Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
// Automatically generated - do not modify!
@file:JsModule("cesium")
@file:Suppress(
"NON_EXTERNAL_DECLARATION_IN_INAPPROPRIATE_FILE",
"EXTERNAL_CLASS_CONSTRUCTOR_PROPERTY_PARAMETER",
)
package cesium
/**
* Provides details about an error that occurred in an [ImageryProvider] or a [TerrainProvider].
* @see Online Documentation
*
* @constructor
* @param [provider] The imagery or terrain provider that experienced the error.
* @property [message] A message describing the error.
* @property [x] The X coordinate of the tile that experienced the error, or undefined if the error
* is not specific to a particular tile.
* @property [y] The Y coordinate of the tile that experienced the error, or undefined if the error
* is not specific to a particular tile.
* @property [level] The level of the tile that experienced the error, or undefined if the error
* is not specific to a particular tile.
* @property [timesRetried] The number of times this operation has been retried.
* Default value - `0`
* @property [error] The error or exception that occurred, if any.
* @see Online Documentation
*/
external class TileProviderError(
provider: ImageryProvider,
var message: String,
var x: Double = definedExternally,
var y: Double = definedExternally,
var level: Int = definedExternally,
var timesRetried: Double = definedExternally,
var error: Error = definedExternally,
) {
constructor(
provider: TerrainProvider,
message: String,
x: Double? = definedExternally,
y: Double? = definedExternally,
level: Int? = definedExternally,
timesRetried: Double? = definedExternally,
error: Error? = definedExternally,
)
/**
* The [ImageryProvider] or [TerrainProvider] that experienced the error.
* @see Online Documentation
*/
var provider: dynamic
/**
* True if the failed operation should be retried; otherwise, false. The imagery or terrain provider
* will set the initial value of this property before raising the event, but any listeners
* can change it. The value after the last listener is invoked will be acted upon.
* @see Online Documentation
*/
var retry: Boolean
companion object {
/**
* Handles an error in an [ImageryProvider] or [TerrainProvider] by raising an event if it has any listeners, or by
* logging the error to the console if the event has no listeners. This method also tracks the number
* of times the operation has been retried and will automatically retry if requested to do so by the
* event listeners.
* @param [previousError] The error instance returned by this function the last
* time it was called for this error, or undefined if this is the first time this error has
* occurred.
* @param [provider] The imagery or terrain provider that encountered the error.
* @param [event] The event to raise to inform listeners of the error.
* @param [message] The message describing the error.
* @param [x] The X coordinate of the tile that experienced the error, or undefined if the
* error is not specific to a particular tile.
* @param [y] The Y coordinate of the tile that experienced the error, or undefined if the
* error is not specific to a particular tile.
* @param [level] The level-of-detail of the tile that experienced the error, or undefined if the
* error is not specific to a particular tile.
* @param [retryFunction] The function to call to retry the operation. If undefined, the
* operation will not be retried.
* @param [errorDetails] The error or exception that occurred, if any.
* @return The error instance that was passed to the event listeners and that
* should be passed to this function the next time it is called for the same error in order
* to track retry counts.
* @see Online Documentation
*/
fun handleError(
previousError: TileProviderError,
provider: ImageryProvider,
event: Event,
message: String,
x: Double,
y: Double,
level: Int,
retryFunction: RetryFunction,
errorDetails: Error? = definedExternally,
): TileProviderError
fun handleError(
previousError: TileProviderError,
provider: TerrainProvider,
event: Event,
message: String,
x: Double,
y: Double,
level: Int,
retryFunction: RetryFunction,
errorDetails: Error? = definedExternally,
): TileProviderError
/**
* Handles success of an operation by resetting the retry count of a previous error, if any. This way,
* if the error occurs again in the future, the listeners will be informed that it has not yet been retried.
* @param [previousError] The previous error, or undefined if this operation has
* not previously resulted in an error.
* @see Online Documentation
*/
fun handleSuccess(previousError: TileProviderError)
}
}
/**
* A function that will be called to retry the operation.
* @see Online Documentation
*/
typealias RetryFunction = () -> Unit