main.cesium.PolylineMaterialAppearance.kt Maven / Gradle / Ivy
// Automatically generated - do not modify!
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
)
package cesium
/**
* An appearance for [PolylineGeometry] that supports shading with materials.
* ```
* var primitive = new Primitive({
* geometryInstances : new GeometryInstance({
* geometry : new PolylineGeometry({
* positions : Cartesian3.fromDegreesArray([
* 0.0, 0.0,
* 5.0, 0.0
* ]),
* width : 10.0,
* vertexFormat : PolylineMaterialAppearance.VERTEX_FORMAT
* })
* }),
* appearance : new PolylineMaterialAppearance({
* material : Material.fromType('Color')
* })
* });
* ```
* @see Online Documentation
*/
@JsName("\$cesium__PolylineMaterialAppearance")
external class PolylineMaterialAppearance(options: ConstructorOptions? = definedExternally) {
/**
* @property [translucent] When `true`, the geometry is expected to appear translucent so [PolylineMaterialAppearance.renderState] has alpha blending enabled.
* Default value - `true`
* @property [material] The material used to determine the fragment color.
* Default value - [Material.ColorType]
* @property [vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
* @property [fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
* @property [renderState] Optional render state to override the default render state.
*/
interface ConstructorOptions {
var translucent: Boolean?
var material: Material?
var vertexShaderSource: String?
var fragmentShaderSource: String?
var renderState: Any?
}
/**
* The material used to determine the fragment color. Unlike other [PolylineMaterialAppearance]
* properties, this is not read-only, so an appearance's material can change on the fly.
* @see Online Documentation
*/
var material: Material
/**
* When `true`, the geometry is expected to appear translucent so
* [PolylineMaterialAppearance.renderState] has alpha blending enabled.
* @see Online Documentation
*/
var translucent: Boolean
/**
* The GLSL source code for the vertex shader.
* @see Online Documentation
*/
val vertexShaderSource: String
/**
* The GLSL source code for the fragment shader.
* @see Online Documentation
*/
val fragmentShaderSource: String
/**
* The WebGL fixed-function state to use when rendering the geometry.
*
* The render state can be explicitly defined when constructing a [PolylineMaterialAppearance]
* instance, or it is set implicitly via [PolylineMaterialAppearance.translucent]
* and [PolylineMaterialAppearance.closed].
* @see Online Documentation
*/
val renderState: Any
/**
* When `true`, the geometry is expected to be closed so
* [PolylineMaterialAppearance.renderState] has backface culling enabled.
* This is always `false` for `PolylineMaterialAppearance`.
* @see Online Documentation
*/
val closed: Boolean
/**
* The [VertexFormat] that this appearance instance is compatible with.
* A geometry can have more vertex attributes and still be compatible - at a
* potential performance cost - but it can't have less.
* @see Online Documentation
*/
val vertexFormat: VertexFormat
/**
* Procedurally creates the full GLSL fragment shader source. For [PolylineMaterialAppearance],
* this is derived from [PolylineMaterialAppearance.fragmentShaderSource] and [PolylineMaterialAppearance.material].
* @return The full GLSL fragment shader source.
* @see Online Documentation
*/
fun getFragmentShaderSource(): String
/**
* Determines if the geometry is translucent based on [PolylineMaterialAppearance.translucent] and [Material.isTranslucent].
* @return `true` if the appearance is translucent.
* @see Online Documentation
*/
fun isTranslucent(): Boolean
/**
* Creates a render state. This is not the final render state instance; instead,
* it can contain a subset of render state properties identical to the render state
* created in the context.
* @return The render state.
* @see Online Documentation
*/
fun getRenderState(): Any
companion object {
/**
* The [VertexFormat] that all [PolylineMaterialAppearance] instances
* are compatible with. This requires `position` and `st` attributes.
* @see Online Documentation
*/
val VERTEX_FORMAT: VertexFormat
}
}