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/*
* MIT License
*
* Copyright (c) 2021 Jannis Weis
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
* associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
* NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package com.github.weisj.darklaf.util;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import javax.swing.*;
import javax.swing.plaf.ActionMapUIResource;
/**
* An ActionMap that populates its contents as necessary. The contents are populated by invoking the
* loadActionMap
method on the passed in Object.
*
* @author Scott Violet
*/
public class LazyActionMap extends ActionMapUIResource {
/** Object to invoke loadActionMap
on. This may be a Class object. */
private transient Object _loader;
public LazyActionMap(final Class> loader) {
_loader = loader;
}
/**
* Installs an ActionMap that will be populated by invoking the loadActionMap
method on
* the specified Class when necessary.
*
*
* This should be used if the ActionMap can be shared.
*
* @param c JComponent to install the ActionMap on.
* @param loaderClass Class object that gets loadActionMap invoked on.
* @param defaultsKey Key to use to defaults table to check for existing map and what resulting Map
* will be registered on.
*/
public static void installLazyActionMap(final JComponent c, final Class> loaderClass, final String defaultsKey) {
ActionMap map = (ActionMap) UIManager.get(defaultsKey);
if (map == null) {
map = new LazyActionMap(loaderClass);
UIManager.getLookAndFeelDefaults().put(defaultsKey, map);
}
SwingUtilities.replaceUIActionMap(c, map);
}
/**
* Returns an ActionMap that will be populated by invoking the loadActionMap
method on
* the specified Class when necessary.
*
*
* This should be used if the ActionMap can be shared.
*
* @param loaderClass Class object that gets loadActionMap invoked on.
* @param defaultsKey Key to use to defaults table to check for existing map and what resulting Map
* will be registered on.
* @return the action map
*/
public static ActionMap getActionMap(final Class> loaderClass, final String defaultsKey) {
ActionMap map = (ActionMap) UIManager.get(defaultsKey);
if (map == null) {
map = new LazyActionMap(loaderClass);
UIManager.getLookAndFeelDefaults().put(defaultsKey, map);
}
return map;
}
public void put(final Action action) {
put(action.getValue(Action.NAME), action);
}
private void loadIfNecessary() {
if (_loader != null) {
Object loader = _loader;
_loader = null;
Class> klass = (Class>) loader;
try {
Method method = klass.getDeclaredMethod("loadActionMap", LazyActionMap.class);
method.invoke(klass, this);
} catch (final NoSuchMethodException nsme) {
assert false : "LazyActionMap unable to load actions " + klass;
} catch (IllegalAccessException | InvocationTargetException | IllegalArgumentException iae) {
assert false : "LazyActionMap unable to load actions " + iae;
}
}
}
public void setParent(final ActionMap map) {
loadIfNecessary();
super.setParent(map);
}
public void put(final Object key, final Action action) {
loadIfNecessary();
super.put(key, action);
}
public Action get(final Object key) {
loadIfNecessary();
return super.get(key);
}
public void remove(final Object key) {
loadIfNecessary();
super.remove(key);
}
public void clear() {
loadIfNecessary();
super.clear();
}
public Object[] keys() {
loadIfNecessary();
return super.keys();
}
public int size() {
loadIfNecessary();
return super.size();
}
public Object[] allKeys() {
loadIfNecessary();
return super.allKeys();
}
}