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// Automatically generated - do not modify!
@file:JsModule("cesium")
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
)
package cesium
/**
* Values and type information for geometry attributes. A [Geometry]
* generally contains one or more attributes. All attributes together form
* the geometry's vertices.
* ```
* const geometry = new Geometry({
* attributes : {
* position : new GeometryAttribute({
* componentDatatype : ComponentDatatype.FLOAT,
* componentsPerAttribute : 3,
* values : new Float32Array([
* 0.0, 0.0, 0.0,
* 7500000.0, 0.0, 0.0,
* 0.0, 7500000.0, 0.0
* ])
* })
* },
* primitiveType : PrimitiveType.LINE_LOOP
* });
* ```
* @see Online Documentation
*/
external class GeometryAttribute {
/**
* The datatype of each component in the attribute, e.g., individual elements in
* [GeometryAttribute.values].
* @see Online Documentation
*/
var componentDatatype: ComponentDatatype
/**
* A number between 1 and 4 that defines the number of components in an attributes.
* For example, a position attribute with x, y, and z components would have 3 as
* shown in the code example.
* ```
* attribute.componentDatatype = ComponentDatatype.FLOAT;
* attribute.componentsPerAttribute = 3;
* attribute.values = new Float32Array([
* 0.0, 0.0, 0.0,
* 7500000.0, 0.0, 0.0,
* 0.0, 7500000.0, 0.0
* ]);
* ```
* @see Online Documentation
*/
var componentsPerAttribute: Int
/**
* When `true` and `componentDatatype` is an integer format,
* indicate that the components should be mapped to the range [0, 1] (unsigned)
* or [-1, 1] (signed) when they are accessed as floating-point for rendering.
*
* This is commonly used when storing colors using [ComponentDatatype.UNSIGNED_BYTE].
* ```
* attribute.componentDatatype = ComponentDatatype.UNSIGNED_BYTE;
* attribute.componentsPerAttribute = 4;
* attribute.normalize = true;
* attribute.values = new Uint8Array([
* Color.floatToByte(color.red),
* Color.floatToByte(color.green),
* Color.floatToByte(color.blue),
* Color.floatToByte(color.alpha)
* ]);
* ```
* @see Online Documentation
*/
var normalize: Boolean
/**
* The values for the attributes stored in a typed array. In the code example,
* every three elements in `values` defines one attributes since
* `componentsPerAttribute` is 3.
* ```
* attribute.componentDatatype = ComponentDatatype.FLOAT;
* attribute.componentsPerAttribute = 3;
* attribute.values = new Float32Array([
* 0.0, 0.0, 0.0,
* 7500000.0, 0.0, 0.0,
* 0.0, 7500000.0, 0.0
* ]);
* ```
* @see Online Documentation
*/
var values: dynamic
}
inline fun GeometryAttribute(
block: GeometryAttribute.() -> Unit,
): GeometryAttribute =
GeometryAttribute().apply(block)