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// Automatically generated - do not modify!
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
)
package cesium
/**
* Contains functions for transforming positions to various reference frames.
* @see Online Documentation
*/
@JsName("\$cesium__Transforms")
external object Transforms {
/**
* Generates a function that computes a 4x4 transformation matrix from a reference frame
* centered at the provided origin to the provided ellipsoid's fixed reference frame.
* @param [firstAxis] name of the first axis of the local reference frame. Must be
* 'east', 'north', 'up', 'west', 'south' or 'down'.
* @param [secondAxis] name of the second axis of the local reference frame. Must be
* 'east', 'north', 'up', 'west', 'south' or 'down'.
* @return The function that will computes a
* 4x4 transformation matrix from a reference frame, with first axis and second axis compliant with the parameters,
* @see Online Documentation
*/
fun localFrameToFixedFrameGenerator(
firstAxis: String,
secondAxis: String,
): LocalFrameToFixedFrame
/**
* Computes a 4x4 transformation matrix from a reference frame with an east-north-up axes
* centered at the provided origin to the provided ellipsoid's fixed reference frame.
* The local axes are defined as:
* - The `x` axis points in the local east direction.
* - The `y` axis points in the local north direction.
* - The `z` axis points in the direction of the ellipsoid surface normal which passes through the position.
* ```
* // Get the transform from local east-north-up at cartographic (0.0, 0.0) to Earth's fixed frame.
* var center = Cartesian3.fromDegrees(0.0, 0.0);
* var transform = Transforms.eastNorthUpToFixedFrame(center);
* ```
* @param [origin] The center point of the local reference frame.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Matrix4 instance if none was provided.
* @see Online Documentation
*/
fun eastNorthUpToFixedFrame(
origin: Cartesian3,
ellipsoid: Ellipsoid? = definedExternally,
result: Matrix4? = definedExternally,
): Matrix4
/**
* Computes a 4x4 transformation matrix from a reference frame with an north-east-down axes
* centered at the provided origin to the provided ellipsoid's fixed reference frame.
* The local axes are defined as:
* - The `x` axis points in the local north direction.
* - The `y` axis points in the local east direction.
* - The `z` axis points in the opposite direction of the ellipsoid surface normal which passes through the position.
* ```
* // Get the transform from local north-east-down at cartographic (0.0, 0.0) to Earth's fixed frame.
* var center = Cartesian3.fromDegrees(0.0, 0.0);
* var transform = Transforms.northEastDownToFixedFrame(center);
* ```
* @param [origin] The center point of the local reference frame.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Matrix4 instance if none was provided.
* @see Online Documentation
*/
fun northEastDownToFixedFrame(
origin: Cartesian3,
ellipsoid: Ellipsoid? = definedExternally,
result: Matrix4? = definedExternally,
): Matrix4
/**
* Computes a 4x4 transformation matrix from a reference frame with an north-up-east axes
* centered at the provided origin to the provided ellipsoid's fixed reference frame.
* The local axes are defined as:
* - The `x` axis points in the local north direction.
* - The `y` axis points in the direction of the ellipsoid surface normal which passes through the position.
* - The `z` axis points in the local east direction.
* ```
* // Get the transform from local north-up-east at cartographic (0.0, 0.0) to Earth's fixed frame.
* var center = Cartesian3.fromDegrees(0.0, 0.0);
* var transform = Transforms.northUpEastToFixedFrame(center);
* ```
* @param [origin] The center point of the local reference frame.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Matrix4 instance if none was provided.
* @see Online Documentation
*/
fun northUpEastToFixedFrame(
origin: Cartesian3,
ellipsoid: Ellipsoid? = definedExternally,
result: Matrix4? = definedExternally,
): Matrix4
/**
* Computes a 4x4 transformation matrix from a reference frame with an north-west-up axes
* centered at the provided origin to the provided ellipsoid's fixed reference frame.
* The local axes are defined as:
* - The `x` axis points in the local north direction.
* - The `y` axis points in the local west direction.
* - The `z` axis points in the direction of the ellipsoid surface normal which passes through the position.
* ```
* // Get the transform from local north-West-Up at cartographic (0.0, 0.0) to Earth's fixed frame.
* var center = Cartesian3.fromDegrees(0.0, 0.0);
* var transform = Transforms.northWestUpToFixedFrame(center);
* ```
* @param [origin] The center point of the local reference frame.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Matrix4 instance if none was provided.
* @see Online Documentation
*/
fun northWestUpToFixedFrame(
origin: Cartesian3,
ellipsoid: Ellipsoid? = definedExternally,
result: Matrix4? = definedExternally,
): Matrix4
/**
* Computes a 4x4 transformation matrix from a reference frame with axes computed from the heading-pitch-roll angles
* centered at the provided origin to the provided ellipsoid's fixed reference frame. Heading is the rotation from the local north
* direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
* are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
* ```
* // Get the transform from local heading-pitch-roll at cartographic (0.0, 0.0) to Earth's fixed frame.
* var center = Cartesian3.fromDegrees(0.0, 0.0);
* var heading = -Cesium.Math.PI_OVER_TWO;
* var pitch = Math.PI_OVER_FOUR;
* var roll = 0.0;
* var hpr = new HeadingPitchRoll(heading, pitch, roll);
* var transform = Transforms.headingPitchRollToFixedFrame(center, hpr);
* ```
* @param [origin] The center point of the local reference frame.
* @param [headingPitchRoll] The heading, pitch, and roll.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [fixedFrameTransform] A 4x4 transformation
* matrix from a reference frame to the provided ellipsoid's fixed reference frame
* Default value - [Transforms.eastNorthUpToFixedFrame]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Matrix4 instance if none was provided.
* @see Online Documentation
*/
fun headingPitchRollToFixedFrame(
origin: Cartesian3,
headingPitchRoll: HeadingPitchRoll,
ellipsoid: Ellipsoid? = definedExternally,
fixedFrameTransform: LocalFrameToFixedFrame? = definedExternally,
result: Matrix4? = definedExternally,
): Matrix4
/**
* Computes a quaternion from a reference frame with axes computed from the heading-pitch-roll angles
* centered at the provided origin. Heading is the rotation from the local north
* direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
* are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
* ```
* // Get the quaternion from local heading-pitch-roll at cartographic (0.0, 0.0) to Earth's fixed frame.
* var center = Cartesian3.fromDegrees(0.0, 0.0);
* var heading = -Cesium.Math.PI_OVER_TWO;
* var pitch = Math.PI_OVER_FOUR;
* var roll = 0.0;
* var hpr = new HeadingPitchRoll(heading, pitch, roll);
* var quaternion = Transforms.headingPitchRollQuaternion(center, hpr);
* ```
* @param [origin] The center point of the local reference frame.
* @param [headingPitchRoll] The heading, pitch, and roll.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [fixedFrameTransform] A 4x4 transformation
* matrix from a reference frame to the provided ellipsoid's fixed reference frame
* Default value - [Transforms.eastNorthUpToFixedFrame]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Quaternion instance if none was provided.
* @see Online Documentation
*/
fun headingPitchRollQuaternion(
origin: Cartesian3,
headingPitchRoll: HeadingPitchRoll,
ellipsoid: Ellipsoid? = definedExternally,
fixedFrameTransform: LocalFrameToFixedFrame? = definedExternally,
result: Quaternion? = definedExternally,
): Quaternion
/**
* Computes heading-pitch-roll angles from a transform in a particular reference frame. Heading is the rotation from the local north
* direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
* are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
* @param [transform] The transform
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [fixedFrameTransform] A 4x4 transformation
* matrix from a reference frame to the provided ellipsoid's fixed reference frame
* Default value - [Transforms.eastNorthUpToFixedFrame]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new HeadingPitchRoll instance if none was provided.
* @see Online Documentation
*/
fun fixedFrameToHeadingPitchRoll(
transform: Matrix4,
ellipsoid: Ellipsoid? = definedExternally,
fixedFrameTransform: LocalFrameToFixedFrame? = definedExternally,
result: HeadingPitchRoll? = definedExternally,
): HeadingPitchRoll
/**
* Computes a rotation matrix to transform a point or vector from True Equator Mean Equinox (TEME) axes to the
* pseudo-fixed axes at a given time. This method treats the UT1 time standard as equivalent to UTC.
* ```
* //Set the view to the inertial frame.
* scene.postUpdate.addEventListener(function(scene, time) {
* var now = JulianDate.now();
* var offset = Matrix4.multiplyByPoint(camera.transform, camera.position, new Cartesian3());
* var transform = Matrix4.fromRotationTranslation(Transforms.computeTemeToPseudoFixedMatrix(now));
* var inverseTransform = Matrix4.inverseTransformation(transform, new Matrix4());
* Matrix4.multiplyByPoint(inverseTransform, offset, offset);
* camera.lookAtTransform(transform, offset);
* });
* ```
* @param [date] The time at which to compute the rotation matrix.
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Matrix3 instance if none was provided.
* @see Online Documentation
*/
fun computeTemeToPseudoFixedMatrix(
date: JulianDate,
result: Matrix3? = definedExternally,
): Matrix3
/**
* Preloads the data necessary to transform between the ICRF and Fixed axes, in either
* direction, over a given interval. This function returns a promise that, when resolved,
* indicates that the preload has completed.
* ```
* var interval = new TimeInterval(...);
* when(Transforms.preloadIcrfFixed(interval), function() {
* // the data is now loaded
* });
* ```
* @param [timeInterval] The interval to preload.
* @return A promise that, when resolved, indicates that the preload has completed
* and evaluation of the transformation between the fixed and ICRF axes will
* no longer return undefined for a time inside the interval.
* @see Online Documentation
*/
fun preloadIcrfFixed(timeInterval: TimeInterval): kotlin.js.Promise
/**
* Computes a rotation matrix to transform a point or vector from the International Celestial
* Reference Frame (GCRF/ICRF) inertial frame axes to the Earth-Fixed frame axes (ITRF)
* at a given time. This function may return undefined if the data necessary to
* do the transformation is not yet loaded.
* ```
* scene.postUpdate.addEventListener(function(scene, time) {
* // View in ICRF.
* var icrfToFixed = Transforms.computeIcrfToFixedMatrix(time);
* if (defined(icrfToFixed)) {
* var offset = Cartesian3.clone(camera.position);
* var transform = Matrix4.fromRotationTranslation(icrfToFixed);
* camera.lookAtTransform(transform, offset);
* }
* });
* ```
* @param [date] The time at which to compute the rotation matrix.
* @param [result] The object onto which to store the result. If this parameter is
* not specified, a new instance is created and returned.
* @return The rotation matrix, or undefined if the data necessary to do the
* transformation is not yet loaded.
* @see Online Documentation
*/
fun computeIcrfToFixedMatrix(
date: JulianDate,
result: Matrix3? = definedExternally,
): Matrix3
/**
* Computes a rotation matrix to transform a point or vector from the Earth-Fixed frame axes (ITRF)
* to the International Celestial Reference Frame (GCRF/ICRF) inertial frame axes
* at a given time. This function may return undefined if the data necessary to
* do the transformation is not yet loaded.
* ```
* // Transform a point from the ICRF axes to the Fixed axes.
* var now = JulianDate.now();
* var pointInFixed = Cartesian3.fromDegrees(0.0, 0.0);
* var fixedToIcrf = Transforms.computeIcrfToFixedMatrix(now);
* var pointInInertial = new Cartesian3();
* if (defined(fixedToIcrf)) {
* pointInInertial = Matrix3.multiplyByVector(fixedToIcrf, pointInFixed, pointInInertial);
* }
* ```
* @param [date] The time at which to compute the rotation matrix.
* @param [result] The object onto which to store the result. If this parameter is
* not specified, a new instance is created and returned.
* @return The rotation matrix, or undefined if the data necessary to do the
* transformation is not yet loaded.
* @see Online Documentation
*/
fun computeFixedToIcrfMatrix(
date: JulianDate,
result: Matrix3? = definedExternally,
): Matrix3
/**
* Transform a point from model coordinates to window coordinates.
* @param [modelViewProjectionMatrix] The 4x4 model-view-projection matrix.
* @param [viewportTransformation] The 4x4 viewport transformation.
* @param [point] The point to transform.
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Cartesian2 instance if none was provided.
* @see Online Documentation
*/
fun pointToWindowCoordinates(
modelViewProjectionMatrix: Matrix4,
viewportTransformation: Matrix4,
point: Cartesian3,
result: Cartesian2? = definedExternally,
): Cartesian2
/**
* Transform a position and velocity to a rotation matrix.
* @param [position] The position to transform.
* @param [velocity] The velocity vector to transform.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @return The modified result parameter or a new Matrix3 instance if none was provided.
* @see Online Documentation
*/
fun rotationMatrixFromPositionVelocity(
position: Cartesian3,
velocity: Cartesian3,
ellipsoid: Ellipsoid? = definedExternally,
result: Matrix3? = definedExternally,
): Matrix3
}
/**
* Computes a 4x4 transformation matrix from a reference frame
* centered at the provided origin to the provided ellipsoid's fixed reference frame.
* @param [origin] The center point of the local reference frame.
* @param [ellipsoid] The ellipsoid whose fixed frame is used in the transformation.
* Default value - [Ellipsoid.WGS84]
* @param [result] The object onto which to store the result.
* @see Online Documentation
*/
typealias LocalFrameToFixedFrame = (origin: Cartesian3, ellipsoid: Ellipsoid?, result: Matrix4?) -> Matrix4