main.cesium.Fog.kt Maven / Gradle / Ivy
// Automatically generated - do not modify!
package cesium
/**
* Blends the atmosphere to geometry far from the camera for horizon views. Allows for additional
* performance improvements by rendering less geometry and dispatching less terrain requests.
* @see Online Documentation
*/
@JsName("\$cesium__Fog")
external class Fog {
/**
* `true` if fog is enabled, `false` otherwise.
* @see Online Documentation
*/
var enabled: Boolean
/**
* A scalar that determines the density of the fog. Terrain that is in full fog are culled.
* The density of the fog increases as this number approaches 1.0 and becomes less dense as it approaches zero.
* The more dense the fog is, the more aggressively the terrain is culled. For example, if the camera is a height of
* 1000.0m above the ellipsoid, increasing the value to 3.0e-3 will cause many tiles close to the viewer be culled.
* Decreasing the value will push the fog further from the viewer, but decrease performance as more of the terrain is rendered.
* @see Online Documentation
*/
var density: Double
/**
* A factor used to increase the screen space error of terrain tiles when they are partially in fog. The effect is to reduce
* the number of terrain tiles requested for rendering. If set to zero, the feature will be disabled. If the value is increased
* for mountainous regions, less tiles will need to be requested, but the terrain meshes near the horizon may be a noticeably
* lower resolution. If the value is increased in a relatively flat area, there will be little noticeable change on the horizon.
* @see Online Documentation
*/
var screenSpaceErrorFactor: Double
/**
* The minimum brightness of the fog color from lighting. A value of 0.0 can cause the fog to be completely black. A value of 1.0 will not affect
* the brightness at all.
* @see Online Documentation
*/
var minimumBrightness: Double
}