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/*
 * Copyright (c) 2022-2023 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

package com.github.tommyettinger.random;

/**
 * The second-fastest generator here on recent JDKs, with a huge probable period but no minimum period guarantee.
 * This generator is extremely similar to {@link FourWheelRandom}; they use the same operations except for an additional
 * subtraction that FourWheelRandom uses. Removing this one operation, and changing the order of and constants used by
 * the other operations, improves both quality and speed here. This can be considered stable, like the other
 * EnhancedRandom implementations here. This generator is between 10% and 20% faster than FourWheelRandom on Java 16 and
 * up, including on Graal but not counting Semeru JDKs (which seem to be generally slower for all microbenchmarks). This
 * generator is slightly slower than {@link PouchRandom} most of the time.
 * 
* WhiskerRandom has been, in the past, used as the default generator here, and it could still be used as such. It * passes significant statistical testing, but only on one sequence of random numbers at a time (it only gets seeded * once in these tests). If it is tested as if it is a hash and not a random number generator (giving the 4 states as * inputs and getting a limited amount of random values), WhiskerRandom will do quite poorly, however. If multiple * states are the same between different compared generators, the output between those two can be very correlated. Other * generators, like the also-four-state {@link PouchRandom} and the five-state {@link AceRandom}, do not have this issue * once enough values have been produced (usually about 30 longs). PouchRandom is faster on desktop hardware than * WhiskerRandom is, and it has a minimum guaranteed period of 2 to the 63, but it has some valid state restrictions * that make general-purpose usage more challenging. AceRandom is about as fast as Whisker, doesn't have restrictions on * valid states, and has a minimum guaranteed period of 2 to the 64. *
* Testing performed should be sufficient, but more can always be done; this passes at least 64TB of PractRand without * issues. This has been tested with Remortality, and it passes over 179 PB of that test without any suspect results. * {@link StrangerRandom} is not as fast; {@link TrimRandom} offers a guaranteed minimum period of 2 to the 64, but * isn't as fast, and may have statistical issues with some initial seeds sooner than it would with others. *
* The algorithm used here has four states just to exploit instruction-level parallelism; it isn't trying to extend the * period of the generator beyond about 2 to the 64 (the expected bare minimum, though some cycles will likely be much * longer). There's a complex tangle of dependencies across the four states, but it is possible to invert the generator * given a full 256-bit state; this is vital for its period and quality. *
* It is strongly recommended that you seed this with {@link #setSeed(long)} instead of * {@link #setState(long, long, long, long)}, because if you give sequential seeds to both setSeed() and setState(), the * former will start off random, while the latter will start off with a correlation between the initial a and c and the * results. The correlation should go away very quickly, though, probably in fewer than 10 generated numbers. *
* This implements all optional methods in EnhancedRandom except {@link #skip(long)}; it does implement * {@link #previousLong()} without using skip(). *
* This is called WhiskerRandom because one of my cats would not let me finish this without giving him some attention. * The cat in question has very long whiskers, and is also very nimble. */ public class WhiskerRandom extends EnhancedRandom { @Override public String getTag() { return "WhiR"; } /** * The first state; can be any long. */ protected long stateA; /** * The second state; can be any long. */ protected long stateB; /** * The third state; can be any long. */ protected long stateC; /** * The fourth state; can be any long. */ protected long stateD; /** * Creates a new WhiskerRandom with a random state. */ public WhiskerRandom() { stateA = EnhancedRandom.seedFromMath(); stateB = EnhancedRandom.seedFromMath(); stateC = EnhancedRandom.seedFromMath(); stateD = EnhancedRandom.seedFromMath(); } /** * Creates a new WhiskerRandom with the given seed; all {@code long} values are permitted. * The seed will be passed to {@link #setSeed(long)} to attempt to adequately distribute the seed randomly. * * @param seed any {@code long} value */ public WhiskerRandom(long seed) { setSeed(seed); } /** * Creates a new WhiskerRandom with the given four states; all {@code long} values are permitted. * These states will be used verbatim. * * @param stateA any {@code long} value * @param stateB any {@code long} value * @param stateC any {@code long} value * @param stateD any {@code long} value */ public WhiskerRandom(long stateA, long stateB, long stateC, long stateD) { this.stateA = stateA; this.stateB = stateB; this.stateC = stateC; this.stateD = stateD; } /** * This generator has 4 {@code long} states, so this returns 4. * * @return 4 (four) */ @Override public int getStateCount () { return 4; } /** * Gets the state determined by {@code selection}, as-is. The value for selection should be * between 0 and 3, inclusive; if it is any other value this gets state D as if 3 was given. * * @param selection used to select which state variable to get; generally 0, 1, 2, or 3 * @return the value of the selected state */ @Override public long getSelectedState (int selection) { switch (selection) { case 0: return stateA; case 1: return stateB; case 2: return stateC; default: return stateD; } } /** * Sets one of the states, determined by {@code selection}, to {@code value}, as-is. * Selections 0, 1, 2, and 3 refer to states A, B, C, and D, and if the selection is anything * else, this treats it as 3 and sets stateD. * * @param selection used to select which state variable to set; generally 0, 1, 2, or 3 * @param value the exact value to use for the selected state, if valid */ @Override public void setSelectedState (int selection, long value) { switch (selection) { case 0: stateA = value; break; case 1: stateB = value; break; case 2: stateC = value; break; default: stateD = value; break; } } /** * This initializes all 4 states of the generator to random values based on the given seed. * (2 to the 64) possible initial generator states can be produced here. * * @param seed the initial seed; may be any long */ @Override public void setSeed (long seed) { stateA = seed ^ 0xC6BC279692B5C323L; stateB = seed ^ ~0xC6BC279692B5C323L; seed ^= seed >>> 32; seed *= 0xBEA225F9EB34556DL; seed ^= seed >>> 29; seed *= 0xBEA225F9EB34556DL; seed ^= seed >>> 32; seed *= 0xBEA225F9EB34556DL; seed ^= seed >>> 29; stateC = ~seed; stateD = seed; } public long getStateA () { return stateA; } /** * Sets the first part of the state. * * @param stateA can be any long */ public void setStateA (long stateA) { this.stateA = stateA; } public long getStateB () { return stateB; } /** * Sets the second part of the state. * * @param stateB can be any long */ public void setStateB (long stateB) { this.stateB = stateB; } public long getStateC () { return stateC; } /** * Sets the third part of the state. * * @param stateC can be any long */ public void setStateC (long stateC) { this.stateC = stateC; } public long getStateD () { return stateD; } /** * Sets the fourth part of the state. * * @param stateD can be any long */ public void setStateD (long stateD) { this.stateD = stateD; } /** * Sets the state completely to the given four state variables. * This is the same as calling {@link #setStateA(long)}, {@link #setStateB(long)}, * {@link #setStateC(long)}, and {@link #setStateD(long)} as a group. * * @param stateA the first state; can be any long * @param stateB the second state; can be any long * @param stateC the third state; can be any long * @param stateD the fourth state; can be any long */ @Override public void setState (long stateA, long stateB, long stateC, long stateD) { this.stateA = stateA; this.stateB = stateB; this.stateC = stateC; this.stateD = stateD; } @Override public long nextLong () { final long fa = stateA; final long fb = stateB; final long fc = stateC; final long fd = stateD; stateA = fd * 0xF1357AEA2E62A9C5L; // Considered good by Steele and Vigna, https://arxiv.org/abs/2001.05304v1 stateB = (fa << 44 | fa >>> 20); stateC = fb + 0x9E3779B97F4A7C15L; // 2 to the 64 divided by the golden ratio return stateD = fa ^ fc; } @Override public long previousLong () { final long fa = stateA; final long fb = stateB; final long fc = stateC; final long fd = stateD; stateA = (fb >>> 44 | fb << 20); stateB = fc - 0x9E3779B97F4A7C15L; stateC = stateA ^ fd; stateD = fa * 0x781494A55DAAED0DL; // modular multiplicative inverse of 0xF1357AEA2E62A9C5L return stateA ^ stateC; } @Override public int next (int bits) { final long fa = stateA; final long fb = stateB; final long fc = stateC; final long fd = stateD; stateA = fd * 0xF1357AEA2E62A9C5L; stateB = (fa << 44 | fa >>> 20); stateC = fb + 0x9E3779B97F4A7C15L; return (int)(stateD = fa ^ fc) >>> (32 - bits); } @Override public WhiskerRandom copy () { return new WhiskerRandom(stateA, stateB, stateC, stateD); } @Override public boolean equals (Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; WhiskerRandom that = (WhiskerRandom)o; return stateA == that.stateA && stateB == that.stateB && stateC == that.stateC && stateD == that.stateD; } public String toString () { return "WhiskerRandom{" + "stateA=" + (stateA) + "L, stateB=" + (stateB) + "L, stateC=" + (stateC) + "L, stateD=" + (stateD) + "L}"; } }




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