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// Automatically generated - do not modify!

package cesium

/**
 * Blends the atmosphere to geometry far from the camera for horizon views. Allows for additional
 * performance improvements by rendering less geometry and dispatching less terrain requests.
 * @see Online Documentation
 */
@JsName("\$cesium__Fog")
external class Fog {
    /**
     * `true` if fog is enabled, `false` otherwise.
     * @see Online Documentation
     */
    var enabled: Boolean

    /**
     * A scalar that determines the density of the fog. Terrain that is in full fog are culled.
     * The density of the fog increases as this number approaches 1.0 and becomes less dense as it approaches zero.
     * The more dense the fog is, the more aggressively the terrain is culled. For example, if the camera is a height of
     * 1000.0m above the ellipsoid, increasing the value to 3.0e-3 will cause many tiles close to the viewer be culled.
     * Decreasing the value will push the fog further from the viewer, but decrease performance as more of the terrain is rendered.
     * @see Online Documentation
     */
    var density: Double

    /**
     * A factor used to increase the screen space error of terrain tiles when they are partially in fog. The effect is to reduce
     * the number of terrain tiles requested for rendering. If set to zero, the feature will be disabled. If the value is increased
     * for mountainous regions, less tiles will need to be requested, but the terrain meshes near the horizon may be a noticeably
     * lower resolution. If the value is increased in a relatively flat area, there will be little noticeable change on the horizon.
     * @see Online Documentation
     */
    var screenSpaceErrorFactor: Double

    /**
     * The minimum brightness of the fog color from lighting. A value of 0.0 can cause the fog to be completely black. A value of 1.0 will not affect
     * the brightness at all.
     * @see Online Documentation
     */
    var minimumBrightness: Double
}




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