main.cesium.TileAvailability.kt Maven / Gradle / Ivy
// Automatically generated - do not modify!
package cesium
/**
* Reports the availability of tiles in a [TilingScheme].
* @see Online Documentation
*
* @constructor
* @param [tilingScheme] The tiling scheme in which to report availability.
* @param [maximumLevel] The maximum tile level that is potentially available.
* @see Online Documentation
*/
@JsName("\$cesium__TileAvailability")
external class TileAvailability(
tilingScheme: TilingScheme,
maximumLevel: Int,
) {
/**
* Marks a rectangular range of tiles in a particular level as being available. For best performance,
* add your ranges in order of increasing level.
* @param [level] The level.
* @param [startX] The X coordinate of the first available tiles at the level.
* @param [startY] The Y coordinate of the first available tiles at the level.
* @param [endX] The X coordinate of the last available tiles at the level.
* @param [endY] The Y coordinate of the last available tiles at the level.
* @see Online Documentation
*/
fun addAvailableTileRange(
level: Int,
startX: Double,
startY: Double,
endX: Double,
endY: Double,
)
/**
* Determines the level of the most detailed tile covering the position. This function
* usually completes in time logarithmic to the number of rectangles added with
* [TileAvailability.addAvailableTileRange].
* @param [position] The position for which to determine the maximum available level. The height component is ignored.
* @return The level of the most detailed tile covering the position.
* @see Online Documentation
*/
fun computeMaximumLevelAtPosition(position: Cartographic): Double
/**
* Finds the most detailed level that is available _everywhere_ within a given rectangle. More detailed
* tiles may be available in parts of the rectangle, but not the whole thing. The return value of this
* function may be safely passed to [sampleTerrain] for any position within the rectangle. This function
* usually completes in time logarithmic to the number of rectangles added with
* [TileAvailability.addAvailableTileRange].
* @param [rectangle] The rectangle.
* @return The best available level for the entire rectangle.
* @see Online Documentation
*/
fun computeBestAvailableLevelOverRectangle(rectangle: Rectangle): Double
/**
* Determines if a particular tile is available.
* @param [level] The tile level to check.
* @param [x] The X coordinate of the tile to check.
* @param [y] The Y coordinate of the tile to check.
* @return True if the tile is available; otherwise, false.
* @see Online Documentation
*/
fun isTileAvailable(
level: Int,
x: Double,
y: Double,
): Boolean
/**
* Computes a bit mask indicating which of a tile's four children exist.
* If a child's bit is set, a tile is available for that child. If it is cleared,
* the tile is not available.
* @param [level] The level of the parent tile.
* @param [x] The X coordinate of the parent tile.
* @param [y] The Y coordinate of the parent tile.
* @return The bit mask indicating child availability.
* @see Online Documentation
*/
fun computeChildMaskForTile(
level: Int,
x: Double,
y: Double,
): Double
}