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A themeable Look and Feel for java swing
/*
* MIT License
*
* Copyright (c) 2020 Jannis Weis
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
* associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
* NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package com.github.weisj.darklaf.graphics;
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.util.Map;
/**
* @author Konstantin Bulenkov
* @author Jannis Weis
*/
public class GraphicsContext {
private final Graphics2D graphics2D;
private Composite composite;
private Map, ?> hintsMap;
private Stroke stroke;
private Color color;
private Paint paint;
private Font font;
private Shape clip;
private AffineTransform transform;
public GraphicsContext(final Graphics g) {
graphics2D = (Graphics2D) g;
save();
}
public Graphics2D getGraphics() {
return this.graphics2D;
}
public void restore() {
restoreRenderingHints();
restoreComposite();
restoreStroke();
restoreColor();
restorePaint();
restoreFont();
restoreClip();
restoreTransform();
}
public void save() {
saveRenderingHints();
saveComposite();
saveStroke();
saveColor();
savePaint();
saveFont();
saveClip();
saveTransform();
}
public void restoreTransform() {
graphics2D.setTransform(transform);
}
public void restoreComposite() {
graphics2D.setComposite(composite);
}
public void restoreFont() {
graphics2D.setFont(font);
}
public void restoreRenderingHints() {
graphics2D.setRenderingHints(this.hintsMap);
}
public void restoreStroke() {
graphics2D.setStroke(stroke);
}
public void restoreColor() {
graphics2D.setColor(color);
}
public void restorePaint() {
graphics2D.setPaint(paint);
}
public void restoreClip() {
graphics2D.setClip(clip);
}
public void saveTransform() {
transform = graphics2D.getTransform();
}
public void saveComposite() {
composite = graphics2D.getComposite();
}
public void saveFont() {
font = graphics2D.getFont();
}
public void saveRenderingHints() {
hintsMap = graphics2D.getRenderingHints();
}
public void saveStroke() {
stroke = graphics2D.getStroke();
}
public void saveColor() {
color = graphics2D.getColor();
}
public void savePaint() {
paint = graphics2D.getPaint();
}
public void saveClip() {
clip = graphics2D.getClip();
}
}
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