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// Automatically generated - do not modify!
package cesium
/**
* Math functions.
* @see Online Documentation
*/
@JsName("\$cesium__Math")
external object Math {
/**
* 0.1
*/
val EPSILON1: Double
/**
* 0.01
*/
val EPSILON2: Double
/**
* 0.001
*/
val EPSILON3: Double
/**
* 0.0001
*/
val EPSILON4: Double
/**
* 0.00001
*/
val EPSILON5: Double
/**
* 0.000001
*/
val EPSILON6: Double
/**
* 0.0000001
*/
val EPSILON7: Double
/**
* 0.00000001
*/
val EPSILON8: Double
/**
* 0.000000001
*/
val EPSILON9: Double
/**
* 0.0000000001
*/
val EPSILON10: Double
/**
* 0.00000000001
*/
val EPSILON11: Double
/**
* 0.000000000001
*/
val EPSILON12: Double
/**
* 0.0000000000001
*/
val EPSILON13: Double
/**
* 0.00000000000001
*/
val EPSILON14: Double
/**
* 0.000000000000001
*/
val EPSILON15: Double
/**
* 0.0000000000000001
*/
val EPSILON16: Double
/**
* 0.00000000000000001
*/
val EPSILON17: Double
/**
* 0.000000000000000001
*/
val EPSILON18: Double
/**
* 0.0000000000000000001
*/
val EPSILON19: Double
/**
* 0.00000000000000000001
*/
val EPSILON20: Double
/**
* 0.000000000000000000001
*/
val EPSILON21: Double
/**
* The gravitational parameter of the Earth in meters cubed
* per second squared as defined by the WGS84 model: 3.986004418e14
*/
val GRAVITATIONALPARAMETER: Double
/**
* Radius of the sun in meters: 6.955e8
*/
val SOLAR_RADIUS: Double
/**
* The mean radius of the moon, according to the "Report of the IAU/IAG Working Group on
* Cartographic Coordinates and Rotational Elements of the Planets and satellites: 2000",
* Celestial Mechanics 82: 83-110, 2002.
*/
val LUNAR_RADIUS: Double
/**
* 64 * 1024
*/
val SIXTY_FOUR_KILOBYTES: Double
/**
* 4 * 1024 * 1024 * 1024
*/
val FOUR_GIGABYTES: Double
/**
* Returns the sign of the value; 1 if the value is positive, -1 if the value is
* negative, or 0 if the value is 0.
* @param [value] The value to return the sign of.
* @return The sign of value.
* @see Online Documentation
*/
fun sign(value: Double): Double
/**
* Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative.
* This is similar to [Math.sign] except that returns 1.0 instead of
* 0.0 when the input value is 0.0.
* @param [value] The value to return the sign of.
* @return The sign of value.
* @see Online Documentation
*/
fun signNotZero(value: Double): Double
/**
* Converts a scalar value in the range [-1.0, 1.0] to a SNORM in the range [0, rangeMaximum]
* @param [value] The scalar value in the range [-1.0, 1.0]
* @param [rangeMaximum] The maximum value in the mapped range, 255 by default.
* Default value - `255`
* @return A SNORM value, where 0 maps to -1.0 and rangeMaximum maps to 1.0.
* @see Online Documentation
*/
fun toSNorm(
value: Double,
rangeMaximum: Double? = definedExternally,
): Double
/**
* Converts a SNORM value in the range [0, rangeMaximum] to a scalar in the range [-1.0, 1.0].
* @param [value] SNORM value in the range [0, rangeMaximum]
* @param [rangeMaximum] The maximum value in the SNORM range, 255 by default.
* Default value - `255`
* @return Scalar in the range [-1.0, 1.0].
* @see Online Documentation
*/
fun fromSNorm(
value: Double,
rangeMaximum: Double? = definedExternally,
): Double
/**
* Converts a scalar value in the range [rangeMinimum, rangeMaximum] to a scalar in the range [0.0, 1.0]
* @param [value] The scalar value in the range [rangeMinimum, rangeMaximum]
* @param [rangeMinimum] The minimum value in the mapped range.
* @param [rangeMaximum] The maximum value in the mapped range.
* @return A scalar value, where rangeMinimum maps to 0.0 and rangeMaximum maps to 1.0.
* @see Online Documentation
*/
fun normalize(
value: Double,
rangeMinimum: Double,
rangeMaximum: Double,
): Double
/**
* Returns the hyperbolic sine of a number.
* The hyperbolic sine of value is defined to be
* (ex - e-x)/2.0
* where e is Euler's number, approximately 2.71828183.
*
* Special cases:
* - If the argument is NaN, then the result is NaN.
* - If the argument is infinite, then the result is an infinity
* with the same sign as the argument.
* - If the argument is zero, then the result is a zero with the
* same sign as the argument.
* @param [value] The number whose hyperbolic sine is to be returned.
* @return The hyperbolic sine of `value`.
* @see Online Documentation
*/
fun sinh(value: Double): Double
/**
* Returns the hyperbolic cosine of a number.
* The hyperbolic cosine of value is defined to be
* (ex + e-x)/2.0
* where e is Euler's number, approximately 2.71828183.
*
* Special cases:
* - If the argument is NaN, then the result is NaN.
* - If the argument is infinite, then the result is positive infinity.
* - If the argument is zero, then the result is 1.0.
* @param [value] The number whose hyperbolic cosine is to be returned.
* @return The hyperbolic cosine of `value`.
* @see Online Documentation
*/
fun cosh(value: Double): Double
/**
* Computes the linear interpolation of two values.
* ```
* var n = Math.lerp(0.0, 2.0, 0.5); // returns 1.0
* ```
* @param [p] The start value to interpolate.
* @param [q] The end value to interpolate.
* @param [time] The time of interpolation generally in the range `[0.0, 1.0]`.
* @return The linearly interpolated value.
* @see Online Documentation
*/
fun lerp(
p: Double,
q: Double,
time: Double,
): Double
/**
* pi
*/
val PI: Double
/**
* 1/pi
*/
val ONE_OVER_PI: Double
/**
* pi/2
*/
val PI_OVER_TWO: Double
/**
* pi/3
*/
val PI_OVER_THREE: Double
/**
* pi/4
*/
val PI_OVER_FOUR: Double
/**
* pi/6
*/
val PI_OVER_SIX: Double
/**
* 3pi/2
*/
val THREE_PI_OVER_TWO: Double
/**
* 2pi
*/
val TWO_PI: Double
/**
* 1/2pi
*/
val ONE_OVER_TWO_PI: Double
/**
* The number of radians in a degree.
*/
val RADIANS_PER_DEGREE: Double
/**
* The number of degrees in a radian.
*/
val DEGREES_PER_RADIAN: Double
/**
* The number of radians in an arc second.
*/
val RADIANS_PER_ARCSECOND: Double
/**
* Converts degrees to radians.
* @param [degrees] The angle to convert in degrees.
* @return The corresponding angle in radians.
* @see Online Documentation
*/
fun toRadians(degrees: Double): Double
/**
* Converts radians to degrees.
* @param [radians] The angle to convert in radians.
* @return The corresponding angle in degrees.
* @see Online Documentation
*/
fun toDegrees(radians: Double): Double
/**
* Converts a longitude value, in radians, to the range [`-Math.PI`, `Math.PI`).
* ```
* // Convert 270 degrees to -90 degrees longitude
* var longitude = Math.convertLongitudeRange(Math.toRadians(270.0));
* ```
* @param [angle] The longitude value, in radians, to convert to the range [`-Math.PI`, `Math.PI`).
* @return The equivalent longitude value in the range [`-Math.PI`, `Math.PI`).
* @see Online Documentation
*/
fun convertLongitudeRange(angle: Double): Double
/**
* Convenience function that clamps a latitude value, in radians, to the range [`-Math.PI/2`, `Math.PI/2`).
* Useful for sanitizing data before use in objects requiring correct range.
* ```
* // Clamp 108 degrees latitude to 90 degrees latitude
* var latitude = Math.clampToLatitudeRange(Math.toRadians(108.0));
* ```
* @param [angle] The latitude value, in radians, to clamp to the range [`-Math.PI/2`, `Math.PI/2`).
* @return The latitude value clamped to the range [`-Math.PI/2`, `Math.PI/2`).
* @see Online Documentation
*/
fun clampToLatitudeRange(angle: Double): Double
/**
* Produces an angle in the range -Pi <= angle <= Pi which is equivalent to the provided angle.
* @param [angle] in radians
* @return The angle in the range [`-Math.PI`, `Math.PI`].
* @see Online Documentation
*/
fun negativePiToPi(angle: Double): Double
/**
* Produces an angle in the range 0 <= angle <= 2Pi which is equivalent to the provided angle.
* @param [angle] in radians
* @return The angle in the range [0, `Math.TWO_PI`].
* @see Online Documentation
*/
fun zeroToTwoPi(angle: Double): Double
/**
* The modulo operation that also works for negative dividends.
* @param [m] The dividend.
* @param [n] The divisor.
* @return The remainder.
* @see Online Documentation
*/
fun mod(
m: Int,
n: Int,
): Int
/**
* Determines if two values are equal using an absolute or relative tolerance test. This is useful
* to avoid problems due to roundoff error when comparing floating-point values directly. The values are
* first compared using an absolute tolerance test. If that fails, a relative tolerance test is performed.
* Use this test if you are unsure of the magnitudes of left and right.
* ```
* var a = Math.equalsEpsilon(0.0, 0.01, Math.EPSILON2); // true
* var b = Math.equalsEpsilon(0.0, 0.1, Math.EPSILON2); // false
* var c = Math.equalsEpsilon(3699175.1634344, 3699175.2, Math.EPSILON7); // true
* var d = Math.equalsEpsilon(3699175.1634344, 3699175.2, Math.EPSILON9); // false
* ```
* @param [left] The first value to compare.
* @param [right] The other value to compare.
* @param [relativeEpsilon] The maximum inclusive delta between `left` and `right` for the relative tolerance test.
* Default value - `0`
* @param [absoluteEpsilon] The maximum inclusive delta between `left` and `right` for the absolute tolerance test.
* Default value - [relativeEpsilon]
* @return `true` if the values are equal within the epsilon; otherwise, `false`.
* @see Online Documentation
*/
fun equalsEpsilon(
left: Double,
right: Double,
relativeEpsilon: Double? = definedExternally,
absoluteEpsilon: Double? = definedExternally,
): Boolean
/**
* Determines if the left value is less than the right value. If the two values are within
* `absoluteEpsilon` of each other, they are considered equal and this function returns false.
* @param [left] The first number to compare.
* @param [right] The second number to compare.
* @param [absoluteEpsilon] The absolute epsilon to use in comparison.
* @return `true` if `left` is less than `right` by more than
* `absoluteEpsilon. false` if `left` is greater or if the two
* values are nearly equal.
* @see Online Documentation
*/
fun lessThan(
left: Double,
right: Double,
absoluteEpsilon: Double,
): Boolean
/**
* Determines if the left value is less than or equal to the right value. If the two values are within
* `absoluteEpsilon` of each other, they are considered equal and this function returns true.
* @param [left] The first number to compare.
* @param [right] The second number to compare.
* @param [absoluteEpsilon] The absolute epsilon to use in comparison.
* @return `true` if `left` is less than `right` or if the
* the values are nearly equal.
* @see Online Documentation
*/
fun lessThanOrEquals(
left: Double,
right: Double,
absoluteEpsilon: Double,
): Boolean
/**
* Determines if the left value is greater the right value. If the two values are within
* `absoluteEpsilon` of each other, they are considered equal and this function returns false.
* @param [left] The first number to compare.
* @param [right] The second number to compare.
* @param [absoluteEpsilon] The absolute epsilon to use in comparison.
* @return `true` if `left` is greater than `right` by more than
* `absoluteEpsilon. false` if `left` is less or if the two
* values are nearly equal.
* @see Online Documentation
*/
fun greaterThan(
left: Double,
right: Double,
absoluteEpsilon: Double,
): Boolean
/**
* Determines if the left value is greater than or equal to the right value. If the two values are within
* `absoluteEpsilon` of each other, they are considered equal and this function returns true.
* @param [left] The first number to compare.
* @param [right] The second number to compare.
* @param [absoluteEpsilon] The absolute epsilon to use in comparison.
* @return `true` if `left` is greater than `right` or if the
* the values are nearly equal.
* @see Online Documentation
*/
fun greaterThanOrEquals(
left: Double,
right: Double,
absoluteEpsilon: Double,
): Boolean
/**
* Computes the factorial of the provided number.
* ```
* //Compute 7!, which is equal to 5040
* var computedFactorial = Math.factorial(7);
* ```
* @param [n] The number whose factorial is to be computed.
* @return The factorial of the provided number or undefined if the number is less than 0.
* @see Online Documentation
*/
fun factorial(n: Int): Int
/**
* Increments a number with a wrapping to a minimum value if the number exceeds the maximum value.
* ```
* var n = Math.incrementWrap(5, 10, 0); // returns 6
* var n = Math.incrementWrap(10, 10, 0); // returns 0
* ```
* @param [n] The number to be incremented.
* @param [maximumValue] The maximum incremented value before rolling over to the minimum value.
* @param [minimumValue] The number reset to after the maximum value has been exceeded.
* Default value - `0.0`
* @return The incremented number.
* @see Online Documentation
*/
fun incrementWrap(
n: Int? = definedExternally,
maximumValue: Double? = definedExternally,
minimumValue: Double? = definedExternally,
): Double
/**
* Determines if a non-negative integer is a power of two.
* The maximum allowed input is (2^32)-1 due to 32-bit bitwise operator limitation in Javascript.
* ```
* var t = Math.isPowerOfTwo(16); // true
* var f = Math.isPowerOfTwo(20); // false
* ```
* @param [n] The integer to test in the range [0, (2^32)-1].
* @return `true` if the number if a power of two; otherwise, `false`.
* @see Online Documentation
*/
fun isPowerOfTwo(n: Int): Boolean
/**
* Computes the next power-of-two integer greater than or equal to the provided non-negative integer.
* The maximum allowed input is 2^31 due to 32-bit bitwise operator limitation in Javascript.
* ```
* var n = Math.nextPowerOfTwo(29); // 32
* var m = Math.nextPowerOfTwo(32); // 32
* ```
* @param [n] The integer to test in the range [0, 2^31].
* @return The next power-of-two integer.
* @see Online Documentation
*/
fun nextPowerOfTwo(n: Int): Int
/**
* Computes the previous power-of-two integer less than or equal to the provided non-negative integer.
* The maximum allowed input is (2^32)-1 due to 32-bit bitwise operator limitation in Javascript.
* ```
* var n = Math.previousPowerOfTwo(29); // 16
* var m = Math.previousPowerOfTwo(32); // 32
* ```
* @param [n] The integer to test in the range [0, (2^32)-1].
* @return The previous power-of-two integer.
* @see Online Documentation
*/
fun previousPowerOfTwo(n: Int): Int
/**
* Constraint a value to lie between two values.
* @param [value] The value to constrain.
* @param [min] The minimum value.
* @param [max] The maximum value.
* @return The value clamped so that min <= value <= max.
* @see Online Documentation
*/
fun clamp(
value: Double,
min: Double,
max: Double,
): Double
/**
* Sets the seed used by the random number generator
* in [Math.nextRandomNumber].
* @param [seed] An integer used as the seed.
* @see Online Documentation
*/
fun setRandomNumberSeed(seed: Double)
/**
* Generates a random floating point number in the range of [0.0, 1.0)
* using a Mersenne twister.
* @return A random number in the range of [0.0, 1.0).
* @see Online Documentation
*/
fun nextRandomNumber(): Double
/**
* Generates a random number between two numbers.
* @param [min] The minimum value.
* @param [max] The maximum value.
* @return A random number between the min and max.
* @see Online Documentation
*/
fun randomBetween(
min: Double,
max: Double,
): Double
/**
* Computes `Math.acos(value)`, but first clamps `value` to the range [-1.0, 1.0]
* so that the function will never return NaN.
* @param [value] The value for which to compute acos.
* @return The acos of the value if the value is in the range [-1.0, 1.0], or the acos of -1.0 or 1.0,
* whichever is closer, if the value is outside the range.
* @see Online Documentation
*/
fun acosClamped(value: Double): Double
/**
* Computes `Math.asin(value)`, but first clamps `value` to the range [-1.0, 1.0]
* so that the function will never return NaN.
* @param [value] The value for which to compute asin.
* @return The asin of the value if the value is in the range [-1.0, 1.0], or the asin of -1.0 or 1.0,
* whichever is closer, if the value is outside the range.
* @see Online Documentation
*/
fun asinClamped(value: Double): Double
/**
* Finds the chord length between two points given the circle's radius and the angle between the points.
* @param [angle] The angle between the two points.
* @param [radius] The radius of the circle.
* @return The chord length.
* @see Online Documentation
*/
fun chordLength(
angle: Double,
radius: Double,
): Double
/**
* Finds the logarithm of a number to a base.
* @param [number] The number.
* @param [base] The base.
* @return The result.
* @see Online Documentation
*/
fun logBase(
number: Double,
base: Double,
): Double
/**
* Finds the cube root of a number.
* Returns NaN if `number` is not provided.
* @param [number] The number.
* @return The result.
* @see Online Documentation
*/
fun cbrt(number: Double? = definedExternally): Double
/**
* Finds the base 2 logarithm of a number.
* @param [number] The number.
* @return The result.
* @see Online Documentation
*/
fun log2(number: Double): Double
/**
* Computes a fast approximation of Atan for input in the range [-1, 1].
*
* Based on Michal Drobot's approximation from ShaderFastLibs,
* which in turn is based on "Efficient approximations for the arctangent function,"
* Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006.
* Adapted from ShaderFastLibs under MIT License.
* @param [x] An input number in the range [-1, 1]
* @return An approximation of atan(x)
* @see Online Documentation
*/
fun fastApproximateAtan(x: Double): Double
/**
* Computes a fast approximation of Atan2(x, y) for arbitrary input scalars.
*
* Range reduction math based on nvidia's cg reference implementation: http://developer.download.nvidia.com/cg/atan2.html
* @param [x] An input number that isn't zero if y is zero.
* @param [y] An input number that isn't zero if x is zero.
* @return An approximation of atan2(x, y)
* @see Online Documentation
*/
fun fastApproximateAtan2(
x: Double,
y: Double,
): Double
}