
result.append(variantCode);
return result.toString();
}
}