main.cesium.DebugCameraPrimitive.kt Maven / Gradle / Ivy
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// Automatically generated - do not modify!
@file:JsModule("cesium")
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
)
package cesium
/**
* Draws the outline of the camera's view frustum.
* ```
* primitives.add(new DebugCameraPrimitive({
* camera : camera,
* color : Color.YELLOW
* }));
* ```
* @see Online Documentation
*/
external class DebugCameraPrimitive(options: ConstructorOptions) {
/**
* @property [camera] The camera.
* @property [frustumSplits] Distances to the near and far planes of the camera frustums. This overrides the camera's frustum near and far values.
* @property [color] The color of the debug outline.
* Default value - [Color.CYAN]
* @property [updateOnChange] Whether the primitive updates when the underlying camera changes.
* Default value - `true`
* @property [show] Determines if this primitive will be shown.
* Default value - `true`
* @property [id] A user-defined object to return when the instance is picked with [Scene.pick].
*/
interface ConstructorOptions {
var camera: Camera
var frustumSplits: Array?
var color: Color?
var updateOnChange: Boolean?
var show: Boolean?
var id: Any?
}
/**
* Determines if this primitive will be shown.
* @see Online Documentation
*/
var show: Boolean
/**
* User-defined value returned when the primitive is picked.
* @see Online Documentation
*/
var id: Any
/**
* Returns true if this object was destroyed; otherwise, false.
*
* If this object was destroyed, it should not be used; calling any function other than
* `isDestroyed` will result in a [DeveloperError] exception.
* @return `true` if this object was destroyed; otherwise, `false`.
* @see Online Documentation
*/
fun isDestroyed(): Boolean
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
*
* Once an object is destroyed, it should not be used; calling any function other than
* `isDestroyed` will result in a [DeveloperError] exception. Therefore,
* assign the return value (`undefined`) to the object as done in the example.
* ```
* p = p && p.destroy();
* ```
* @see Online Documentation
*/
fun destroy()
}
inline fun DebugCameraPrimitive(
block: DebugCameraPrimitive.ConstructorOptions.() -> Unit,
): DebugCameraPrimitive {
val options: DebugCameraPrimitive.ConstructorOptions = js("({})")
block(options)
return DebugCameraPrimitive(options)
}