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Tantrum serializers for libGDX types
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/*
* Copyright (c) 2022-2024 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.github.tommyettinger.tantrum.libgdx;
import com.badlogic.gdx.math.collision.Ray;
import org.apache.fury.Fury;
import org.apache.fury.memory.MemoryBuffer;
import org.apache.fury.serializer.Serializer;
/**
* Fury {@link Serializer} for libGDX {@link Ray}s.
*/
public class RaySerializer extends Serializer {
public RaySerializer(Fury fury) {
super(fury, Ray.class);
}
@Override
public void write(final MemoryBuffer output, final Ray data) {
output.writeFloat32(data.origin.x);
output.writeFloat32(data.origin.y);
output.writeFloat32(data.origin.z);
output.writeFloat32(data.direction.x);
output.writeFloat32(data.direction.y);
output.writeFloat32(data.direction.z);
}
@Override
public Ray read(MemoryBuffer input) {
Ray data = new Ray().set(input.readFloat32(), input.readFloat32(), input.readFloat32(),
input.readFloat32(), input.readFloat32(), input.readFloat32());
System.out.println(data);
return data;
}
}
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