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Android/Desktop/iOS/HTML5 game development framework.
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.lwjgl3;
import java.util.Arrays;
import com.badlogic.gdx.Files.FileType;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.Graphics.DisplayMode;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.Lwjgl3DisplayMode;
import com.badlogic.gdx.graphics.Color;
public class Lwjgl3WindowConfiguration {
int windowX = -1;
int windowY = -1;
int windowWidth = 640;
int windowHeight = 480;
int windowMinWidth = -1, windowMinHeight = -1, windowMaxWidth = -1, windowMaxHeight = -1;
boolean windowResizable = true;
boolean windowDecorated = true;
boolean windowMaximized = false;
Lwjgl3Graphics.Lwjgl3Monitor maximizedMonitor;
boolean autoIconify = false;
FileType windowIconFileType;
String[] windowIconPaths;
Lwjgl3WindowListener windowListener;
Lwjgl3DisplayMode fullscreenMode;
String title = "";
Color initialBackgroundColor = Color.BLACK;
boolean initialVisible = true;
boolean vSyncEnabled = true;
void setWindowConfiguration (Lwjgl3WindowConfiguration config){
windowX = config.windowX;
windowY = config.windowY;
windowWidth = config.windowWidth;
windowHeight = config.windowHeight;
windowMinWidth = config.windowMinWidth;
windowMinHeight = config.windowMinHeight;
windowMaxWidth = config.windowMaxWidth;
windowMaxHeight = config.windowMaxHeight;
windowResizable = config.windowResizable;
windowDecorated = config.windowDecorated;
windowMaximized = config.windowMaximized;
autoIconify = config.autoIconify;
windowIconFileType = config.windowIconFileType;
if (config.windowIconPaths != null)
windowIconPaths = Arrays.copyOf(config.windowIconPaths, config.windowIconPaths.length);
windowListener = config.windowListener;
fullscreenMode = config.fullscreenMode;
title = config.title;
initialBackgroundColor = config.initialBackgroundColor;
initialVisible = config.initialVisible;
vSyncEnabled = config.vSyncEnabled;
}
/**
* @param visibility whether the window will be visible on creation. (default true)
*/
public void setInitialVisible(boolean visibility) {
this.initialVisible = visibility;
}
/**
* Sets the app to use windowed mode.
*
* @param width
* the width of the window (default 640)
* @param height
* the height of the window (default 480)
*/
public void setWindowedMode(int width, int height) {
this.windowWidth = width;
this.windowHeight = height;
}
/**
* @param resizable whether the windowed mode window is resizable (default true)
*/
public void setResizable(boolean resizable) {
this.windowResizable = resizable;
}
/**
* @param decorated whether the windowed mode window is decorated, i.e. displaying the title bars (default true)
*/
public void setDecorated(boolean decorated) {
this.windowDecorated = decorated;
}
/**
* @param maximized whether the window starts maximized. Ignored if the window is full screen. (default false)
*/
public void setMaximized(boolean maximized) {
this.windowMaximized = maximized;
}
/**
* @param autoIconify whether the window should automatically iconify and restore previous video mode on input focus loss. (default false)
* Does nothing in windowed mode.
*/
public void setAutoIconify (boolean autoIconify) {
this.autoIconify = autoIconify;
}
/**
* Sets the position of the window in windowed mode on the
* primary monitor. Default -1 for both coordinates for centered.
*/
public void setWindowPosition(int x, int y) {
windowX = x;
windowY = y;
}
/**
* Sets minimum and maximum size limits for the window. If the window is full screen or not resizable, these
* limits are ignored. The default for all four parameters is -1, which means unrestricted.
*/
public void setWindowSizeLimits(int minWidth, int minHeight, int maxWidth, int maxHeight) {
windowMinWidth = minWidth;
windowMinHeight = minHeight;
windowMaxWidth = maxWidth;
windowMaxHeight = maxHeight;
}
/**
* Sets the icon that will be used in the window's title bar. Has no effect in macOS, which doesn't use window icons.
* @param filePaths One or more {@linkplain FileType#Internal internal} image paths. Must be JPEG, PNG, or BMP format.
* The one closest to the system's desired size will be scaled. Good sizes include 16x16, 32x32 and 48x48.
*/
public void setWindowIcon (String... filePaths) {
setWindowIcon(FileType.Internal, filePaths);
}
/**
* Sets the icon that will be used in the window's title bar. Has no effect in macOS, which doesn't use window icons.
* @param fileType The type of file handle the paths are relative to.
* @param filePaths One or more image paths, relative to the given {@linkplain FileType}. Must be JPEG, PNG, or BMP format.
* The one closest to the system's desired size will be scaled. Good sizes include 16x16, 32x32 and 48x48.
*/
public void setWindowIcon (FileType fileType, String... filePaths) {
windowIconFileType = fileType;
windowIconPaths = filePaths;
}
/**
* Sets the {@link Lwjgl3WindowListener} which will be informed about
* iconficiation, focus loss and window close events.
*/
public void setWindowListener(Lwjgl3WindowListener windowListener) {
this.windowListener = windowListener;
}
/**
* Sets the app to use fullscreen mode. Use the static methods like
* {@link #getDisplayMode()} on this class to enumerate connected monitors
* and their fullscreen display modes.
*/
public void setFullscreenMode(DisplayMode mode) {
this.fullscreenMode = (Lwjgl3DisplayMode)mode;
}
/**
* Sets the window title. Defaults to empty string.
*/
public void setTitle(String title) {
this.title = title;
}
/**
* Sets the initial background color. Defaults to black.
*/
public void setInitialBackgroundColor(Color color) {
initialBackgroundColor = color;
}
/**
* Sets whether to use vsync. This setting can be changed anytime at runtime
* via {@link Graphics#setVSync(boolean)}.
*
* For multi-window applications, only one (the main) window should enable vsync.
* Otherwise, every window will wait for the vertical blank on swap individually,
* effectively cutting the frame rate to (refreshRate / numberOfWindows).
*/
public void useVsync(boolean vsync) {
this.vSyncEnabled = vsync;
}
}
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