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// Automatically generated - do not modify!

package cesium

/**
 * Enum containing WebGL Constant values by name.
 * for use without an active WebGL context, or in cases where certain constants are unavailable using the WebGL context
 * (For example, in [Safari 9](https://github.com/CesiumGS/cesium/issues/2989)).
 *
 * These match the constants from the [WebGL 1.0](https://www.khronos.org/registry/webgl/specs/latest/1.0/)
 * and [WebGL 2.0](https://www.khronos.org/registry/webgl/specs/latest/2.0/)
 * specifications.
 * @see Online Documentation
 */

@JsName("\$cesium__WebGLConstants")
external object /* enum */ WebGLConstants {

    val DEPTH_BUFFER_BIT: WebGLConstants

    val STENCIL_BUFFER_BIT: WebGLConstants

    val COLOR_BUFFER_BIT: WebGLConstants

    val POINTS: WebGLConstants

    val LINES: WebGLConstants

    val LINE_LOOP: WebGLConstants

    val LINE_STRIP: WebGLConstants

    val TRIANGLES: WebGLConstants

    val TRIANGLE_STRIP: WebGLConstants

    val TRIANGLE_FAN: WebGLConstants

    val ZERO: WebGLConstants

    val ONE: WebGLConstants

    val SRC_COLOR: WebGLConstants

    val ONE_MINUS_SRC_COLOR: WebGLConstants

    val SRC_ALPHA: WebGLConstants

    val ONE_MINUS_SRC_ALPHA: WebGLConstants

    val DST_ALPHA: WebGLConstants

    val ONE_MINUS_DST_ALPHA: WebGLConstants

    val DST_COLOR: WebGLConstants

    val ONE_MINUS_DST_COLOR: WebGLConstants

    val SRC_ALPHA_SATURATE: WebGLConstants

    val FUNC_ADD: WebGLConstants

    val BLEND_EQUATION: WebGLConstants

    val BLEND_EQUATION_RGB: WebGLConstants

    val BLEND_EQUATION_ALPHA: WebGLConstants

    val FUNC_SUBTRACT: WebGLConstants

    val FUNC_REVERSE_SUBTRACT: WebGLConstants

    val BLEND_DST_RGB: WebGLConstants

    val BLEND_SRC_RGB: WebGLConstants

    val BLEND_DST_ALPHA: WebGLConstants

    val BLEND_SRC_ALPHA: WebGLConstants

    val CONSTANT_COLOR: WebGLConstants

    val ONE_MINUS_CONSTANT_COLOR: WebGLConstants

    val CONSTANT_ALPHA: WebGLConstants

    val ONE_MINUS_CONSTANT_ALPHA: WebGLConstants

    val BLEND_COLOR: WebGLConstants

    val ARRAY_BUFFER: WebGLConstants

    val ELEMENT_ARRAY_BUFFER: WebGLConstants

    val ARRAY_BUFFER_BINDING: WebGLConstants

    val ELEMENT_ARRAY_BUFFER_BINDING: WebGLConstants

    val STREAM_DRAW: WebGLConstants

    val STATIC_DRAW: WebGLConstants

    val DYNAMIC_DRAW: WebGLConstants

    val BUFFER_SIZE: WebGLConstants

    val BUFFER_USAGE: WebGLConstants

    val CURRENT_VERTEX_ATTRIB: WebGLConstants

    val FRONT: WebGLConstants

    val BACK: WebGLConstants

    val FRONT_AND_BACK: WebGLConstants

    val CULL_FACE: WebGLConstants

    val BLEND: WebGLConstants

    val DITHER: WebGLConstants

    val STENCIL_TEST: WebGLConstants

    val DEPTH_TEST: WebGLConstants

    val SCISSOR_TEST: WebGLConstants

    val POLYGON_OFFSET_FILL: WebGLConstants

    val SAMPLE_ALPHA_TO_COVERAGE: WebGLConstants

    val SAMPLE_COVERAGE: WebGLConstants

    val NO_ERROR: WebGLConstants

    val INVALID_ENUM: WebGLConstants

    val INVALID_VALUE: WebGLConstants

    val INVALID_OPERATION: WebGLConstants

    val OUT_OF_MEMORY: WebGLConstants

    val CW: WebGLConstants

    val CCW: WebGLConstants

    val LINE_WIDTH: WebGLConstants

    val ALIASED_POINT_SIZE_RANGE: WebGLConstants

    val ALIASED_LINE_WIDTH_RANGE: WebGLConstants

    val CULL_FACE_MODE: WebGLConstants

    val FRONT_FACE: WebGLConstants

    val DEPTH_RANGE: WebGLConstants

    val DEPTH_WRITEMASK: WebGLConstants

    val DEPTH_CLEAR_VALUE: WebGLConstants

    val DEPTH_FUNC: WebGLConstants

    val STENCIL_CLEAR_VALUE: WebGLConstants

    val STENCIL_FUNC: WebGLConstants

    val STENCIL_FAIL: WebGLConstants

    val STENCIL_PASS_DEPTH_FAIL: WebGLConstants

    val STENCIL_PASS_DEPTH_PASS: WebGLConstants

    val STENCIL_REF: WebGLConstants

    val STENCIL_VALUE_MASK: WebGLConstants

    val STENCIL_WRITEMASK: WebGLConstants

    val STENCIL_BACK_FUNC: WebGLConstants

    val STENCIL_BACK_FAIL: WebGLConstants

    val STENCIL_BACK_PASS_DEPTH_FAIL: WebGLConstants

    val STENCIL_BACK_PASS_DEPTH_PASS: WebGLConstants

    val STENCIL_BACK_REF: WebGLConstants

    val STENCIL_BACK_VALUE_MASK: WebGLConstants

    val STENCIL_BACK_WRITEMASK: WebGLConstants

    val VIEWPORT: WebGLConstants

    val SCISSOR_BOX: WebGLConstants

    val COLOR_CLEAR_VALUE: WebGLConstants

    val COLOR_WRITEMASK: WebGLConstants

    val UNPACK_ALIGNMENT: WebGLConstants

    val PACK_ALIGNMENT: WebGLConstants

    val MAX_TEXTURE_SIZE: WebGLConstants

    val MAX_VIEWPORT_DIMS: WebGLConstants

    val SUBPIXEL_BITS: WebGLConstants

    val RED_BITS: WebGLConstants

    val GREEN_BITS: WebGLConstants

    val BLUE_BITS: WebGLConstants

    val ALPHA_BITS: WebGLConstants

    val DEPTH_BITS: WebGLConstants

    val STENCIL_BITS: WebGLConstants

    val POLYGON_OFFSET_UNITS: WebGLConstants

    val POLYGON_OFFSET_FACTOR: WebGLConstants

    val TEXTURE_BINDING_2D: WebGLConstants

    val SAMPLE_BUFFERS: WebGLConstants

    val SAMPLES: WebGLConstants

    val SAMPLE_COVERAGE_VALUE: WebGLConstants

    val SAMPLE_COVERAGE_INVERT: WebGLConstants

    val COMPRESSED_TEXTURE_FORMATS: WebGLConstants

    val DONT_CARE: WebGLConstants

    val FASTEST: WebGLConstants

    val NICEST: WebGLConstants

    val GENERATE_MIPMAP_HINT: WebGLConstants

    val BYTE: WebGLConstants

    val UNSIGNED_BYTE: WebGLConstants

    val SHORT: WebGLConstants

    val UNSIGNED_SHORT: WebGLConstants

    val INT: WebGLConstants

    val UNSIGNED_INT: WebGLConstants

    val FLOAT: WebGLConstants

    val DEPTH_COMPONENT: WebGLConstants

    val ALPHA: WebGLConstants

    val RGB: WebGLConstants

    val RGBA: WebGLConstants

    val LUMINANCE: WebGLConstants

    val LUMINANCE_ALPHA: WebGLConstants

    val UNSIGNED_SHORT_4_4_4_4: WebGLConstants

    val UNSIGNED_SHORT_5_5_5_1: WebGLConstants

    val UNSIGNED_SHORT_5_6_5: WebGLConstants

    val FRAGMENT_SHADER: WebGLConstants

    val VERTEX_SHADER: WebGLConstants

    val MAX_VERTEX_ATTRIBS: WebGLConstants

    val MAX_VERTEX_UNIFORM_VECTORS: WebGLConstants

    val MAX_VARYING_VECTORS: WebGLConstants

    val MAX_COMBINED_TEXTURE_IMAGE_UNITS: WebGLConstants

    val MAX_VERTEX_TEXTURE_IMAGE_UNITS: WebGLConstants

    val MAX_TEXTURE_IMAGE_UNITS: WebGLConstants

    val MAX_FRAGMENT_UNIFORM_VECTORS: WebGLConstants

    val SHADER_TYPE: WebGLConstants

    val DELETE_STATUS: WebGLConstants

    val LINK_STATUS: WebGLConstants

    val VALIDATE_STATUS: WebGLConstants

    val ATTACHED_SHADERS: WebGLConstants

    val ACTIVE_UNIFORMS: WebGLConstants

    val ACTIVE_ATTRIBUTES: WebGLConstants

    val SHADING_LANGUAGE_VERSION: WebGLConstants

    val CURRENT_PROGRAM: WebGLConstants

    val NEVER: WebGLConstants

    val LESS: WebGLConstants

    val EQUAL: WebGLConstants

    val LEQUAL: WebGLConstants

    val GREATER: WebGLConstants

    val NOTEQUAL: WebGLConstants

    val GEQUAL: WebGLConstants

    val ALWAYS: WebGLConstants

    val KEEP: WebGLConstants

    val REPLACE: WebGLConstants

    val INCR: WebGLConstants

    val DECR: WebGLConstants

    val INVERT: WebGLConstants

    val INCR_WRAP: WebGLConstants

    val DECR_WRAP: WebGLConstants

    val VENDOR: WebGLConstants

    val RENDERER: WebGLConstants

    val VERSION: WebGLConstants

    val NEAREST: WebGLConstants

    val LINEAR: WebGLConstants

    val NEAREST_MIPMAP_NEAREST: WebGLConstants

    val LINEAR_MIPMAP_NEAREST: WebGLConstants

    val NEAREST_MIPMAP_LINEAR: WebGLConstants

    val LINEAR_MIPMAP_LINEAR: WebGLConstants

    val TEXTURE_MAG_FILTER: WebGLConstants

    val TEXTURE_MIN_FILTER: WebGLConstants

    val TEXTURE_WRAP_S: WebGLConstants

    val TEXTURE_WRAP_T: WebGLConstants

    val TEXTURE_2D: WebGLConstants

    val TEXTURE: WebGLConstants

    val TEXTURE_CUBE_MAP: WebGLConstants

    val TEXTURE_BINDING_CUBE_MAP: WebGLConstants

    val TEXTURE_CUBE_MAP_POSITIVE_X: WebGLConstants

    val TEXTURE_CUBE_MAP_NEGATIVE_X: WebGLConstants

    val TEXTURE_CUBE_MAP_POSITIVE_Y: WebGLConstants

    val TEXTURE_CUBE_MAP_NEGATIVE_Y: WebGLConstants

    val TEXTURE_CUBE_MAP_POSITIVE_Z: WebGLConstants

    val TEXTURE_CUBE_MAP_NEGATIVE_Z: WebGLConstants

    val MAX_CUBE_MAP_TEXTURE_SIZE: WebGLConstants

    val TEXTURE0: WebGLConstants

    val TEXTURE1: WebGLConstants

    val TEXTURE2: WebGLConstants

    val TEXTURE3: WebGLConstants

    val TEXTURE4: WebGLConstants

    val TEXTURE5: WebGLConstants

    val TEXTURE6: WebGLConstants

    val TEXTURE7: WebGLConstants

    val TEXTURE8: WebGLConstants

    val TEXTURE9: WebGLConstants

    val TEXTURE10: WebGLConstants

    val TEXTURE11: WebGLConstants

    val TEXTURE12: WebGLConstants

    val TEXTURE13: WebGLConstants

    val TEXTURE14: WebGLConstants

    val TEXTURE15: WebGLConstants

    val TEXTURE16: WebGLConstants

    val TEXTURE17: WebGLConstants

    val TEXTURE18: WebGLConstants

    val TEXTURE19: WebGLConstants

    val TEXTURE20: WebGLConstants

    val TEXTURE21: WebGLConstants

    val TEXTURE22: WebGLConstants

    val TEXTURE23: WebGLConstants

    val TEXTURE24: WebGLConstants

    val TEXTURE25: WebGLConstants

    val TEXTURE26: WebGLConstants

    val TEXTURE27: WebGLConstants

    val TEXTURE28: WebGLConstants

    val TEXTURE29: WebGLConstants

    val TEXTURE30: WebGLConstants

    val TEXTURE31: WebGLConstants

    val ACTIVE_TEXTURE: WebGLConstants

    val REPEAT: WebGLConstants

    val CLAMP_TO_EDGE: WebGLConstants

    val MIRRORED_REPEAT: WebGLConstants

    val FLOAT_VEC2: WebGLConstants

    val FLOAT_VEC3: WebGLConstants

    val FLOAT_VEC4: WebGLConstants

    val INT_VEC2: WebGLConstants

    val INT_VEC3: WebGLConstants

    val INT_VEC4: WebGLConstants

    val BOOL: WebGLConstants

    val BOOL_VEC2: WebGLConstants

    val BOOL_VEC3: WebGLConstants

    val BOOL_VEC4: WebGLConstants

    val FLOAT_MAT2: WebGLConstants

    val FLOAT_MAT3: WebGLConstants

    val FLOAT_MAT4: WebGLConstants

    val SAMPLER_2D: WebGLConstants

    val SAMPLER_CUBE: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_ENABLED: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_SIZE: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_STRIDE: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_TYPE: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_NORMALIZED: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_POINTER: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: WebGLConstants

    val IMPLEMENTATION_COLOR_READ_TYPE: WebGLConstants

    val IMPLEMENTATION_COLOR_READ_FORMAT: WebGLConstants

    val COMPILE_STATUS: WebGLConstants

    val LOW_FLOAT: WebGLConstants

    val MEDIUM_FLOAT: WebGLConstants

    val HIGH_FLOAT: WebGLConstants

    val LOW_INT: WebGLConstants

    val MEDIUM_INT: WebGLConstants

    val HIGH_INT: WebGLConstants

    val FRAMEBUFFER: WebGLConstants

    val RENDERBUFFER: WebGLConstants

    val RGBA4: WebGLConstants

    val RGB5_A1: WebGLConstants

    val RGB565: WebGLConstants

    val DEPTH_COMPONENT16: WebGLConstants

    val STENCIL_INDEX: WebGLConstants

    val STENCIL_INDEX8: WebGLConstants

    val DEPTH_STENCIL: WebGLConstants

    val RENDERBUFFER_WIDTH: WebGLConstants

    val RENDERBUFFER_HEIGHT: WebGLConstants

    val RENDERBUFFER_INTERNAL_FORMAT: WebGLConstants

    val RENDERBUFFER_RED_SIZE: WebGLConstants

    val RENDERBUFFER_GREEN_SIZE: WebGLConstants

    val RENDERBUFFER_BLUE_SIZE: WebGLConstants

    val RENDERBUFFER_ALPHA_SIZE: WebGLConstants

    val RENDERBUFFER_DEPTH_SIZE: WebGLConstants

    val RENDERBUFFER_STENCIL_SIZE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: WebGLConstants

    val COLOR_ATTACHMENT0: WebGLConstants

    val DEPTH_ATTACHMENT: WebGLConstants

    val STENCIL_ATTACHMENT: WebGLConstants

    val DEPTH_STENCIL_ATTACHMENT: WebGLConstants

    val NONE: WebGLConstants

    val FRAMEBUFFER_COMPLETE: WebGLConstants

    val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: WebGLConstants

    val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: WebGLConstants

    val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: WebGLConstants

    val FRAMEBUFFER_UNSUPPORTED: WebGLConstants

    val FRAMEBUFFER_BINDING: WebGLConstants

    val RENDERBUFFER_BINDING: WebGLConstants

    val MAX_RENDERBUFFER_SIZE: WebGLConstants

    val INVALID_FRAMEBUFFER_OPERATION: WebGLConstants

    val UNPACK_FLIP_Y_WEBGL: WebGLConstants

    val UNPACK_PREMULTIPLY_ALPHA_WEBGL: WebGLConstants

    val CONTEXT_LOST_WEBGL: WebGLConstants

    val UNPACK_COLORSPACE_CONVERSION_WEBGL: WebGLConstants

    val BROWSER_DEFAULT_WEBGL: WebGLConstants

    val COMPRESSED_RGB_S3TC_DXT1_EXT: WebGLConstants

    val COMPRESSED_RGBA_S3TC_DXT1_EXT: WebGLConstants

    val COMPRESSED_RGBA_S3TC_DXT3_EXT: WebGLConstants

    val COMPRESSED_RGBA_S3TC_DXT5_EXT: WebGLConstants

    val COMPRESSED_RGB_PVRTC_4BPPV1_IMG: WebGLConstants

    val COMPRESSED_RGB_PVRTC_2BPPV1_IMG: WebGLConstants

    val COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: WebGLConstants

    val COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: WebGLConstants

    val COMPRESSED_RGBA_ASTC_4x4_WEBGL: WebGLConstants

    val COMPRESSED_RGB_ETC1_WEBGL: WebGLConstants

    val COMPRESSED_RGBA_BPTC_UNORM: WebGLConstants

    val HALF_FLOAT_OES: WebGLConstants

    val DOUBLE: WebGLConstants

    val READ_BUFFER: WebGLConstants

    val UNPACK_ROW_LENGTH: WebGLConstants

    val UNPACK_SKIP_ROWS: WebGLConstants

    val UNPACK_SKIP_PIXELS: WebGLConstants

    val PACK_ROW_LENGTH: WebGLConstants

    val PACK_SKIP_ROWS: WebGLConstants

    val PACK_SKIP_PIXELS: WebGLConstants

    val COLOR: WebGLConstants

    val DEPTH: WebGLConstants

    val STENCIL: WebGLConstants

    val RED: WebGLConstants

    val RGB8: WebGLConstants

    val RGBA8: WebGLConstants

    val RGB10_A2: WebGLConstants

    val TEXTURE_BINDING_3D: WebGLConstants

    val UNPACK_SKIP_IMAGES: WebGLConstants

    val UNPACK_IMAGE_HEIGHT: WebGLConstants

    val TEXTURE_3D: WebGLConstants

    val TEXTURE_WRAP_R: WebGLConstants

    val MAX_3D_TEXTURE_SIZE: WebGLConstants

    val UNSIGNED_INT_2_10_10_10_REV: WebGLConstants

    val MAX_ELEMENTS_VERTICES: WebGLConstants

    val MAX_ELEMENTS_INDICES: WebGLConstants

    val TEXTURE_MIN_LOD: WebGLConstants

    val TEXTURE_MAX_LOD: WebGLConstants

    val TEXTURE_BASE_LEVEL: WebGLConstants

    val TEXTURE_MAX_LEVEL: WebGLConstants

    val MIN: WebGLConstants

    val MAX: WebGLConstants

    val DEPTH_COMPONENT24: WebGLConstants

    val MAX_TEXTURE_LOD_BIAS: WebGLConstants

    val TEXTURE_COMPARE_MODE: WebGLConstants

    val TEXTURE_COMPARE_FUNC: WebGLConstants

    val CURRENT_QUERY: WebGLConstants

    val QUERY_RESULT: WebGLConstants

    val QUERY_RESULT_AVAILABLE: WebGLConstants

    val STREAM_READ: WebGLConstants

    val STREAM_COPY: WebGLConstants

    val STATIC_READ: WebGLConstants

    val STATIC_COPY: WebGLConstants

    val DYNAMIC_READ: WebGLConstants

    val DYNAMIC_COPY: WebGLConstants

    val MAX_DRAW_BUFFERS: WebGLConstants

    val DRAW_BUFFER0: WebGLConstants

    val DRAW_BUFFER1: WebGLConstants

    val DRAW_BUFFER2: WebGLConstants

    val DRAW_BUFFER3: WebGLConstants

    val DRAW_BUFFER4: WebGLConstants

    val DRAW_BUFFER5: WebGLConstants

    val DRAW_BUFFER6: WebGLConstants

    val DRAW_BUFFER7: WebGLConstants

    val DRAW_BUFFER8: WebGLConstants

    val DRAW_BUFFER9: WebGLConstants

    val DRAW_BUFFER10: WebGLConstants

    val DRAW_BUFFER11: WebGLConstants

    val DRAW_BUFFER12: WebGLConstants

    val DRAW_BUFFER13: WebGLConstants

    val DRAW_BUFFER14: WebGLConstants

    val DRAW_BUFFER15: WebGLConstants

    val MAX_FRAGMENT_UNIFORM_COMPONENTS: WebGLConstants

    val MAX_VERTEX_UNIFORM_COMPONENTS: WebGLConstants

    val SAMPLER_3D: WebGLConstants

    val SAMPLER_2D_SHADOW: WebGLConstants

    val FRAGMENT_SHADER_DERIVATIVE_HINT: WebGLConstants

    val PIXEL_PACK_BUFFER: WebGLConstants

    val PIXEL_UNPACK_BUFFER: WebGLConstants

    val PIXEL_PACK_BUFFER_BINDING: WebGLConstants

    val PIXEL_UNPACK_BUFFER_BINDING: WebGLConstants

    val FLOAT_MAT2x3: WebGLConstants

    val FLOAT_MAT2x4: WebGLConstants

    val FLOAT_MAT3x2: WebGLConstants

    val FLOAT_MAT3x4: WebGLConstants

    val FLOAT_MAT4x2: WebGLConstants

    val FLOAT_MAT4x3: WebGLConstants

    val SRGB: WebGLConstants

    val SRGB8: WebGLConstants

    val SRGB8_ALPHA8: WebGLConstants

    val COMPARE_REF_TO_TEXTURE: WebGLConstants

    val RGBA32F: WebGLConstants

    val RGB32F: WebGLConstants

    val RGBA16F: WebGLConstants

    val RGB16F: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_INTEGER: WebGLConstants

    val MAX_ARRAY_TEXTURE_LAYERS: WebGLConstants

    val MIN_PROGRAM_TEXEL_OFFSET: WebGLConstants

    val MAX_PROGRAM_TEXEL_OFFSET: WebGLConstants

    val MAX_VARYING_COMPONENTS: WebGLConstants

    val TEXTURE_2D_ARRAY: WebGLConstants

    val TEXTURE_BINDING_2D_ARRAY: WebGLConstants

    val R11F_G11F_B10F: WebGLConstants

    val UNSIGNED_INT_10F_11F_11F_REV: WebGLConstants

    val RGB9_E5: WebGLConstants

    val UNSIGNED_INT_5_9_9_9_REV: WebGLConstants

    val TRANSFORM_FEEDBACK_BUFFER_MODE: WebGLConstants

    val MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: WebGLConstants

    val TRANSFORM_FEEDBACK_VARYINGS: WebGLConstants

    val TRANSFORM_FEEDBACK_BUFFER_START: WebGLConstants

    val TRANSFORM_FEEDBACK_BUFFER_SIZE: WebGLConstants

    val TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: WebGLConstants

    val RASTERIZER_DISCARD: WebGLConstants

    val MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: WebGLConstants

    val MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: WebGLConstants

    val INTERLEAVED_ATTRIBS: WebGLConstants

    val SEPARATE_ATTRIBS: WebGLConstants

    val TRANSFORM_FEEDBACK_BUFFER: WebGLConstants

    val TRANSFORM_FEEDBACK_BUFFER_BINDING: WebGLConstants

    val RGBA32UI: WebGLConstants

    val RGB32UI: WebGLConstants

    val RGBA16UI: WebGLConstants

    val RGB16UI: WebGLConstants

    val RGBA8UI: WebGLConstants

    val RGB8UI: WebGLConstants

    val RGBA32I: WebGLConstants

    val RGB32I: WebGLConstants

    val RGBA16I: WebGLConstants

    val RGB16I: WebGLConstants

    val RGBA8I: WebGLConstants

    val RGB8I: WebGLConstants

    val RED_INTEGER: WebGLConstants

    val RGB_INTEGER: WebGLConstants

    val RGBA_INTEGER: WebGLConstants

    val SAMPLER_2D_ARRAY: WebGLConstants

    val SAMPLER_2D_ARRAY_SHADOW: WebGLConstants

    val SAMPLER_CUBE_SHADOW: WebGLConstants

    val UNSIGNED_INT_VEC2: WebGLConstants

    val UNSIGNED_INT_VEC3: WebGLConstants

    val UNSIGNED_INT_VEC4: WebGLConstants

    val INT_SAMPLER_2D: WebGLConstants

    val INT_SAMPLER_3D: WebGLConstants

    val INT_SAMPLER_CUBE: WebGLConstants

    val INT_SAMPLER_2D_ARRAY: WebGLConstants

    val UNSIGNED_INT_SAMPLER_2D: WebGLConstants

    val UNSIGNED_INT_SAMPLER_3D: WebGLConstants

    val UNSIGNED_INT_SAMPLER_CUBE: WebGLConstants

    val UNSIGNED_INT_SAMPLER_2D_ARRAY: WebGLConstants

    val DEPTH_COMPONENT32F: WebGLConstants

    val DEPTH32F_STENCIL8: WebGLConstants

    val FLOAT_32_UNSIGNED_INT_24_8_REV: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_RED_SIZE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: WebGLConstants

    val FRAMEBUFFER_DEFAULT: WebGLConstants

    val UNSIGNED_INT_24_8: WebGLConstants

    val DEPTH24_STENCIL8: WebGLConstants

    val UNSIGNED_NORMALIZED: WebGLConstants

    val DRAW_FRAMEBUFFER_BINDING: WebGLConstants

    val READ_FRAMEBUFFER: WebGLConstants

    val DRAW_FRAMEBUFFER: WebGLConstants

    val READ_FRAMEBUFFER_BINDING: WebGLConstants

    val RENDERBUFFER_SAMPLES: WebGLConstants

    val FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: WebGLConstants

    val MAX_COLOR_ATTACHMENTS: WebGLConstants

    val COLOR_ATTACHMENT1: WebGLConstants

    val COLOR_ATTACHMENT2: WebGLConstants

    val COLOR_ATTACHMENT3: WebGLConstants

    val COLOR_ATTACHMENT4: WebGLConstants

    val COLOR_ATTACHMENT5: WebGLConstants

    val COLOR_ATTACHMENT6: WebGLConstants

    val COLOR_ATTACHMENT7: WebGLConstants

    val COLOR_ATTACHMENT8: WebGLConstants

    val COLOR_ATTACHMENT9: WebGLConstants

    val COLOR_ATTACHMENT10: WebGLConstants

    val COLOR_ATTACHMENT11: WebGLConstants

    val COLOR_ATTACHMENT12: WebGLConstants

    val COLOR_ATTACHMENT13: WebGLConstants

    val COLOR_ATTACHMENT14: WebGLConstants

    val COLOR_ATTACHMENT15: WebGLConstants

    val FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: WebGLConstants

    val MAX_SAMPLES: WebGLConstants

    val HALF_FLOAT: WebGLConstants

    val RG: WebGLConstants

    val RG_INTEGER: WebGLConstants

    val R8: WebGLConstants

    val RG8: WebGLConstants

    val R16F: WebGLConstants

    val R32F: WebGLConstants

    val RG16F: WebGLConstants

    val RG32F: WebGLConstants

    val R8I: WebGLConstants

    val R8UI: WebGLConstants

    val R16I: WebGLConstants

    val R16UI: WebGLConstants

    val R32I: WebGLConstants

    val R32UI: WebGLConstants

    val RG8I: WebGLConstants

    val RG8UI: WebGLConstants

    val RG16I: WebGLConstants

    val RG16UI: WebGLConstants

    val RG32I: WebGLConstants

    val RG32UI: WebGLConstants

    val VERTEX_ARRAY_BINDING: WebGLConstants

    val R8_SNORM: WebGLConstants

    val RG8_SNORM: WebGLConstants

    val RGB8_SNORM: WebGLConstants

    val RGBA8_SNORM: WebGLConstants

    val SIGNED_NORMALIZED: WebGLConstants

    val COPY_READ_BUFFER: WebGLConstants

    val COPY_WRITE_BUFFER: WebGLConstants

    val COPY_READ_BUFFER_BINDING: WebGLConstants

    val COPY_WRITE_BUFFER_BINDING: WebGLConstants

    val UNIFORM_BUFFER: WebGLConstants

    val UNIFORM_BUFFER_BINDING: WebGLConstants

    val UNIFORM_BUFFER_START: WebGLConstants

    val UNIFORM_BUFFER_SIZE: WebGLConstants

    val MAX_VERTEX_UNIFORM_BLOCKS: WebGLConstants

    val MAX_FRAGMENT_UNIFORM_BLOCKS: WebGLConstants

    val MAX_COMBINED_UNIFORM_BLOCKS: WebGLConstants

    val MAX_UNIFORM_BUFFER_BINDINGS: WebGLConstants

    val MAX_UNIFORM_BLOCK_SIZE: WebGLConstants

    val MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: WebGLConstants

    val MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: WebGLConstants

    val UNIFORM_BUFFER_OFFSET_ALIGNMENT: WebGLConstants

    val ACTIVE_UNIFORM_BLOCKS: WebGLConstants

    val UNIFORM_TYPE: WebGLConstants

    val UNIFORM_SIZE: WebGLConstants

    val UNIFORM_BLOCK_INDEX: WebGLConstants

    val UNIFORM_OFFSET: WebGLConstants

    val UNIFORM_ARRAY_STRIDE: WebGLConstants

    val UNIFORM_MATRIX_STRIDE: WebGLConstants

    val UNIFORM_IS_ROW_MAJOR: WebGLConstants

    val UNIFORM_BLOCK_BINDING: WebGLConstants

    val UNIFORM_BLOCK_DATA_SIZE: WebGLConstants

    val UNIFORM_BLOCK_ACTIVE_UNIFORMS: WebGLConstants

    val UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: WebGLConstants

    val UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: WebGLConstants

    val UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: WebGLConstants

    val INVALID_INDEX: WebGLConstants

    val MAX_VERTEX_OUTPUT_COMPONENTS: WebGLConstants

    val MAX_FRAGMENT_INPUT_COMPONENTS: WebGLConstants

    val MAX_SERVER_WAIT_TIMEOUT: WebGLConstants

    val OBJECT_TYPE: WebGLConstants

    val SYNC_CONDITION: WebGLConstants

    val SYNC_STATUS: WebGLConstants

    val SYNC_FLAGS: WebGLConstants

    val SYNC_FENCE: WebGLConstants

    val SYNC_GPU_COMMANDS_COMPLETE: WebGLConstants

    val UNSIGNALED: WebGLConstants

    val SIGNALED: WebGLConstants

    val ALREADY_SIGNALED: WebGLConstants

    val TIMEOUT_EXPIRED: WebGLConstants

    val CONDITION_SATISFIED: WebGLConstants

    val WAIT_FAILED: WebGLConstants

    val SYNC_FLUSH_COMMANDS_BIT: WebGLConstants

    val VERTEX_ATTRIB_ARRAY_DIVISOR: WebGLConstants

    val ANY_SAMPLES_PASSED: WebGLConstants

    val ANY_SAMPLES_PASSED_CONSERVATIVE: WebGLConstants

    val SAMPLER_BINDING: WebGLConstants

    val RGB10_A2UI: WebGLConstants

    val INT_2_10_10_10_REV: WebGLConstants

    val TRANSFORM_FEEDBACK: WebGLConstants

    val TRANSFORM_FEEDBACK_PAUSED: WebGLConstants

    val TRANSFORM_FEEDBACK_ACTIVE: WebGLConstants

    val TRANSFORM_FEEDBACK_BINDING: WebGLConstants

    val COMPRESSED_R11_EAC: WebGLConstants

    val COMPRESSED_SIGNED_R11_EAC: WebGLConstants

    val COMPRESSED_RG11_EAC: WebGLConstants

    val COMPRESSED_SIGNED_RG11_EAC: WebGLConstants

    val COMPRESSED_RGB8_ETC2: WebGLConstants

    val COMPRESSED_SRGB8_ETC2: WebGLConstants

    val COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: WebGLConstants

    val COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: WebGLConstants

    val COMPRESSED_RGBA8_ETC2_EAC: WebGLConstants

    val COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: WebGLConstants

    val TEXTURE_IMMUTABLE_FORMAT: WebGLConstants

    val MAX_ELEMENT_INDEX: WebGLConstants

    val TEXTURE_IMMUTABLE_LEVELS: WebGLConstants

    val MAX_TEXTURE_MAX_ANISOTROPY_EXT: WebGLConstants
}




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