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// Automatically generated - do not modify!
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
)
package cesium
/**
* A renderable collection of clouds in the 3D scene.
*
* Clouds are added and removed from the collection using [CloudCollection.add]
* and [CloudCollection.remove].
* ```
* // Create a cloud collection with two cumulus clouds
* var clouds = scene.primitives.add(new CloudCollection());
* clouds.add({
* position : new Cartesian3(1.0, 2.0, 3.0),
* maximumSize: new Cartesian3(20.0, 12.0, 8.0)
* });
* clouds.add({
* position : new Cartesian3(4.0, 5.0, 6.0),
* maximumSize: new Cartesian3(15.0, 9.0, 9.0),
* slice: 0.5
* });
* ```
* @see Online Documentation
*/
@JsName("\$cesium__CloudCollection")
external class CloudCollection {
/**
* Controls the amount of detail captured in the precomputed noise texture
* used to render the cumulus clouds. In order for the texture to be tileable,
* this must be a power of two. For best results, set this to be a power of two
* between `8.0` and `32.0` (inclusive).
* @see Online Documentation
*/
var noiseDetail: Double
/**
* Applies a translation to noise texture coordinates to generate different data.
* This can be modified if the default noise does not generate good-looking clouds.
* @see Online Documentation
*/
var noiseOffset: Cartesian3
/**
* Determines if billboards in this collection will be shown.
* @see Online Documentation
*/
var show: Boolean
/**
* This property is for debugging only; it is not for production use nor is it optimized.
*
* Renders the billboards with one opaque color for the sake of debugging.
* @see Online Documentation
*/
var debugBillboards: Boolean
/**
* This property is for debugging only; it is not for production use nor is it optimized.
*
* Draws the clouds as opaque, monochrome ellipsoids for the sake of debugging.
* If `debugBillboards` is also true, then the ellipsoids will draw on top of the billboards.
* @see Online Documentation
*/
var debugEllipsoids: Boolean
/**
* Returns the number of clouds in this collection.
* @see Online Documentation
*/
var length: Int
/**
* Creates and adds a cloud with the specified initial properties to the collection.
* The added cloud is returned so it can be modified or removed from the collection later.
* ```
* // Example 1: Add a cumulus cloud, specifying all the default values.
* var c = clouds.add({
* show : true,
* position : Cartesian3.ZERO,
* scale : new Cartesian2(20.0, 12.0),
* maximumSize: new Cartesian3(20.0, 12.0, 12.0),
* slice: -1.0,
* cloudType : CloudType.CUMULUS
* });
* ```
* ```
* // Example 2: Specify only the cloud's cartographic position.
* var c = clouds.add({
* position : Cartesian3.fromDegrees(longitude, latitude, height)
* });
* ```
* @param [options] A template describing the cloud's properties as shown in Example 1.
* @return The cloud that was added to the collection.
* @see Online Documentation
*/
fun add(options: Any? = definedExternally): CumulusCloud
/**
* Removes a cloud from the collection.
* ```
* var c = clouds.add(...);
* clouds.remove(c); // Returns true
* ```
* @param [cloud] The cloud to remove.
* @return `true` if the cloud was removed; `false` if the cloud was not found in the collection.
* @see Online Documentation
*/
fun remove(cloud: CumulusCloud): Boolean
/**
* Removes all clouds from the collection.
* ```
* clouds.add(...);
* clouds.add(...);
* clouds.removeAll();
* ```
* @see Online Documentation
*/
fun removeAll()
/**
* Check whether this collection contains a given cloud.
* @param [cloud] The cloud to check for.
* @return true if this collection contains the cloud, false otherwise.
* @see Online Documentation
*/
fun contains(cloud: CumulusCloud? = definedExternally): Boolean
/**
* Returns the cloud in the collection at the specified index. Indices are zero-based
* and increase as clouds are added. Removing a cloud shifts all clouds after
* it to the left, changing their indices. This function is commonly used with
* [CloudCollection.length] to iterate over all the clouds in the collection.
* ```
* // Toggle the show property of every cloud in the collection
* var len = clouds.length;
* for (var i = 0; i < len; ++i) {
* var c = clouds.get(i);
* c.show = !c.show;
* }
* ```
* @param [index] The zero-based index of the cloud.
* @return The cloud at the specified index.
* @see Online Documentation
*/
fun get(index: Int): CumulusCloud
/**
* Returns true if this object was destroyed; otherwise, false.
*
* If this object was destroyed, it should not be used; calling any function other than
* `isDestroyed` will result in a [DeveloperError] exception.
* @return `true` if this object was destroyed; otherwise, `false`.
* @see Online Documentation
*/
fun isDestroyed(): Boolean
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
*
* Once an object is destroyed, it should not be used; calling any function other than
* `isDestroyed` will result in a [DeveloperError] exception. Therefore,
* assign the return value (`undefined`) to the object as done in the example.
* ```
* clouds = clouds && clouds.destroy();
* ```
* @see Online Documentation
*/
fun destroy()
}