main.cesium.WebGLConstants.kt Maven / Gradle / Ivy
// Automatically generated - do not modify!
package cesium
/**
* Enum containing WebGL Constant values by name.
* for use without an active WebGL context, or in cases where certain constants are unavailable using the WebGL context
* (For example, in [Safari 9](https://github.com/CesiumGS/cesium/issues/2989)).
*
* These match the constants from the [WebGL 1.0](https://www.khronos.org/registry/webgl/specs/latest/1.0/)
* and [WebGL 2.0](https://www.khronos.org/registry/webgl/specs/latest/2.0/)
* specifications.
* @see Online Documentation
*/
@JsName("\$cesium__WebGLConstants")
external object /* enum */ WebGLConstants {
val DEPTH_BUFFER_BIT: WebGLConstants
val STENCIL_BUFFER_BIT: WebGLConstants
val COLOR_BUFFER_BIT: WebGLConstants
val POINTS: WebGLConstants
val LINES: WebGLConstants
val LINE_LOOP: WebGLConstants
val LINE_STRIP: WebGLConstants
val TRIANGLES: WebGLConstants
val TRIANGLE_STRIP: WebGLConstants
val TRIANGLE_FAN: WebGLConstants
val ZERO: WebGLConstants
val ONE: WebGLConstants
val SRC_COLOR: WebGLConstants
val ONE_MINUS_SRC_COLOR: WebGLConstants
val SRC_ALPHA: WebGLConstants
val ONE_MINUS_SRC_ALPHA: WebGLConstants
val DST_ALPHA: WebGLConstants
val ONE_MINUS_DST_ALPHA: WebGLConstants
val DST_COLOR: WebGLConstants
val ONE_MINUS_DST_COLOR: WebGLConstants
val SRC_ALPHA_SATURATE: WebGLConstants
val FUNC_ADD: WebGLConstants
val BLEND_EQUATION: WebGLConstants
val BLEND_EQUATION_RGB: WebGLConstants
val BLEND_EQUATION_ALPHA: WebGLConstants
val FUNC_SUBTRACT: WebGLConstants
val FUNC_REVERSE_SUBTRACT: WebGLConstants
val BLEND_DST_RGB: WebGLConstants
val BLEND_SRC_RGB: WebGLConstants
val BLEND_DST_ALPHA: WebGLConstants
val BLEND_SRC_ALPHA: WebGLConstants
val CONSTANT_COLOR: WebGLConstants
val ONE_MINUS_CONSTANT_COLOR: WebGLConstants
val CONSTANT_ALPHA: WebGLConstants
val ONE_MINUS_CONSTANT_ALPHA: WebGLConstants
val BLEND_COLOR: WebGLConstants
val ARRAY_BUFFER: WebGLConstants
val ELEMENT_ARRAY_BUFFER: WebGLConstants
val ARRAY_BUFFER_BINDING: WebGLConstants
val ELEMENT_ARRAY_BUFFER_BINDING: WebGLConstants
val STREAM_DRAW: WebGLConstants
val STATIC_DRAW: WebGLConstants
val DYNAMIC_DRAW: WebGLConstants
val BUFFER_SIZE: WebGLConstants
val BUFFER_USAGE: WebGLConstants
val CURRENT_VERTEX_ATTRIB: WebGLConstants
val FRONT: WebGLConstants
val BACK: WebGLConstants
val FRONT_AND_BACK: WebGLConstants
val CULL_FACE: WebGLConstants
val BLEND: WebGLConstants
val DITHER: WebGLConstants
val STENCIL_TEST: WebGLConstants
val DEPTH_TEST: WebGLConstants
val SCISSOR_TEST: WebGLConstants
val POLYGON_OFFSET_FILL: WebGLConstants
val SAMPLE_ALPHA_TO_COVERAGE: WebGLConstants
val SAMPLE_COVERAGE: WebGLConstants
val NO_ERROR: WebGLConstants
val INVALID_ENUM: WebGLConstants
val INVALID_VALUE: WebGLConstants
val INVALID_OPERATION: WebGLConstants
val OUT_OF_MEMORY: WebGLConstants
val CW: WebGLConstants
val CCW: WebGLConstants
val LINE_WIDTH: WebGLConstants
val ALIASED_POINT_SIZE_RANGE: WebGLConstants
val ALIASED_LINE_WIDTH_RANGE: WebGLConstants
val CULL_FACE_MODE: WebGLConstants
val FRONT_FACE: WebGLConstants
val DEPTH_RANGE: WebGLConstants
val DEPTH_WRITEMASK: WebGLConstants
val DEPTH_CLEAR_VALUE: WebGLConstants
val DEPTH_FUNC: WebGLConstants
val STENCIL_CLEAR_VALUE: WebGLConstants
val STENCIL_FUNC: WebGLConstants
val STENCIL_FAIL: WebGLConstants
val STENCIL_PASS_DEPTH_FAIL: WebGLConstants
val STENCIL_PASS_DEPTH_PASS: WebGLConstants
val STENCIL_REF: WebGLConstants
val STENCIL_VALUE_MASK: WebGLConstants
val STENCIL_WRITEMASK: WebGLConstants
val STENCIL_BACK_FUNC: WebGLConstants
val STENCIL_BACK_FAIL: WebGLConstants
val STENCIL_BACK_PASS_DEPTH_FAIL: WebGLConstants
val STENCIL_BACK_PASS_DEPTH_PASS: WebGLConstants
val STENCIL_BACK_REF: WebGLConstants
val STENCIL_BACK_VALUE_MASK: WebGLConstants
val STENCIL_BACK_WRITEMASK: WebGLConstants
val VIEWPORT: WebGLConstants
val SCISSOR_BOX: WebGLConstants
val COLOR_CLEAR_VALUE: WebGLConstants
val COLOR_WRITEMASK: WebGLConstants
val UNPACK_ALIGNMENT: WebGLConstants
val PACK_ALIGNMENT: WebGLConstants
val MAX_TEXTURE_SIZE: WebGLConstants
val MAX_VIEWPORT_DIMS: WebGLConstants
val SUBPIXEL_BITS: WebGLConstants
val RED_BITS: WebGLConstants
val GREEN_BITS: WebGLConstants
val BLUE_BITS: WebGLConstants
val ALPHA_BITS: WebGLConstants
val DEPTH_BITS: WebGLConstants
val STENCIL_BITS: WebGLConstants
val POLYGON_OFFSET_UNITS: WebGLConstants
val POLYGON_OFFSET_FACTOR: WebGLConstants
val TEXTURE_BINDING_2D: WebGLConstants
val SAMPLE_BUFFERS: WebGLConstants
val SAMPLES: WebGLConstants
val SAMPLE_COVERAGE_VALUE: WebGLConstants
val SAMPLE_COVERAGE_INVERT: WebGLConstants
val COMPRESSED_TEXTURE_FORMATS: WebGLConstants
val DONT_CARE: WebGLConstants
val FASTEST: WebGLConstants
val NICEST: WebGLConstants
val GENERATE_MIPMAP_HINT: WebGLConstants
val BYTE: WebGLConstants
val UNSIGNED_BYTE: WebGLConstants
val SHORT: WebGLConstants
val UNSIGNED_SHORT: WebGLConstants
val INT: WebGLConstants
val UNSIGNED_INT: WebGLConstants
val FLOAT: WebGLConstants
val DEPTH_COMPONENT: WebGLConstants
val ALPHA: WebGLConstants
val RGB: WebGLConstants
val RGBA: WebGLConstants
val LUMINANCE: WebGLConstants
val LUMINANCE_ALPHA: WebGLConstants
val UNSIGNED_SHORT_4_4_4_4: WebGLConstants
val UNSIGNED_SHORT_5_5_5_1: WebGLConstants
val UNSIGNED_SHORT_5_6_5: WebGLConstants
val FRAGMENT_SHADER: WebGLConstants
val VERTEX_SHADER: WebGLConstants
val MAX_VERTEX_ATTRIBS: WebGLConstants
val MAX_VERTEX_UNIFORM_VECTORS: WebGLConstants
val MAX_VARYING_VECTORS: WebGLConstants
val MAX_COMBINED_TEXTURE_IMAGE_UNITS: WebGLConstants
val MAX_VERTEX_TEXTURE_IMAGE_UNITS: WebGLConstants
val MAX_TEXTURE_IMAGE_UNITS: WebGLConstants
val MAX_FRAGMENT_UNIFORM_VECTORS: WebGLConstants
val SHADER_TYPE: WebGLConstants
val DELETE_STATUS: WebGLConstants
val LINK_STATUS: WebGLConstants
val VALIDATE_STATUS: WebGLConstants
val ATTACHED_SHADERS: WebGLConstants
val ACTIVE_UNIFORMS: WebGLConstants
val ACTIVE_ATTRIBUTES: WebGLConstants
val SHADING_LANGUAGE_VERSION: WebGLConstants
val CURRENT_PROGRAM: WebGLConstants
val NEVER: WebGLConstants
val LESS: WebGLConstants
val EQUAL: WebGLConstants
val LEQUAL: WebGLConstants
val GREATER: WebGLConstants
val NOTEQUAL: WebGLConstants
val GEQUAL: WebGLConstants
val ALWAYS: WebGLConstants
val KEEP: WebGLConstants
val REPLACE: WebGLConstants
val INCR: WebGLConstants
val DECR: WebGLConstants
val INVERT: WebGLConstants
val INCR_WRAP: WebGLConstants
val DECR_WRAP: WebGLConstants
val VENDOR: WebGLConstants
val RENDERER: WebGLConstants
val VERSION: WebGLConstants
val NEAREST: WebGLConstants
val LINEAR: WebGLConstants
val NEAREST_MIPMAP_NEAREST: WebGLConstants
val LINEAR_MIPMAP_NEAREST: WebGLConstants
val NEAREST_MIPMAP_LINEAR: WebGLConstants
val LINEAR_MIPMAP_LINEAR: WebGLConstants
val TEXTURE_MAG_FILTER: WebGLConstants
val TEXTURE_MIN_FILTER: WebGLConstants
val TEXTURE_WRAP_S: WebGLConstants
val TEXTURE_WRAP_T: WebGLConstants
val TEXTURE_2D: WebGLConstants
val TEXTURE: WebGLConstants
val TEXTURE_CUBE_MAP: WebGLConstants
val TEXTURE_BINDING_CUBE_MAP: WebGLConstants
val TEXTURE_CUBE_MAP_POSITIVE_X: WebGLConstants
val TEXTURE_CUBE_MAP_NEGATIVE_X: WebGLConstants
val TEXTURE_CUBE_MAP_POSITIVE_Y: WebGLConstants
val TEXTURE_CUBE_MAP_NEGATIVE_Y: WebGLConstants
val TEXTURE_CUBE_MAP_POSITIVE_Z: WebGLConstants
val TEXTURE_CUBE_MAP_NEGATIVE_Z: WebGLConstants
val MAX_CUBE_MAP_TEXTURE_SIZE: WebGLConstants
val TEXTURE0: WebGLConstants
val TEXTURE1: WebGLConstants
val TEXTURE2: WebGLConstants
val TEXTURE3: WebGLConstants
val TEXTURE4: WebGLConstants
val TEXTURE5: WebGLConstants
val TEXTURE6: WebGLConstants
val TEXTURE7: WebGLConstants
val TEXTURE8: WebGLConstants
val TEXTURE9: WebGLConstants
val TEXTURE10: WebGLConstants
val TEXTURE11: WebGLConstants
val TEXTURE12: WebGLConstants
val TEXTURE13: WebGLConstants
val TEXTURE14: WebGLConstants
val TEXTURE15: WebGLConstants
val TEXTURE16: WebGLConstants
val TEXTURE17: WebGLConstants
val TEXTURE18: WebGLConstants
val TEXTURE19: WebGLConstants
val TEXTURE20: WebGLConstants
val TEXTURE21: WebGLConstants
val TEXTURE22: WebGLConstants
val TEXTURE23: WebGLConstants
val TEXTURE24: WebGLConstants
val TEXTURE25: WebGLConstants
val TEXTURE26: WebGLConstants
val TEXTURE27: WebGLConstants
val TEXTURE28: WebGLConstants
val TEXTURE29: WebGLConstants
val TEXTURE30: WebGLConstants
val TEXTURE31: WebGLConstants
val ACTIVE_TEXTURE: WebGLConstants
val REPEAT: WebGLConstants
val CLAMP_TO_EDGE: WebGLConstants
val MIRRORED_REPEAT: WebGLConstants
val FLOAT_VEC2: WebGLConstants
val FLOAT_VEC3: WebGLConstants
val FLOAT_VEC4: WebGLConstants
val INT_VEC2: WebGLConstants
val INT_VEC3: WebGLConstants
val INT_VEC4: WebGLConstants
val BOOL: WebGLConstants
val BOOL_VEC2: WebGLConstants
val BOOL_VEC3: WebGLConstants
val BOOL_VEC4: WebGLConstants
val FLOAT_MAT2: WebGLConstants
val FLOAT_MAT3: WebGLConstants
val FLOAT_MAT4: WebGLConstants
val SAMPLER_2D: WebGLConstants
val SAMPLER_CUBE: WebGLConstants
val VERTEX_ATTRIB_ARRAY_ENABLED: WebGLConstants
val VERTEX_ATTRIB_ARRAY_SIZE: WebGLConstants
val VERTEX_ATTRIB_ARRAY_STRIDE: WebGLConstants
val VERTEX_ATTRIB_ARRAY_TYPE: WebGLConstants
val VERTEX_ATTRIB_ARRAY_NORMALIZED: WebGLConstants
val VERTEX_ATTRIB_ARRAY_POINTER: WebGLConstants
val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: WebGLConstants
val IMPLEMENTATION_COLOR_READ_TYPE: WebGLConstants
val IMPLEMENTATION_COLOR_READ_FORMAT: WebGLConstants
val COMPILE_STATUS: WebGLConstants
val LOW_FLOAT: WebGLConstants
val MEDIUM_FLOAT: WebGLConstants
val HIGH_FLOAT: WebGLConstants
val LOW_INT: WebGLConstants
val MEDIUM_INT: WebGLConstants
val HIGH_INT: WebGLConstants
val FRAMEBUFFER: WebGLConstants
val RENDERBUFFER: WebGLConstants
val RGBA4: WebGLConstants
val RGB5_A1: WebGLConstants
val RGB565: WebGLConstants
val DEPTH_COMPONENT16: WebGLConstants
val STENCIL_INDEX: WebGLConstants
val STENCIL_INDEX8: WebGLConstants
val DEPTH_STENCIL: WebGLConstants
val RENDERBUFFER_WIDTH: WebGLConstants
val RENDERBUFFER_HEIGHT: WebGLConstants
val RENDERBUFFER_INTERNAL_FORMAT: WebGLConstants
val RENDERBUFFER_RED_SIZE: WebGLConstants
val RENDERBUFFER_GREEN_SIZE: WebGLConstants
val RENDERBUFFER_BLUE_SIZE: WebGLConstants
val RENDERBUFFER_ALPHA_SIZE: WebGLConstants
val RENDERBUFFER_DEPTH_SIZE: WebGLConstants
val RENDERBUFFER_STENCIL_SIZE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: WebGLConstants
val COLOR_ATTACHMENT0: WebGLConstants
val DEPTH_ATTACHMENT: WebGLConstants
val STENCIL_ATTACHMENT: WebGLConstants
val DEPTH_STENCIL_ATTACHMENT: WebGLConstants
val NONE: WebGLConstants
val FRAMEBUFFER_COMPLETE: WebGLConstants
val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: WebGLConstants
val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: WebGLConstants
val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: WebGLConstants
val FRAMEBUFFER_UNSUPPORTED: WebGLConstants
val FRAMEBUFFER_BINDING: WebGLConstants
val RENDERBUFFER_BINDING: WebGLConstants
val MAX_RENDERBUFFER_SIZE: WebGLConstants
val INVALID_FRAMEBUFFER_OPERATION: WebGLConstants
val UNPACK_FLIP_Y_WEBGL: WebGLConstants
val UNPACK_PREMULTIPLY_ALPHA_WEBGL: WebGLConstants
val CONTEXT_LOST_WEBGL: WebGLConstants
val UNPACK_COLORSPACE_CONVERSION_WEBGL: WebGLConstants
val BROWSER_DEFAULT_WEBGL: WebGLConstants
val COMPRESSED_RGB_S3TC_DXT1_EXT: WebGLConstants
val COMPRESSED_RGBA_S3TC_DXT1_EXT: WebGLConstants
val COMPRESSED_RGBA_S3TC_DXT3_EXT: WebGLConstants
val COMPRESSED_RGBA_S3TC_DXT5_EXT: WebGLConstants
val COMPRESSED_RGB_PVRTC_4BPPV1_IMG: WebGLConstants
val COMPRESSED_RGB_PVRTC_2BPPV1_IMG: WebGLConstants
val COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: WebGLConstants
val COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: WebGLConstants
val COMPRESSED_RGBA_ASTC_4x4_WEBGL: WebGLConstants
val COMPRESSED_RGB_ETC1_WEBGL: WebGLConstants
val COMPRESSED_RGBA_BPTC_UNORM: WebGLConstants
val HALF_FLOAT_OES: WebGLConstants
val DOUBLE: WebGLConstants
val READ_BUFFER: WebGLConstants
val UNPACK_ROW_LENGTH: WebGLConstants
val UNPACK_SKIP_ROWS: WebGLConstants
val UNPACK_SKIP_PIXELS: WebGLConstants
val PACK_ROW_LENGTH: WebGLConstants
val PACK_SKIP_ROWS: WebGLConstants
val PACK_SKIP_PIXELS: WebGLConstants
val COLOR: WebGLConstants
val DEPTH: WebGLConstants
val STENCIL: WebGLConstants
val RED: WebGLConstants
val RGB8: WebGLConstants
val RGBA8: WebGLConstants
val RGB10_A2: WebGLConstants
val TEXTURE_BINDING_3D: WebGLConstants
val UNPACK_SKIP_IMAGES: WebGLConstants
val UNPACK_IMAGE_HEIGHT: WebGLConstants
val TEXTURE_3D: WebGLConstants
val TEXTURE_WRAP_R: WebGLConstants
val MAX_3D_TEXTURE_SIZE: WebGLConstants
val UNSIGNED_INT_2_10_10_10_REV: WebGLConstants
val MAX_ELEMENTS_VERTICES: WebGLConstants
val MAX_ELEMENTS_INDICES: WebGLConstants
val TEXTURE_MIN_LOD: WebGLConstants
val TEXTURE_MAX_LOD: WebGLConstants
val TEXTURE_BASE_LEVEL: WebGLConstants
val TEXTURE_MAX_LEVEL: WebGLConstants
val MIN: WebGLConstants
val MAX: WebGLConstants
val DEPTH_COMPONENT24: WebGLConstants
val MAX_TEXTURE_LOD_BIAS: WebGLConstants
val TEXTURE_COMPARE_MODE: WebGLConstants
val TEXTURE_COMPARE_FUNC: WebGLConstants
val CURRENT_QUERY: WebGLConstants
val QUERY_RESULT: WebGLConstants
val QUERY_RESULT_AVAILABLE: WebGLConstants
val STREAM_READ: WebGLConstants
val STREAM_COPY: WebGLConstants
val STATIC_READ: WebGLConstants
val STATIC_COPY: WebGLConstants
val DYNAMIC_READ: WebGLConstants
val DYNAMIC_COPY: WebGLConstants
val MAX_DRAW_BUFFERS: WebGLConstants
val DRAW_BUFFER0: WebGLConstants
val DRAW_BUFFER1: WebGLConstants
val DRAW_BUFFER2: WebGLConstants
val DRAW_BUFFER3: WebGLConstants
val DRAW_BUFFER4: WebGLConstants
val DRAW_BUFFER5: WebGLConstants
val DRAW_BUFFER6: WebGLConstants
val DRAW_BUFFER7: WebGLConstants
val DRAW_BUFFER8: WebGLConstants
val DRAW_BUFFER9: WebGLConstants
val DRAW_BUFFER10: WebGLConstants
val DRAW_BUFFER11: WebGLConstants
val DRAW_BUFFER12: WebGLConstants
val DRAW_BUFFER13: WebGLConstants
val DRAW_BUFFER14: WebGLConstants
val DRAW_BUFFER15: WebGLConstants
val MAX_FRAGMENT_UNIFORM_COMPONENTS: WebGLConstants
val MAX_VERTEX_UNIFORM_COMPONENTS: WebGLConstants
val SAMPLER_3D: WebGLConstants
val SAMPLER_2D_SHADOW: WebGLConstants
val FRAGMENT_SHADER_DERIVATIVE_HINT: WebGLConstants
val PIXEL_PACK_BUFFER: WebGLConstants
val PIXEL_UNPACK_BUFFER: WebGLConstants
val PIXEL_PACK_BUFFER_BINDING: WebGLConstants
val PIXEL_UNPACK_BUFFER_BINDING: WebGLConstants
val FLOAT_MAT2x3: WebGLConstants
val FLOAT_MAT2x4: WebGLConstants
val FLOAT_MAT3x2: WebGLConstants
val FLOAT_MAT3x4: WebGLConstants
val FLOAT_MAT4x2: WebGLConstants
val FLOAT_MAT4x3: WebGLConstants
val SRGB: WebGLConstants
val SRGB8: WebGLConstants
val SRGB8_ALPHA8: WebGLConstants
val COMPARE_REF_TO_TEXTURE: WebGLConstants
val RGBA32F: WebGLConstants
val RGB32F: WebGLConstants
val RGBA16F: WebGLConstants
val RGB16F: WebGLConstants
val VERTEX_ATTRIB_ARRAY_INTEGER: WebGLConstants
val MAX_ARRAY_TEXTURE_LAYERS: WebGLConstants
val MIN_PROGRAM_TEXEL_OFFSET: WebGLConstants
val MAX_PROGRAM_TEXEL_OFFSET: WebGLConstants
val MAX_VARYING_COMPONENTS: WebGLConstants
val TEXTURE_2D_ARRAY: WebGLConstants
val TEXTURE_BINDING_2D_ARRAY: WebGLConstants
val R11F_G11F_B10F: WebGLConstants
val UNSIGNED_INT_10F_11F_11F_REV: WebGLConstants
val RGB9_E5: WebGLConstants
val UNSIGNED_INT_5_9_9_9_REV: WebGLConstants
val TRANSFORM_FEEDBACK_BUFFER_MODE: WebGLConstants
val MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: WebGLConstants
val TRANSFORM_FEEDBACK_VARYINGS: WebGLConstants
val TRANSFORM_FEEDBACK_BUFFER_START: WebGLConstants
val TRANSFORM_FEEDBACK_BUFFER_SIZE: WebGLConstants
val TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: WebGLConstants
val RASTERIZER_DISCARD: WebGLConstants
val MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: WebGLConstants
val MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: WebGLConstants
val INTERLEAVED_ATTRIBS: WebGLConstants
val SEPARATE_ATTRIBS: WebGLConstants
val TRANSFORM_FEEDBACK_BUFFER: WebGLConstants
val TRANSFORM_FEEDBACK_BUFFER_BINDING: WebGLConstants
val RGBA32UI: WebGLConstants
val RGB32UI: WebGLConstants
val RGBA16UI: WebGLConstants
val RGB16UI: WebGLConstants
val RGBA8UI: WebGLConstants
val RGB8UI: WebGLConstants
val RGBA32I: WebGLConstants
val RGB32I: WebGLConstants
val RGBA16I: WebGLConstants
val RGB16I: WebGLConstants
val RGBA8I: WebGLConstants
val RGB8I: WebGLConstants
val RED_INTEGER: WebGLConstants
val RGB_INTEGER: WebGLConstants
val RGBA_INTEGER: WebGLConstants
val SAMPLER_2D_ARRAY: WebGLConstants
val SAMPLER_2D_ARRAY_SHADOW: WebGLConstants
val SAMPLER_CUBE_SHADOW: WebGLConstants
val UNSIGNED_INT_VEC2: WebGLConstants
val UNSIGNED_INT_VEC3: WebGLConstants
val UNSIGNED_INT_VEC4: WebGLConstants
val INT_SAMPLER_2D: WebGLConstants
val INT_SAMPLER_3D: WebGLConstants
val INT_SAMPLER_CUBE: WebGLConstants
val INT_SAMPLER_2D_ARRAY: WebGLConstants
val UNSIGNED_INT_SAMPLER_2D: WebGLConstants
val UNSIGNED_INT_SAMPLER_3D: WebGLConstants
val UNSIGNED_INT_SAMPLER_CUBE: WebGLConstants
val UNSIGNED_INT_SAMPLER_2D_ARRAY: WebGLConstants
val DEPTH_COMPONENT32F: WebGLConstants
val DEPTH32F_STENCIL8: WebGLConstants
val FLOAT_32_UNSIGNED_INT_24_8_REV: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_RED_SIZE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: WebGLConstants
val FRAMEBUFFER_DEFAULT: WebGLConstants
val UNSIGNED_INT_24_8: WebGLConstants
val DEPTH24_STENCIL8: WebGLConstants
val UNSIGNED_NORMALIZED: WebGLConstants
val DRAW_FRAMEBUFFER_BINDING: WebGLConstants
val READ_FRAMEBUFFER: WebGLConstants
val DRAW_FRAMEBUFFER: WebGLConstants
val READ_FRAMEBUFFER_BINDING: WebGLConstants
val RENDERBUFFER_SAMPLES: WebGLConstants
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: WebGLConstants
val MAX_COLOR_ATTACHMENTS: WebGLConstants
val COLOR_ATTACHMENT1: WebGLConstants
val COLOR_ATTACHMENT2: WebGLConstants
val COLOR_ATTACHMENT3: WebGLConstants
val COLOR_ATTACHMENT4: WebGLConstants
val COLOR_ATTACHMENT5: WebGLConstants
val COLOR_ATTACHMENT6: WebGLConstants
val COLOR_ATTACHMENT7: WebGLConstants
val COLOR_ATTACHMENT8: WebGLConstants
val COLOR_ATTACHMENT9: WebGLConstants
val COLOR_ATTACHMENT10: WebGLConstants
val COLOR_ATTACHMENT11: WebGLConstants
val COLOR_ATTACHMENT12: WebGLConstants
val COLOR_ATTACHMENT13: WebGLConstants
val COLOR_ATTACHMENT14: WebGLConstants
val COLOR_ATTACHMENT15: WebGLConstants
val FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: WebGLConstants
val MAX_SAMPLES: WebGLConstants
val HALF_FLOAT: WebGLConstants
val RG: WebGLConstants
val RG_INTEGER: WebGLConstants
val R8: WebGLConstants
val RG8: WebGLConstants
val R16F: WebGLConstants
val R32F: WebGLConstants
val RG16F: WebGLConstants
val RG32F: WebGLConstants
val R8I: WebGLConstants
val R8UI: WebGLConstants
val R16I: WebGLConstants
val R16UI: WebGLConstants
val R32I: WebGLConstants
val R32UI: WebGLConstants
val RG8I: WebGLConstants
val RG8UI: WebGLConstants
val RG16I: WebGLConstants
val RG16UI: WebGLConstants
val RG32I: WebGLConstants
val RG32UI: WebGLConstants
val VERTEX_ARRAY_BINDING: WebGLConstants
val R8_SNORM: WebGLConstants
val RG8_SNORM: WebGLConstants
val RGB8_SNORM: WebGLConstants
val RGBA8_SNORM: WebGLConstants
val SIGNED_NORMALIZED: WebGLConstants
val COPY_READ_BUFFER: WebGLConstants
val COPY_WRITE_BUFFER: WebGLConstants
val COPY_READ_BUFFER_BINDING: WebGLConstants
val COPY_WRITE_BUFFER_BINDING: WebGLConstants
val UNIFORM_BUFFER: WebGLConstants
val UNIFORM_BUFFER_BINDING: WebGLConstants
val UNIFORM_BUFFER_START: WebGLConstants
val UNIFORM_BUFFER_SIZE: WebGLConstants
val MAX_VERTEX_UNIFORM_BLOCKS: WebGLConstants
val MAX_FRAGMENT_UNIFORM_BLOCKS: WebGLConstants
val MAX_COMBINED_UNIFORM_BLOCKS: WebGLConstants
val MAX_UNIFORM_BUFFER_BINDINGS: WebGLConstants
val MAX_UNIFORM_BLOCK_SIZE: WebGLConstants
val MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: WebGLConstants
val MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: WebGLConstants
val UNIFORM_BUFFER_OFFSET_ALIGNMENT: WebGLConstants
val ACTIVE_UNIFORM_BLOCKS: WebGLConstants
val UNIFORM_TYPE: WebGLConstants
val UNIFORM_SIZE: WebGLConstants
val UNIFORM_BLOCK_INDEX: WebGLConstants
val UNIFORM_OFFSET: WebGLConstants
val UNIFORM_ARRAY_STRIDE: WebGLConstants
val UNIFORM_MATRIX_STRIDE: WebGLConstants
val UNIFORM_IS_ROW_MAJOR: WebGLConstants
val UNIFORM_BLOCK_BINDING: WebGLConstants
val UNIFORM_BLOCK_DATA_SIZE: WebGLConstants
val UNIFORM_BLOCK_ACTIVE_UNIFORMS: WebGLConstants
val UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: WebGLConstants
val UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: WebGLConstants
val UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: WebGLConstants
val INVALID_INDEX: WebGLConstants
val MAX_VERTEX_OUTPUT_COMPONENTS: WebGLConstants
val MAX_FRAGMENT_INPUT_COMPONENTS: WebGLConstants
val MAX_SERVER_WAIT_TIMEOUT: WebGLConstants
val OBJECT_TYPE: WebGLConstants
val SYNC_CONDITION: WebGLConstants
val SYNC_STATUS: WebGLConstants
val SYNC_FLAGS: WebGLConstants
val SYNC_FENCE: WebGLConstants
val SYNC_GPU_COMMANDS_COMPLETE: WebGLConstants
val UNSIGNALED: WebGLConstants
val SIGNALED: WebGLConstants
val ALREADY_SIGNALED: WebGLConstants
val TIMEOUT_EXPIRED: WebGLConstants
val CONDITION_SATISFIED: WebGLConstants
val WAIT_FAILED: WebGLConstants
val SYNC_FLUSH_COMMANDS_BIT: WebGLConstants
val VERTEX_ATTRIB_ARRAY_DIVISOR: WebGLConstants
val ANY_SAMPLES_PASSED: WebGLConstants
val ANY_SAMPLES_PASSED_CONSERVATIVE: WebGLConstants
val SAMPLER_BINDING: WebGLConstants
val RGB10_A2UI: WebGLConstants
val INT_2_10_10_10_REV: WebGLConstants
val TRANSFORM_FEEDBACK: WebGLConstants
val TRANSFORM_FEEDBACK_PAUSED: WebGLConstants
val TRANSFORM_FEEDBACK_ACTIVE: WebGLConstants
val TRANSFORM_FEEDBACK_BINDING: WebGLConstants
val COMPRESSED_R11_EAC: WebGLConstants
val COMPRESSED_SIGNED_R11_EAC: WebGLConstants
val COMPRESSED_RG11_EAC: WebGLConstants
val COMPRESSED_SIGNED_RG11_EAC: WebGLConstants
val COMPRESSED_RGB8_ETC2: WebGLConstants
val COMPRESSED_SRGB8_ETC2: WebGLConstants
val COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: WebGLConstants
val COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: WebGLConstants
val COMPRESSED_RGBA8_ETC2_EAC: WebGLConstants
val COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: WebGLConstants
val TEXTURE_IMMUTABLE_FORMAT: WebGLConstants
val MAX_ELEMENT_INDEX: WebGLConstants
val TEXTURE_IMMUTABLE_LEVELS: WebGLConstants
val MAX_TEXTURE_MAX_ANISOTROPY_EXT: WebGLConstants
}