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com.discobeard.spriter.dom.Key Maven / Gradle / Ivy
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//
// This file was generated by the JavaTM Architecture for XML Binding(JAXB) Reference Implementation, vhudson-jaxb-ri-2.1-2
// See http://java.sun.com/xml/jaxb
// Any modifications to this file will be lost upon recompilation of the source schema.
// Generated on: 2013.01.18 at 06:33:53 PM MEZ
//
package com.discobeard.spriter.dom;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlType;
/**
* Java class for Key complex type.
*
*
The following schema fragment specifies the expected content contained within this class.
*
*
* <complexType name="Key">
* <complexContent>
* <restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
* <sequence>
* <element name="object" type="{}AnimationObject" maxOccurs="unbounded" minOccurs="0"/>
* <element name="object_ref" type="{}AnimationObjectRef" maxOccurs="unbounded" minOccurs="0"/>
* <element name="bone_ref" type="{}BoneRef" maxOccurs="unbounded" minOccurs="0"/>
* <element name="bone" type="{}Bone" minOccurs="0"/>
* </sequence>
* <attribute name="id" type="{http://www.w3.org/2001/XMLSchema}int" />
* <attribute name="time" type="{http://www.w3.org/2001/XMLSchema}long" default="0" />
* <attribute name="spin" type="{http://www.w3.org/2001/XMLSchema}int" default="1" />
* </restriction>
* </complexContent>
* </complexType>
*
*
*
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Key", propOrder = {
"object",
"objectRef",
"boneRef",
"bone"
})
public class Key {
protected List object;
@XmlElement(name = "object_ref")
protected List objectRef;
@XmlElement(name = "bone_ref")
protected List boneRef;
protected Bone bone;
@XmlAttribute(name = "id")
protected Integer id;
@XmlAttribute(name = "time")
protected Long time;
@XmlAttribute(name = "spin")
protected Integer spin;
@XmlAttribute(name = "curve_type")
public String curveType;
public float c1, c2, c3, c4;
/**
* Gets the value of the object property.
*
*
* This accessor method returns a reference to the live list,
* not a snapshot. Therefore any modification you make to the
* returned list will be present inside the JAXB object.
* This is why there is not a set
method for the object property.
*
*
* For example, to add a new item, do as follows:
*
* getObject().add(newItem);
*
*
*
*
* Objects of the following type(s) are allowed in the list
* {@link AnimationObject }
*
*
*/
public List getObject() {
if (object == null) {
object = new ArrayList();
}
return this.object;
}
/**
* Gets the value of the objectRef property.
*
*
* This accessor method returns a reference to the live list,
* not a snapshot. Therefore any modification you make to the
* returned list will be present inside the JAXB object.
* This is why there is not a set
method for the objectRef property.
*
*
* For example, to add a new item, do as follows:
*
* getObjectRef().add(newItem);
*
*
*
*
* Objects of the following type(s) are allowed in the list
* {@link AnimationObjectRef }
*
*
*/
public List getObjectRef() {
if (objectRef == null) {
objectRef = new ArrayList();
}
return this.objectRef;
}
/**
* Gets the value of the boneRef property.
*
*
* This accessor method returns a reference to the live list,
* not a snapshot. Therefore any modification you make to the
* returned list will be present inside the JAXB object.
* This is why there is not a set
method for the boneRef property.
*
*
* For example, to add a new item, do as follows:
*
* getBoneRef().add(newItem);
*
*
*
*
* Objects of the following type(s) are allowed in the list
* {@link BoneRef }
*
*
*/
public List getBoneRef() {
if (boneRef == null) {
boneRef = new ArrayList();
}
return this.boneRef;
}
/**
* Gets the value of the bone property.
*
* @return
* possible object is
* {@link Bone }
*
*/
public Bone getBone() {
return bone;
}
/**
* Sets the value of the bone property.
*
* @param value
* allowed object is
* {@link Bone }
*
*/
public void setBone(Bone value) {
this.bone = value;
}
/**
* Gets the value of the id property.
*
* @return
* possible object is
* {@link Integer }
*
*/
public Integer getId() {
return id;
}
/**
* Sets the value of the id property.
*
* @param value
* allowed object is
* {@link Integer }
*
*/
public void setId(Integer value) {
this.id = value;
}
/**
* Gets the value of the time property.
*
* @return
* possible object is
* {@link Long }
*
*/
public long getTime() {
if (time == null) {
return 0L;
} else {
return time;
}
}
/**
* Sets the value of the time property.
*
* @param value
* allowed object is
* {@link Long }
*
*/
public void setTime(Long value) {
this.time = value;
}
/**
* Gets the value of the spin property.
*
* @return
* possible object is
* {@link Integer }
*
*/
public int getSpin() {
if (spin == null) {
return 1;
} else {
return spin;
}
}
/**
* Sets the value of the spin property.
*
* @param value
* allowed object is
* {@link Integer }
*
*/
public void setSpin(Integer value) {
this.spin = value;
}
}