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/*
 * Copyright (c) 2022 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

package com.github.tommyettinger.random;

/**
 * A generator with 4 {@code long} states and a guaranteed minimum period of 2 to the 64, this is structured much like
 * WhiskerRandom and is almost as fast. In each call to {@link #nextLong()}, this performs 5 different operations: add a
 * constant, subtract two variables, multiply by a constant, XOR two variables, and bitwise-rotate one variable (this is
 * one hardware instruction on desktop JVMs and probably many others). None of these operations have any data dependency
 * on each other, so all of nextLong() can be performed with instruction-level parallelism when available. That's how,
 * on a laptop, this can produce 1.6 billion longs per second when ThreadLocalRandom can only produce about 940 million
 * longs per second (and ThreadLocalRandom uses JVM-internal variables, too).
 * 
* Quality-wise, this does very well in testing. It passes 64TB of PractRand with no anomalies, and has passed 89PB of * the ReMortality test with a strong final result (7.97358e-01, a one-sided p-value where close to 1.0 is best). This * isn't cryptographically secure (at all), but as a non-cryptographic generator it does the job. While WhiskerRandom * has only a very small chance of randomly finding an unusually short cycle (short enough to exhaust in, say, a month), * ScruffRandom has no chance of finding such a short cycle, since all of its cycles have lengths that are multiples of * 2 to the 64 (which currently takes longer than a month to exhaust on one machine, though if you attacked a generator * using a top-notch GPU, you could get close... if you happened to find a cycle with an incredibly low multiple). *
* The name continues the theme of WhiskerRandom, naming generators after where my cats like to get scratched. */ public class ScruffRandom extends EnhancedRandom { @Override public String getTag() { return "ScrR"; } /** * The first state; can be any odd-number long. */ protected long stateA; /** * The second state; can be any long. */ protected long stateB; /** * The third state; can be any long. */ protected long stateC; /** * The fourth state; can be any long. */ protected long stateD; /** * Creates a new ScruffRandom with a random state. */ public ScruffRandom() { stateA = EnhancedRandom.seedFromMath(); stateB = EnhancedRandom.seedFromMath(); stateC = EnhancedRandom.seedFromMath(); stateD = EnhancedRandom.seedFromMath(); } /** * Creates a new ScruffRandom with the given seed; all {@code long} values are permitted. * The seed will be passed to {@link #setSeed(long)} to attempt to adequately distribute the seed randomly. * * @param seed any {@code long} value */ public ScruffRandom(long seed) { setSeed(seed); } /** * Creates a new ScruffRandom with the given four states; all {@code long} values are permitted except that * {@code stateA} must be odd, otherwise it will have 1 added to it to make it odd. * Other than that, these states will be used verbatim. * * @param stateA any {@code long} value * @param stateB any {@code long} value * @param stateC any {@code long} value * @param stateD any {@code long} value */ public ScruffRandom(long stateA, long stateB, long stateC, long stateD) { this.stateA = stateA; this.stateB = stateB; this.stateC = stateC; this.stateD = stateD; } /** * This generator has 4 {@code long} states, so this returns 4. * * @return 4 (four) */ @Override public int getStateCount () { return 4; } /** * Gets the state determined by {@code selection}, as-is. The value for selection should be * between 0 and 3, inclusive; if it is any other value this gets state D as if 3 was given. * * @param selection used to select which state variable to get; generally 0, 1, 2, or 3 * @return the value of the selected state */ @Override public long getSelectedState (int selection) { switch (selection) { case 0: return stateA; case 1: return stateB; case 2: return stateC; default: return stateD; } } /** * Sets one of the states, determined by {@code selection}, to {@code value}, as-is. * Selections 0, 1, 2, and 3 refer to states A, B, C, and D, and if the selection is anything * else, this treats it as 3 and sets stateD. * * @param selection used to select which state variable to set; generally 0, 1, 2, or 3 * @param value the exact value to use for the selected state, if valid */ @Override public void setSelectedState (int selection, long value) { switch (selection) { case 0: stateA = value; break; case 1: stateB = value; break; case 2: stateC = value; break; default: stateD = value; break; } } /** * This initializes all 4 states of the generator to random values based on the given seed. * (2 to the 64) possible initial generator states can be produced here, all with a different * first value returned by {@link #nextLong()}. * * @param seed the initial seed; may be any long */ @Override public void setSeed (long seed) { seed ^= 0xEFA239AADFF080FFL; // somewhat-arbitrary choice from the array in MathTools.GOLDEN_LONGS stateA = seed; stateC = ~seed; seed ^= seed >>> 32; seed *= 0xBEA225F9EB34556DL; seed ^= seed >>> 29; seed *= 0xBEA225F9EB34556DL; seed ^= seed >>> 32; seed *= 0xBEA225F9EB34556DL; seed ^= seed >>> 29; stateB = seed ^ 0xC6BC279692B5C323L; stateD = seed ^ ~0xC6BC279692B5C323L; } public long getStateA () { return stateA; } /** * Sets the first part of the state. * * @param stateA can be any long */ public void setStateA (long stateA) { this.stateA = stateA; } public long getStateB () { return stateB; } /** * Sets the second part of the state. * * @param stateB can be any long */ public void setStateB (long stateB) { this.stateB = stateB; } public long getStateC () { return stateC; } /** * Sets the third part of the state. * * @param stateC can be any long */ public void setStateC (long stateC) { this.stateC = stateC; } public long getStateD () { return stateD; } /** * Sets the fourth part of the state. * * @param stateD can be any long */ public void setStateD (long stateD) { this.stateD = stateD; } /** * Sets the state completely to the given four state variables. * This is the same as calling {@link #setStateA(long)}, {@link #setStateB(long)}, * {@link #setStateC(long)}, and {@link #setStateD(long)} as a group. * * @param stateA the first state; can be any long * @param stateB the second state; can be any long * @param stateC the third state; can be any long * @param stateD the fourth state; can be any long */ @Override public void setState (long stateA, long stateB, long stateC, long stateD) { this.stateA = stateA; this.stateB = stateB; this.stateC = stateC; this.stateD = stateD; } @Override public long nextLong () { final long fa = stateA; final long fb = stateB; final long fc = stateC; final long fd = stateD; stateA = fa + 0x9E3779B97F4A7C15L; stateB = fd * 0xD1342543DE82EF95L; stateC = fa ^ fb; stateD = (fc << 21 | fc >>> 43); return fd - fc; } @Override public long previousLong () { final long c = stateC; stateC = (stateD << 43 | stateD >>> 21); stateD = stateB * 0x572B5EE77A54E3BDL; // modular multiplicative inverse of 0xD1342543DE82EF95L stateB = c ^ (stateA -= 0x9E3779B97F4A7C15L); return stateD - stateC; } /** * Jumps extremely far in the generator's sequence, such that one call to leap() advances the state as many as * {@code Math.pow(2, 48)} calls to {@link #nextLong()}. This can be used to create 65536 substreams of this * generator's sequence, each with a period of at least {@code Math.pow(2, 48)} but likely much more. * @return the result of what nextLong() would return if it was called at the state this jumped to */ public long leap () { final long fa = stateA; final long fb = stateB; final long fc = stateC; final long fd = stateD; stateA = fa + 0x7C15000000000000L; stateB = fd * 0xD1342543DE82EF95L; stateC = fa ^ fb; stateD = (fc << 21 | fc >>> 43); // 0x572B5EE77A54E3BDL is the modular multiplicative inverse of 0xD1342543DE82EF95L return stateB * 0x572B5EE77A54E3BDL - (stateD << 43 | stateD >>> 21); } @Override public int next (int bits) { final long fa = stateA; final long fb = stateB; final long fc = stateC; final long fd = stateD; stateA = fa + 0x9E3779B97F4A7C15L; stateB = fd * 0xD1342543DE82EF95L; stateC = fa ^ fb; stateD = (fc << 21 | fc >>> 43); return (int)(fd - fc) >>> (32 - bits); } @Override public ScruffRandom copy () { return new ScruffRandom(stateA, stateB, stateC, stateD); } @Override public boolean equals (Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; ScruffRandom that = (ScruffRandom)o; return stateA == that.stateA && stateB == that.stateB && stateC == that.stateC && stateD == that.stateD; } public String toString () { return "ScruffRandom{" + "stateA=" + (stateA) + "L, stateB=" + (stateB) + "L, stateC=" + (stateC) + "L, stateD=" + (stateD) + "L}"; } }




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