com.github.twitch4j.eventsub.events.ChannelPointsCustomRewardEvent Maven / Gradle / Ivy
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package com.github.twitch4j.eventsub.events;
import com.fasterxml.jackson.annotation.JsonProperty;
import com.github.twitch4j.eventsub.domain.GlobalCooldown;
import com.github.twitch4j.eventsub.domain.MaxPerStream;
import com.github.twitch4j.eventsub.domain.MaxPerUserPerStream;
import com.github.twitch4j.eventsub.domain.Reward;
import lombok.AccessLevel;
import lombok.Data;
import lombok.EqualsAndHashCode;
import lombok.NoArgsConstructor;
import lombok.Setter;
import lombok.ToString;
import lombok.experimental.Accessors;
import java.time.Instant;
@Data
@Setter(AccessLevel.PRIVATE)
@NoArgsConstructor
@ToString(callSuper = true)
@EqualsAndHashCode(callSuper = true)
public abstract class ChannelPointsCustomRewardEvent extends EventSubChannelEvent {
/**
* The reward identifier.
*/
private String id;
/**
* Whether the reward is currently enabled. If false, the reward won’t show up to viewers.
*/
@Accessors(fluent = true)
@JsonProperty("is_enabled")
private Boolean isEnabled;
/**
* Whether the reward is currently paused. If true, viewers can’t redeem.
*/
@Accessors(fluent = true)
@JsonProperty("is_paused")
private Boolean isPaused;
/**
* Whether the reward is currently in stock. If false, viewers can’t redeem.
*/
@Accessors(fluent = true)
@JsonProperty("is_in_stock")
private Boolean isInStock;
/**
* The reward title.
*/
private String title;
/**
* The reward cost.
*/
private Integer cost;
/**
* The reward description.
*/
private String prompt;
/**
* Whether the viewer needs to enter information when redeeming the reward.
*/
@Accessors(fluent = true)
@JsonProperty("is_user_input_required")
private Boolean isUserInputRequired;
/**
* Whether redemptions should be set to fulfilled status immediately when redeemed and skip the request queue instead of the normal unfulfilled status.
*/
private Boolean shouldRedemptionsSkipRequestQueue;
/**
* Whether a maximum per stream is enabled and what the maximum is.
*/
private MaxPerStream maxPerStream;
/**
* Whether a maximum per user per stream is enabled and what the maximum is.
*/
private MaxPerUserPerStream maxPerUserPerStream;
/**
* Custom background color for the reward.
*/
private String backgroundColor;
/**
* Set of custom images of 1x, 2x and 4x sizes for the reward. Can be null if no images have been uploaded.
*/
private Reward.Image image;
/**
* Set of default images of 1x, 2x and 4x sizes for the reward.
*/
private Reward.Image defaultImage;
/**
* Whether a cooldown is enabled and what the cooldown is in seconds.
*/
private GlobalCooldown globalCooldown;
/**
* Timestamp of the cooldown expiration. null if the reward isn’t on cooldown.
*/
private Instant cooldownExpiresAt;
/**
* The number of redemptions redeemed during the current live stream.
* Counts against the max_per_stream limit.
* null if the broadcasters stream isn’t live or max_per_stream isn’t enabled.
*/
private Integer redemptionsRedeemedCurrentStream;
}