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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.lwjgl3.audio.mock;
import com.badlogic.gdx.audio.Sound;
/** The headless backend does its best to mock elements. This is intended to make code-sharing between
* server and client as simple as possible.
*/
public class MockSound implements Sound {
@Override
public long play() {
return 0;
}
@Override
public long play(float volume) {
return 0;
}
@Override
public long play(float volume, float pitch, float pan) {
return 0;
}
@Override
public long loop() {
return 0;
}
@Override
public long loop(float volume) {
return 0;
}
@Override
public long loop(float volume, float pitch, float pan) {
return 0;
}
@Override
public void stop() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
}
@Override
public void stop(long soundId) {
}
@Override
public void pause(long soundId) {
}
@Override
public void resume(long soundId) {
}
@Override
public void setLooping(long soundId, boolean looping) {
}
@Override
public void setPitch(long soundId, float pitch) {
}
@Override
public void setVolume(long soundId, float volume) {
}
@Override
public void setPan(long soundId, float pan, float volume) {
}
}
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