main.cesium.Cesium3DTilesInspectorViewModel.kt Maven / Gradle / Ivy
// Automatically generated - do not modify!
@file:JsModule("cesium")
@file:Suppress(
"EXTERNAL_CLASS_CONSTRUCTOR_PROPERTY_PARAMETER",
)
package cesium
/**
* The view model for [Cesium3DTilesInspector].
* @see Online Documentation
*
* @constructor
* @property [scene] The scene instance to use.
* @property [performanceContainer] The container for the performance display
* @see Online Documentation
*/
external class Cesium3DTilesInspectorViewModel(
val scene: Scene,
val performanceContainer: org.w3c.dom.HTMLElement,
) {
/**
* Gets or sets the flag to enable performance display. This property is observable.
* @see Online Documentation
*/
var performance: Boolean
/**
* Gets or sets the flag to show statistics. This property is observable.
* @see Online Documentation
*/
var showStatistics: Boolean
/**
* Gets or sets the flag to show pick statistics. This property is observable.
* @see Online Documentation
*/
var showPickStatistics: Boolean
/**
* Gets or sets the flag to show the inspector. This property is observable.
* @see Online Documentation
*/
var inspectorVisible: Boolean
/**
* Gets or sets the flag to show the tileset section. This property is observable.
* @see Online Documentation
*/
var tilesetVisible: Boolean
/**
* Gets or sets the flag to show the display section. This property is observable.
* @see Online Documentation
*/
var displayVisible: Boolean
/**
* Gets or sets the flag to show the update section. This property is observable.
* @see Online Documentation
*/
var updateVisible: Boolean
/**
* Gets or sets the flag to show the logging section. This property is observable.
* @see Online Documentation
*/
var loggingVisible: Boolean
/**
* Gets or sets the flag to show the style section. This property is observable.
* @see Online Documentation
*/
var styleVisible: Boolean
/**
* Gets or sets the flag to show the tile info section. This property is observable.
* @see Online Documentation
*/
var tileDebugLabelsVisible: Boolean
/**
* Gets or sets the flag to show the optimization info section. This property is observable.
* @see Online Documentation
*/
var optimizationVisible: Boolean
/**
* Gets or sets the JSON for the tileset style. This property is observable.
* @see Online Documentation
*/
var styleString: String
/**
* Gets the names of the properties in the tileset. This property is observable.
* @see Online Documentation
*/
val properties: Array
/**
* Gets or sets the flag to enable dynamic screen space error. This property is observable.
* @see Online Documentation
*/
var dynamicScreenSpaceError: Boolean
/**
* Gets or sets the color blend mode. This property is observable.
* @see Online Documentation
*/
var colorBlendMode: Cesium3DTileColorBlendMode
/**
* Gets or sets the flag to enable picking. This property is observable.
* @see Online Documentation
*/
var picking: Boolean
/**
* Gets or sets the flag to colorize tiles. This property is observable.
* @see Online Documentation
*/
var colorize: Boolean
/**
* Gets or sets the flag to draw with wireframe. This property is observable.
* @see Online Documentation
*/
var wireframe: Boolean
/**
* Gets or sets the flag to show bounding volumes. This property is observable.
* @see Online Documentation
*/
var showBoundingVolumes: Boolean
/**
* Gets or sets the flag to show content volumes. This property is observable.
* @see Online Documentation
*/
var showContentBoundingVolumes: Boolean
/**
* Gets or sets the flag to show request volumes. This property is observable.
* @see Online Documentation
*/
var showRequestVolumes: Boolean
/**
* Gets or sets the flag to suspend updates. This property is observable.
* @see Online Documentation
*/
var freezeFrame: Boolean
/**
* Gets or sets the flag to show debug labels only for the currently picked tile. This property is observable.
* @see Online Documentation
*/
var showOnlyPickedTileDebugLabel: Boolean
/**
* Gets or sets the flag to show tile geometric error. This property is observable.
* @see Online Documentation
*/
var showGeometricError: Boolean
/**
* Displays the number of commands, points, triangles and features used per tile. This property is observable.
* @see Online Documentation
*/
var showRenderingStatistics: Boolean
/**
* Displays the memory used per tile. This property is observable.
* @see Online Documentation
*/
var showMemoryUsage: Boolean
/**
* Gets or sets the flag to show the tile url. This property is observable.
* @see Online Documentation
*/
var showUrl: Boolean
/**
* Gets or sets the maximum screen space error. This property is observable.
* @see Online Documentation
*/
var maximumScreenSpaceError: Int
/**
* Gets or sets the dynamic screen space error density. This property is observable.
* @see Online Documentation
*/
var dynamicScreenSpaceErrorDensity: Double
/**
* Gets or sets the dynamic screen space error density slider value.
* This allows the slider to be exponential because values tend to be closer to 0 than 1.
* This property is observable.
* @see Online Documentation
*/
var dynamicScreenSpaceErrorDensitySliderValue: Double
/**
* Gets or sets the dynamic screen space error factor. This property is observable.
* @see Online Documentation
*/
var dynamicScreenSpaceErrorFactor: Double
/**
* Gets or sets the flag to enable point cloud shading. This property is observable.
* @see Online Documentation
*/
var pointCloudShading: Boolean
/**
* Gets or sets the geometric error scale. This property is observable.
* @see Online Documentation
*/
var geometricErrorScale: Double
/**
* Gets or sets the maximum attenuation. This property is observable.
* @see Online Documentation
*/
var maximumAttenuation: Int
/**
* Gets or sets the base resolution. This property is observable.
* @see Online Documentation
*/
var baseResolution: Int
/**
* Gets or sets the flag to enable eye dome lighting. This property is observable.
* @see Online Documentation
*/
var eyeDomeLighting: Boolean
/**
* Gets or sets the eye dome lighting strength. This property is observable.
* @see Online Documentation
*/
var eyeDomeLightingStrength: Double
/**
* Gets or sets the eye dome lighting radius. This property is observable.
* @see Online Documentation
*/
var eyeDomeLightingRadius: Double
/**
* Gets or sets the pick state
* @see Online Documentation
*/
var pickActive: Boolean
/**
* Gets or sets the flag to determine if level of detail skipping should be applied during the traversal.
* This property is observable.
* @see Online Documentation
*/
var skipLevelOfDetail: Boolean
/**
* Gets or sets the multiplier defining the minimum screen space error to skip. This property is observable.
* @see Online Documentation
*/
var skipScreenSpaceErrorFactor: Int
/**
* Gets or sets the screen space error that must be reached before skipping levels of detail. This property is observable.
* @see Online Documentation
*/
var baseScreenSpaceError: Int
/**
* Gets or sets the constant defining the minimum number of levels to skip when loading tiles. This property is observable.
* @see Online Documentation
*/
var skipLevels: Int
/**
* Gets or sets the flag which, when true, only tiles that meet the maximum screen space error will ever be downloaded.
* This property is observable.
* @see Online Documentation
*/
var immediatelyLoadDesiredLevelOfDetail: Boolean
/**
* Gets or sets the flag which determines whether siblings of visible tiles are always downloaded during traversal.
* This property is observable
* @see Online Documentation
*/
var loadSiblings: Boolean
/**
* Gets the statistics text. This property is observable.
* @see Online Documentation
*/
val statisticsText: String
/**
* Gets the pick statistics text. This property is observable.
* @see Online Documentation
*/
val pickStatisticsText: String
/**
* Gets the available blend modes
* @see Online Documentation
*/
val colorBlendModes: Array
/**
* Gets the editor error message
* @see Online Documentation
*/
val editorError: String
/**
* Gets or sets the tileset of the view model.
* @see Online Documentation
*/
var tileset: Cesium3DTileset
/**
* Gets the current feature of the view model.
* @see Online Documentation
*/
var feature: Cesium3DTileFeature
/**
* Gets the current tile of the view model
* @see Online Documentation
*/
var tile: Cesium3DTile
/**
* Toggles the pick tileset mode
* @see Online Documentation
*/
fun togglePickTileset()
/**
* Toggles the inspector visibility
* @see Online Documentation
*/
fun toggleInspector()
/**
* Toggles the visibility of the tileset section
* @see Online Documentation
*/
fun toggleTileset()
/**
* Toggles the visibility of the display section
* @see Online Documentation
*/
fun toggleDisplay()
/**
* Toggles the visibility of the update section
* @see Online Documentation
*/
fun toggleUpdate()
/**
* Toggles the visibility of the logging section
* @see Online Documentation
*/
fun toggleLogging()
/**
* Toggles the visibility of the style section
* @see Online Documentation
*/
fun toggleStyle()
/**
* Toggles the visibility of the tile Debug Info section
* @see Online Documentation
*/
fun toggleTileDebugLabels()
/**
* Toggles the visibility of the optimization section
* @see Online Documentation
*/
fun toggleOptimization()
/**
* Trims tile cache
* @see Online Documentation
*/
fun trimTilesCache()
/**
* Compiles the style in the style editor.
* @see Online Documentation
*/
fun compileStyle()
/**
* Handles key press events on the style editor.
* @see Online Documentation
*/
fun styleEditorKeyPress()
/**
* @return true if the object has been destroyed, false otherwise.
* @see Online Documentation
*/
fun isDestroyed(): Boolean
/**
* Destroys the widget. Should be called if permanently
* removing the widget from layout.
* @see Online Documentation
*/
fun destroy()
companion object {
/**
* Generates an HTML string of the statistics
* @param [tileset] The tileset
* @param [isPick] Whether this is getting the statistics for the pick pass
* @return The formatted statistics
* @see Online Documentation
*/
fun getStatistics(
tileset: Cesium3DTileset,
isPick: Boolean,
): String
}
}