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// Automatically generated - do not modify!
@file:JsModule("cesium")
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
)
package cesium
/**
* A renderable collection of polylines.
*
* Polylines are added and removed from the collection using [PolylineCollection.add]
* and [PolylineCollection.remove].
* ```
* // Create a polyline collection with two polylines
* const polylines = new PolylineCollection();
* polylines.add({
* positions : Cartesian3.fromDegreesArray([
* -75.10, 39.57,
* -77.02, 38.53,
* -80.50, 35.14,
* -80.12, 25.46]),
* width : 2
* });
*
* polylines.add({
* positions : Cartesian3.fromDegreesArray([
* -73.10, 37.57,
* -75.02, 36.53,
* -78.50, 33.14,
* -78.12, 23.46]),
* width : 4
* });
* ```
* @see Online Documentation
*/
external class PolylineCollection {
/**
* Determines if polylines in this collection will be shown.
* @see Online Documentation
*/
var show: Boolean
/**
* The 4x4 transformation matrix that transforms each polyline in this collection from model to world coordinates.
* When this is the identity matrix, the polylines are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
* Local reference frames can be used by providing a different transformation matrix, like that returned
* by [Transforms.eastNorthUpToFixedFrame].
* @see Online Documentation
*/
var modelMatrix: Matrix4
/**
* This property is for debugging only; it is not for production use nor is it optimized.
*
* Draws the bounding sphere for each draw command in the primitive.
* @see Online Documentation
*/
var debugShowBoundingVolume: Boolean
/**
* Returns the number of polylines in this collection. This is commonly used with
* [PolylineCollection.get] to iterate over all the polylines
* in the collection.
* @see Online Documentation
*/
var length: Int
/**
* Creates and adds a polyline with the specified initial properties to the collection.
* The added polyline is returned so it can be modified or removed from the collection later.
* ```
* // Example 1: Add a polyline, specifying all the default values.
* const p = polylines.add({
* show : true,
* positions : ellipsoid.cartographicArrayToCartesianArray([
* Cartographic.fromDegrees(-75.10, 39.57),
* Cartographic.fromDegrees(-77.02, 38.53)]),
* width : 1
* });
* ```
* @param [options] A template describing the polyline's properties as shown in Example 1.
* @return The polyline that was added to the collection.
* @see Online Documentation
*/
fun add(options: Any? = definedExternally): Polyline
/**
* Removes a polyline from the collection.
* ```
* const p = polylines.add(...);
* polylines.remove(p); // Returns true
* ```
* @param [polyline] The polyline to remove.
* @return `true` if the polyline was removed; `false` if the polyline was not found in the collection.
* @see Online Documentation
*/
fun remove(polyline: Polyline): Boolean
/**
* Removes all polylines from the collection.
* ```
* polylines.add(...);
* polylines.add(...);
* polylines.removeAll();
* ```
* @see Online Documentation
*/
fun removeAll()
/**
* Determines if this collection contains the specified polyline.
* @param [polyline] The polyline to check for.
* @return true if this collection contains the polyline, false otherwise.
* @see Online Documentation
*/
fun contains(polyline: Polyline): Boolean
/**
* Returns the polyline in the collection at the specified index. Indices are zero-based
* and increase as polylines are added. Removing a polyline shifts all polylines after
* it to the left, changing their indices. This function is commonly used with
* [PolylineCollection.length] to iterate over all the polylines
* in the collection.
* ```
* // Toggle the show property of every polyline in the collection
* const len = polylines.length;
* for (let i = 0; i < len; ++i) {
* const p = polylines.get(i);
* p.show = !p.show;
* }
* ```
* @param [index] The zero-based index of the polyline.
* @return The polyline at the specified index.
* @see Online Documentation
*/
fun get(index: Int): Polyline
/**
* Called when [Viewer] or [CesiumWidget] render the scene to
* get the draw commands needed to render this primitive.
*
* Do not call this function directly. This is documented just to
* list the exceptions that may be propagated when the scene is rendered:
* @see Online Documentation
*/
fun update()
/**
* Returns true if this object was destroyed; otherwise, false.
*
* If this object was destroyed, it should not be used; calling any function other than
* `isDestroyed` will result in a [DeveloperError] exception.
* @return `true` if this object was destroyed; otherwise, `false`.
* @see Online Documentation
*/
fun isDestroyed(): Boolean
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
*
* Once an object is destroyed, it should not be used; calling any function other than
* `isDestroyed` will result in a [DeveloperError] exception. Therefore,
* assign the return value (`undefined`) to the object as done in the example.
* ```
* polylines = polylines && polylines.destroy();
* ```
* @see Online Documentation
*/
fun destroy()
}
inline fun PolylineCollection(
block: PolylineCollection.() -> Unit,
): PolylineCollection =
PolylineCollection().apply(block)