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// Automatically generated - do not modify!
@file:Suppress(
"EXTERNAL_CLASS_CONSTRUCTOR_PROPERTY_PARAMETER",
)
package cesium
/**
* A 3D Cartesian point.
* @see Online Documentation
*
* @constructor
* @property [x] The X component.
* Default value - `0.0`
* @property [y] The Y component.
* Default value - `0.0`
* @property [z] The Z component.
* Default value - `0.0`
* @see Online Documentation
*/
@JsName("\$cesium__Cartesian3")
external class Cartesian3(
var x: Double = definedExternally,
var y: Double = definedExternally,
var z: Double = definedExternally,
) {
/**
* Duplicates this Cartesian3 instance.
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Cartesian3 instance if one was not provided.
* @see Online Documentation
*/
fun clone(result: Cartesian3? = definedExternally): Cartesian3
/**
* Compares this Cartesian against the provided Cartesian componentwise and returns
* `true` if they pass an absolute or relative tolerance test,
* `false` otherwise.
* @param [right] The right hand side Cartesian.
* @param [relativeEpsilon] The relative epsilon tolerance to use for equality testing.
* Default value - `0`
* @param [absoluteEpsilon] The absolute epsilon tolerance to use for equality testing.
* Default value - [relativeEpsilon]
* @return `true` if they are within the provided epsilon, `false` otherwise.
* @see Online Documentation
*/
fun equalsEpsilon(
right: Cartesian3? = definedExternally,
relativeEpsilon: Double? = definedExternally,
absoluteEpsilon: Double? = definedExternally,
): Boolean
companion object : Packable {
/**
* Converts the provided Spherical into Cartesian3 coordinates.
* @param [spherical] The Spherical to be converted to Cartesian3.
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Cartesian3 instance if one was not provided.
* @see Online Documentation
*/
fun fromSpherical(
spherical: Spherical,
result: Cartesian3? = definedExternally,
): Cartesian3
/**
* Creates a Cartesian3 instance from x, y and z coordinates.
* @param [x] The x coordinate.
* @param [y] The y coordinate.
* @param [z] The z coordinate.
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Cartesian3 instance if one was not provided.
* @see Online Documentation
*/
fun fromElements(
x: Double,
y: Double,
z: Double,
result: Cartesian3? = definedExternally,
): Cartesian3
/**
* Duplicates a Cartesian3 instance.
* @param [cartesian] The Cartesian to duplicate.
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Cartesian3 instance if one was not provided. (Returns undefined if cartesian is undefined)
* @see Online Documentation
*/
fun clone(
cartesian: Cartesian3,
result: Cartesian3? = definedExternally,
): Cartesian3
/**
* Creates a Cartesian3 instance from an existing Cartesian4. This simply takes the
* x, y, and z properties of the Cartesian4 and drops w.
* @param [cartesian] The Cartesian4 instance to create a Cartesian3 instance from.
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Cartesian3 instance if one was not provided.
* @see Online Documentation
*/
fun fromCartesian4(
cartesian: Cartesian4,
result: Cartesian3? = definedExternally,
): Cartesian3
/**
* The number of elements used to pack the object into an array.
* @see Online Documentation
*/
override val packedLength: Int
/**
* Stores the provided instance into the provided array.
* @param [value] The value to pack.
* @param [array] The array to pack into.
* @param [startingIndex] The index into the array at which to start packing the elements.
* Default value - `0`
* @return The array that was packed into
* @see Online Documentation
*/
override fun pack(
value: Cartesian3,
array: Array,
startingIndex: Int?,
): Array
/**
* Retrieves an instance from a packed array.
* @param [array] The packed array.
* @param [startingIndex] The starting index of the element to be unpacked.
* Default value - `0`
* @param [result] The object into which to store the result.
* @return The modified result parameter or a new Cartesian3 instance if one was not provided.
* @see Online Documentation
*/
override fun unpack(
array: Array,
startingIndex: Int?,
result: Cartesian3?,
): Cartesian3
/**
* Flattens an array of Cartesian3s into an array of components.
* @param [array] The array of cartesians to pack.
* @param [result] The array onto which to store the result. If this is a typed array, it must have array.length * 3 components, else a [DeveloperError] will be thrown. If it is a regular array, it will be resized to have (array.length * 3) elements.
* @return The packed array.
* @see Online Documentation
*/
fun packArray(
array: Array,
result: Array? = definedExternally,
): Array
/**
* Unpacks an array of cartesian components into an array of Cartesian3s.
* @param [array] The array of components to unpack.
* @param [result] The array onto which to store the result.
* @return The unpacked array.
* @see Online Documentation
*/
fun unpackArray(
array: Array,
result: Array? = definedExternally,
): Array
/**
* Creates a Cartesian3 from three consecutive elements in an array.
* ```
* // Create a Cartesian3 with (1.0, 2.0, 3.0)
* var v = [1.0, 2.0, 3.0];
* var p = Cartesian3.fromArray(v);
*
* // Create a Cartesian3 with (1.0, 2.0, 3.0) using an offset into an array
* var v2 = [0.0, 0.0, 1.0, 2.0, 3.0];
* var p2 = Cartesian3.fromArray(v2, 2);
* ```
* @param [array] The array whose three consecutive elements correspond to the x, y, and z components, respectively.
* @param [startingIndex] The offset into the array of the first element, which corresponds to the x component.
* Default value - `0`
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Cartesian3 instance if one was not provided.
* @see Online Documentation
*/
fun fromArray(
array: Array,
startingIndex: Int? = definedExternally,
result: Cartesian3? = definedExternally,
): Cartesian3
/**
* Computes the value of the maximum component for the supplied Cartesian.
* @param [cartesian] The cartesian to use.
* @return The value of the maximum component.
* @see Online Documentation
*/
fun maximumComponent(cartesian: Cartesian3): Double
/**
* Computes the value of the minimum component for the supplied Cartesian.
* @param [cartesian] The cartesian to use.
* @return The value of the minimum component.
* @see Online Documentation
*/
fun minimumComponent(cartesian: Cartesian3): Double
/**
* Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
* @param [first] A cartesian to compare.
* @param [second] A cartesian to compare.
* @param [result] The object into which to store the result.
* @return A cartesian with the minimum components.
* @see Online Documentation
*/
fun minimumByComponent(
first: Cartesian3,
second: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
* @param [first] A cartesian to compare.
* @param [second] A cartesian to compare.
* @param [result] The object into which to store the result.
* @return A cartesian with the maximum components.
* @see Online Documentation
*/
fun maximumByComponent(
first: Cartesian3,
second: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the provided Cartesian's squared magnitude.
* @param [cartesian] The Cartesian instance whose squared magnitude is to be computed.
* @return The squared magnitude.
* @see Online Documentation
*/
fun magnitudeSquared(cartesian: Cartesian3): Double
/**
* Computes the Cartesian's magnitude (length).
* @param [cartesian] The Cartesian instance whose magnitude is to be computed.
* @return The magnitude.
* @see Online Documentation
*/
fun magnitude(cartesian: Cartesian3): Double
/**
* Computes the distance between two points.
* ```
* // Returns 1.0
* var d = Cartesian3.distance(new Cartesian3(1.0, 0.0, 0.0), new Cartesian3(2.0, 0.0, 0.0));
* ```
* @param [left] The first point to compute the distance from.
* @param [right] The second point to compute the distance to.
* @return The distance between two points.
* @see Online Documentation
*/
fun distance(
left: Cartesian3,
right: Cartesian3,
): Double
/**
* Computes the squared distance between two points. Comparing squared distances
* using this function is more efficient than comparing distances using [Cartesian3.distance].
* ```
* // Returns 4.0, not 2.0
* var d = Cartesian3.distanceSquared(new Cartesian3(1.0, 0.0, 0.0), new Cartesian3(3.0, 0.0, 0.0));
* ```
* @param [left] The first point to compute the distance from.
* @param [right] The second point to compute the distance to.
* @return The distance between two points.
* @see Online Documentation
*/
fun distanceSquared(
left: Cartesian3,
right: Cartesian3,
): Double
/**
* Computes the normalized form of the supplied Cartesian.
* @param [cartesian] The Cartesian to be normalized.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun normalize(
cartesian: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the dot (scalar) product of two Cartesians.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @return The dot product.
* @see Online Documentation
*/
fun dot(
left: Cartesian3,
right: Cartesian3,
): Double
/**
* Computes the componentwise product of two Cartesians.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun multiplyComponents(
left: Cartesian3,
right: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the componentwise quotient of two Cartesians.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun divideComponents(
left: Cartesian3,
right: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the componentwise sum of two Cartesians.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun add(
left: Cartesian3,
right: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the componentwise difference of two Cartesians.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun subtract(
left: Cartesian3,
right: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Multiplies the provided Cartesian componentwise by the provided scalar.
* @param [cartesian] The Cartesian to be scaled.
* @param [scalar] The scalar to multiply with.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun multiplyByScalar(
cartesian: Cartesian3,
scalar: Double,
result: Cartesian3,
): Cartesian3
/**
* Divides the provided Cartesian componentwise by the provided scalar.
* @param [cartesian] The Cartesian to be divided.
* @param [scalar] The scalar to divide by.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun divideByScalar(
cartesian: Cartesian3,
scalar: Double,
result: Cartesian3,
): Cartesian3
/**
* Negates the provided Cartesian.
* @param [cartesian] The Cartesian to be negated.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun negate(
cartesian: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the absolute value of the provided Cartesian.
* @param [cartesian] The Cartesian whose absolute value is to be computed.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun abs(
cartesian: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the linear interpolation or extrapolation at t using the provided cartesians.
* @param [start] The value corresponding to t at 0.0.
* @param [end] The value corresponding to t at 1.0.
* @param [t] The point along t at which to interpolate.
* @param [result] The object onto which to store the result.
* @return The modified result parameter.
* @see Online Documentation
*/
fun lerp(
start: Cartesian3,
end: Cartesian3,
t: Double,
result: Cartesian3,
): Cartesian3
/**
* Returns the angle, in radians, between the provided Cartesians.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @return The angle between the Cartesians.
* @see Online Documentation
*/
fun angleBetween(
left: Cartesian3,
right: Cartesian3,
): Double
/**
* Returns the axis that is most orthogonal to the provided Cartesian.
* @param [cartesian] The Cartesian on which to find the most orthogonal axis.
* @param [result] The object onto which to store the result.
* @return The most orthogonal axis.
* @see Online Documentation
*/
fun mostOrthogonalAxis(
cartesian: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Projects vector a onto vector b
* @param [a] The vector that needs projecting
* @param [b] The vector to project onto
* @param [result] The result cartesian
* @return The modified result parameter
* @see Online Documentation
*/
fun projectVector(
a: Cartesian3,
b: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Compares the provided Cartesians componentwise and returns
* `true` if they are equal, `false` otherwise.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @return `true` if left and right are equal, `false` otherwise.
* @see Online Documentation
*/
fun equals(
left: Cartesian3? = definedExternally,
right: Cartesian3? = definedExternally,
): Boolean
/**
* Compares the provided Cartesians componentwise and returns
* `true` if they pass an absolute or relative tolerance test,
* `false` otherwise.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @param [relativeEpsilon] The relative epsilon tolerance to use for equality testing.
* Default value - `0`
* @param [absoluteEpsilon] The absolute epsilon tolerance to use for equality testing.
* Default value - [relativeEpsilon]
* @return `true` if left and right are within the provided epsilon, `false` otherwise.
* @see Online Documentation
*/
fun equalsEpsilon(
left: Cartesian3? = definedExternally,
right: Cartesian3? = definedExternally,
relativeEpsilon: Double? = definedExternally,
absoluteEpsilon: Double? = definedExternally,
): Boolean
/**
* Computes the cross (outer) product of two Cartesians.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @param [result] The object onto which to store the result.
* @return The cross product.
* @see Online Documentation
*/
fun cross(
left: Cartesian3,
right: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Computes the midpoint between the right and left Cartesian.
* @param [left] The first Cartesian.
* @param [right] The second Cartesian.
* @param [result] The object onto which to store the result.
* @return The midpoint.
* @see Online Documentation
*/
fun midpoint(
left: Cartesian3,
right: Cartesian3,
result: Cartesian3,
): Cartesian3
/**
* Returns a Cartesian3 position from longitude and latitude values given in degrees.
* ```
* var position = Cartesian3.fromDegrees(-115.0, 37.0);
* ```
* @param [longitude] The longitude, in degrees
* @param [latitude] The latitude, in degrees
* @param [height] The height, in meters, above the ellipsoid.
* Default value - `0.0`
* @param [ellipsoid] The ellipsoid on which the position lies.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @return The position
* @see Online Documentation
*/
fun fromDegrees(
longitude: Double,
latitude: Double,
height: Double? = definedExternally,
ellipsoid: Ellipsoid? = definedExternally,
result: Cartesian3? = definedExternally,
): Cartesian3
/**
* Returns a Cartesian3 position from longitude and latitude values given in radians.
* ```
* var position = Cartesian3.fromRadians(-2.007, 0.645);
* ```
* @param [longitude] The longitude, in radians
* @param [latitude] The latitude, in radians
* @param [height] The height, in meters, above the ellipsoid.
* Default value - `0.0`
* @param [ellipsoid] The ellipsoid on which the position lies.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @return The position
* @see Online Documentation
*/
fun fromRadians(
longitude: Double,
latitude: Double,
height: Double? = definedExternally,
ellipsoid: Ellipsoid? = definedExternally,
result: Cartesian3? = definedExternally,
): Cartesian3
/**
* Returns an array of Cartesian3 positions given an array of longitude and latitude values given in degrees.
* ```
* var positions = Cartesian3.fromDegreesArray([-115.0, 37.0, -107.0, 33.0]);
* ```
* @param [coordinates] A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...].
* @param [ellipsoid] The ellipsoid on which the coordinates lie.
* Default value - [Ellipsoid.WGS84]
* @param [result] An array of Cartesian3 objects to store the result.
* @return The array of positions.
* @see Online Documentation
*/
fun fromDegreesArray(
coordinates: Array,
ellipsoid: Ellipsoid? = definedExternally,
result: Array? = definedExternally,
): Array
/**
* Returns an array of Cartesian3 positions given an array of longitude and latitude values given in radians.
* ```
* var positions = Cartesian3.fromRadiansArray([-2.007, 0.645, -1.867, .575]);
* ```
* @param [coordinates] A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...].
* @param [ellipsoid] The ellipsoid on which the coordinates lie.
* Default value - [Ellipsoid.WGS84]
* @param [result] An array of Cartesian3 objects to store the result.
* @return The array of positions.
* @see Online Documentation
*/
fun fromRadiansArray(
coordinates: Array,
ellipsoid: Ellipsoid? = definedExternally,
result: Array? = definedExternally,
): Array
/**
* Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in degrees.
* ```
* var positions = Cartesian3.fromDegreesArrayHeights([-115.0, 37.0, 100000.0, -107.0, 33.0, 150000.0]);
* ```
* @param [coordinates] A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...].
* @param [ellipsoid] The ellipsoid on which the position lies.
* Default value - [Ellipsoid.WGS84]
* @param [result] An array of Cartesian3 objects to store the result.
* @return The array of positions.
* @see Online Documentation
*/
fun fromDegreesArrayHeights(
coordinates: Array,
ellipsoid: Ellipsoid? = definedExternally,
result: Array? = definedExternally,
): Array
/**
* Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in radians.
* ```
* var positions = Cartesian3.fromRadiansArrayHeights([-2.007, 0.645, 100000.0, -1.867, .575, 150000.0]);
* ```
* @param [coordinates] A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...].
* @param [ellipsoid] The ellipsoid on which the position lies.
* Default value - [Ellipsoid.WGS84]
* @param [result] An array of Cartesian3 objects to store the result.
* @return The array of positions.
* @see Online Documentation
*/
fun fromRadiansArrayHeights(
coordinates: Array,
ellipsoid: Ellipsoid? = definedExternally,
result: Array? = definedExternally,
): Array
/**
* An immutable Cartesian3 instance initialized to (0.0, 0.0, 0.0).
* @see Online Documentation
*/
val ZERO: Cartesian3
/**
* An immutable Cartesian3 instance initialized to (1.0, 1.0, 1.0).
* @see Online Documentation
*/
val ONE: Cartesian3
/**
* An immutable Cartesian3 instance initialized to (1.0, 0.0, 0.0).
* @see Online Documentation
*/
val UNIT_X: Cartesian3
/**
* An immutable Cartesian3 instance initialized to (0.0, 1.0, 0.0).
* @see Online Documentation
*/
val UNIT_Y: Cartesian3
/**
* An immutable Cartesian3 instance initialized to (0.0, 0.0, 1.0).
* @see Online Documentation
*/
val UNIT_Z: Cartesian3
}
}