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// Automatically generated - do not modify!
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
)
package cesium
/**
* Terrain data for a single tile where the terrain data is represented as a heightmap. A heightmap
* is a rectangular array of heights in row-major order from north to south and west to east.
* ```
* var buffer = ...
* var heightBuffer = new Uint16Array(buffer, 0, that._heightmapWidth * that._heightmapWidth);
* var childTileMask = new Uint8Array(buffer, heightBuffer.byteLength, 1)[0];
* var waterMask = new Uint8Array(buffer, heightBuffer.byteLength + 1, buffer.byteLength - heightBuffer.byteLength - 1);
* var terrainData = new HeightmapTerrainData({
* buffer : heightBuffer,
* width : 65,
* height : 65,
* childTileMask : childTileMask,
* waterMask : waterMask
* });
* ```
* @see Online Documentation
*/
@JsName("\$cesium__HeightmapTerrainData")
external class HeightmapTerrainData(options: ConstructorOptions) : TerrainData {
/**
* @property [buffer] The buffer containing height data.
* @property [width] The width (longitude direction) of the heightmap, in samples.
* @property [height] The height (latitude direction) of the heightmap, in samples.
* @property [childTileMask] A bit mask indicating which of this tile's four children exist.
* If a child's bit is set, geometry will be requested for that tile as well when it
* is needed. If the bit is cleared, the child tile is not requested and geometry is
* instead upsampled from the parent.
* Default value - `15`
* @property [waterMask] The water mask included in this terrain data, if any. A water mask is a square
* Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.
* Values in between 0 and 255 are allowed as well to smoothly blend between land and water.
* @property [structure] An object describing the structure of the height data.
* @property [structure.heightScale] The factor by which to multiply height samples in order to obtain
* the height above the heightOffset, in meters. The heightOffset is added to the resulting
* height after multiplying by the scale.
* Default value - `1.0`
* @property [structure.heightOffset] The offset to add to the scaled height to obtain the final
* height in meters. The offset is added after the height sample is multiplied by the
* heightScale.
* Default value - `0.0`
* @property [structure.elementsPerHeight] The number of elements in the buffer that make up a single height
* sample. This is usually 1, indicating that each element is a separate height sample. If
* it is greater than 1, that number of elements together form the height sample, which is
* computed according to the structure.elementMultiplier and structure.isBigEndian properties.
* Default value - `1`
* @property [structure.stride] The number of elements to skip to get from the first element of
* one height to the first element of the next height.
* Default value - `1`
* @property [structure.elementMultiplier] The multiplier used to compute the height value when the
* stride property is greater than 1. For example, if the stride is 4 and the strideMultiplier
* is 256, the height is computed as follows:
* `height = buffer[index] + buffer[index + 1] * 256 + buffer[index + 2] * 256 * 256 + buffer[index + 3] * 256 * 256 * 256`
* This is assuming that the isBigEndian property is false. If it is true, the order of the
* elements is reversed.
* Default value - `256.0`
* @property [structure.isBigEndian] Indicates endianness of the elements in the buffer when the
* stride property is greater than 1. If this property is false, the first element is the
* low-order element. If it is true, the first element is the high-order element.
* Default value - `false`
* @property [structure.lowestEncodedHeight] The lowest value that can be stored in the height buffer. Any heights that are lower
* than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height
* buffer is a `Uint16Array`, this value should be 0 because a `Uint16Array` cannot store negative numbers. If this parameter is
* not specified, no minimum value is enforced.
* @property [structure.highestEncodedHeight] The highest value that can be stored in the height buffer. Any heights that are higher
* than this value after encoding with the `heightScale` and `heightOffset` are clamped to this value. For example, if the height
* buffer is a `Uint16Array`, this value should be `256 * 256 - 1` or 65535 because a `Uint16Array` cannot store numbers larger
* than 65535. If this parameter is not specified, no maximum value is enforced.
* @property [encoding] The encoding that is used on the buffer.
* Default value - [HeightmapEncoding.NONE]
* @property [createdByUpsampling] True if this instance was created by upsampling another instance;
* otherwise, false.
* Default value - `false`
*/
interface ConstructorOptions {
var buffer: dynamic
var width: Double
var height: Double
var childTileMask: Int?
var waterMask: org.khronos.webgl.Uint8Array?
var structure: ConstructorOptionsStructure?
var encoding: HeightmapEncoding?
var createdByUpsampling: Boolean?
}
interface ConstructorOptionsStructure {
var heightScale: Double?
var heightOffset: Double?
var elementsPerHeight: Int?
var stride: Int?
var elementMultiplier: Double?
var isBigEndian: Boolean?
var lowestEncodedHeight: Double?
var highestEncodedHeight: Double?
}
/**
* An array of credits for this tile.
* @see Online Documentation
*/
override var credits: Array
/**
* The water mask included in this terrain data, if any. A water mask is a square
* Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.
* Values in between 0 and 255 are allowed as well to smoothly blend between land and water.
* @see Online Documentation
*/
override var waterMask: dynamic
/**
* Computes the terrain height at a specified longitude and latitude.
* @param [rectangle] The rectangle covered by this terrain data.
* @param [longitude] The longitude in radians.
* @param [latitude] The latitude in radians.
* @return The terrain height at the specified position. If the position
* is outside the rectangle, this method will extrapolate the height, which is likely to be wildly
* incorrect for positions far outside the rectangle.
* @see Online Documentation
*/
override fun interpolateHeight(
rectangle: Rectangle,
longitude: Double,
latitude: Double,
): Double
/**
* Upsamples this terrain data for use by a descendant tile. The resulting instance will contain a subset of the
* height samples in this instance, interpolated if necessary.
* @param [tilingScheme] The tiling scheme of this terrain data.
* @param [thisX] The X coordinate of this tile in the tiling scheme.
* @param [thisY] The Y coordinate of this tile in the tiling scheme.
* @param [thisLevel] The level of this tile in the tiling scheme.
* @param [descendantX] The X coordinate within the tiling scheme of the descendant tile for which we are upsampling.
* @param [descendantY] The Y coordinate within the tiling scheme of the descendant tile for which we are upsampling.
* @param [descendantLevel] The level within the tiling scheme of the descendant tile for which we are upsampling.
* @return A promise for upsampled heightmap terrain data for the descendant tile,
* or undefined if too many asynchronous upsample operations are in progress and the request has been
* deferred.
* @see Online Documentation
*/
override fun upsample(
tilingScheme: TilingScheme,
thisX: Double,
thisY: Double,
thisLevel: Int,
descendantX: Double,
descendantY: Double,
descendantLevel: Int,
): kotlin.js.Promise?
/**
* Determines if a given child tile is available, based on the
* [HeightmapTerrainData.childTileMask]. The given child tile coordinates are assumed
* to be one of the four children of this tile. If non-child tile coordinates are
* given, the availability of the southeast child tile is returned.
* @param [thisX] The tile X coordinate of this (the parent) tile.
* @param [thisY] The tile Y coordinate of this (the parent) tile.
* @param [childX] The tile X coordinate of the child tile to check for availability.
* @param [childY] The tile Y coordinate of the child tile to check for availability.
* @return True if the child tile is available; otherwise, false.
* @see Online Documentation
*/
override fun isChildAvailable(
thisX: Double,
thisY: Double,
childX: Double,
childY: Double,
): Boolean
/**
* Gets a value indicating whether or not this terrain data was created by upsampling lower resolution
* terrain data. If this value is false, the data was obtained from some other source, such
* as by downloading it from a remote server. This method should return true for instances
* returned from a call to [HeightmapTerrainData.upsample].
* @return True if this instance was created by upsampling; otherwise, false.
* @see Online Documentation
*/
override fun wasCreatedByUpsampling(): Boolean
}