com.github.xpenatan.gdx.backends.teavm.TeaGL20Debug Maven / Gradle / Ivy
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Tool to generate libgdx to javascript using teaVM
package com.github.xpenatan.gdx.backends.teavm;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.github.xpenatan.gdx.backends.teavm.gl.WebGLRenderingContextWrapper;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/**
* Port from GWT gdx 1.12.0
*
* @author xpenatan
*/
public class TeaGL20Debug extends TeaGL20 {
protected TeaGL20Debug(WebGLRenderingContextWrapper gl) {
super(gl);
}
private void checkError() {
int error = 0;
if((error = gl.getError()) != GL_NO_ERROR) {
throw new GdxRuntimeException("GL error: " + error + ", " + Integer.toHexString(error));
}
}
@Override
public void glActiveTexture(int texture) {
super.glActiveTexture(texture);
checkError();
}
@Override
public void glBindTexture(int target, int texture) {
super.glBindTexture(target, texture);
checkError();
}
@Override
public void glBlendFunc(int sfactor, int dfactor) {
super.glBlendFunc(sfactor, dfactor);
checkError();
}
@Override
public void glClear(int mask) {
super.glClear(mask);
checkError();
}
@Override
public void glClearColor(float red, float green, float blue, float alpha) {
super.glClearColor(red, green, blue, alpha);
checkError();
}
@Override
public void glClearDepthf(float depth) {
super.glClearDepthf(depth);
checkError();
}
@Override
public void glClearStencil(int s) {
super.glClearStencil(s);
checkError();
}
@Override
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
super.glColorMask(red, green, blue, alpha);
checkError();
}
@Override
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) {
super.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
checkError();
}
@Override
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) {
super.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
checkError();
}
@Override
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) {
super.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
checkError();
}
@Override
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
super.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
checkError();
}
@Override
public void glCullFace(int mode) {
super.glCullFace(mode);
checkError();
}
@Override
public void glDeleteTextures(int n, IntBuffer textures) {
super.glDeleteTextures(n, textures);
checkError();
}
@Override
public void glDepthFunc(int func) {
super.glDepthFunc(func);
checkError();
}
@Override
public void glDepthMask(boolean flag) {
super.glDepthMask(flag);
checkError();
}
@Override
public void glDepthRangef(float zNear, float zFar) {
super.glDepthRangef(zNear, zFar);
checkError();
}
@Override
public void glDisable(int cap) {
super.glDisable(cap);
checkError();
}
@Override
public void glDrawArrays(int mode, int first, int count) {
super.glDrawArrays(mode, first, count);
checkError();
}
@Override
public void glDrawElements(int mode, int count, int type, Buffer indices) {
super.glDrawElements(mode, count, type, indices);
checkError();
}
@Override
public void glEnable(int cap) {
super.glEnable(cap);
checkError();
}
@Override
public void glFinish() {
super.glFinish();
checkError();
}
@Override
public void glFlush() {
super.glFlush();
checkError();
}
@Override
public void glFrontFace(int mode) {
super.glFrontFace(mode);
checkError();
}
@Override
public void glGenTextures(int n, IntBuffer textures) {
super.glGenTextures(n, textures);
checkError();
}
@Override
public int glGetError() {
return super.glGetError();
}
@Override
public void glGetIntegerv(int pname, IntBuffer params) {
super.glGetIntegerv(pname, params);
checkError();
}
@Override
public String glGetString(int name) {
return super.glGetString(name);
}
@Override
public void glHint(int target, int mode) {
super.glHint(target, mode);
checkError();
}
@Override
public void glLineWidth(float width) {
super.glLineWidth(width);
checkError();
}
@Override
public void glPixelStorei(int pname, int param) {
super.glPixelStorei(pname, param);
checkError();
}
@Override
public void glPolygonOffset(float factor, float units) {
super.glPolygonOffset(factor, units);
checkError();
}
@Override
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) {
super.glReadPixels(x, y, width, height, format, type, pixels);
checkError();
}
@Override
public void glScissor(int x, int y, int width, int height) {
super.glScissor(x, y, width, height);
checkError();
}
@Override
public void glStencilFunc(int func, int ref, int mask) {
super.glStencilFunc(func, ref, mask);
checkError();
}
@Override
public void glStencilMask(int mask) {
super.glStencilMask(mask);
checkError();
}
@Override
public void glStencilOp(int fail, int zfail, int zpass) {
super.glStencilOp(fail, zfail, zpass);
checkError();
}
@Override
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) {
super.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
checkError();
}
@Override
public void glTexParameterf(int target, int pname, float param) {
super.glTexParameterf(target, pname, param);
checkError();
}
@Override
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) {
super.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
checkError();
}
@Override
public void glViewport(int x, int y, int width, int height) {
super.glViewport(x, y, width, height);
checkError();
}
@Override
public void glAttachShader(int program, int shader) {
super.glAttachShader(program, shader);
checkError();
}
@Override
public void glBindAttribLocation(int program, int index, String name) {
super.glBindAttribLocation(program, index, name);
checkError();
}
@Override
public void glBindBuffer(int target, int buffer) {
super.glBindBuffer(target, buffer);
checkError();
}
@Override
public void glBindFramebuffer(int target, int framebuffer) {
super.glBindFramebuffer(target, framebuffer);
checkError();
}
@Override
public void glBindRenderbuffer(int target, int renderbuffer) {
super.glBindRenderbuffer(target, renderbuffer);
checkError();
}
@Override
public void glBlendColor(float red, float green, float blue, float alpha) {
super.glBlendColor(red, green, blue, alpha);
checkError();
}
@Override
public void glBlendEquation(int mode) {
super.glBlendEquation(mode);
checkError();
}
@Override
public void glBlendEquationSeparate(int modeRGB, int modeAlpha) {
super.glBlendEquationSeparate(modeRGB, modeAlpha);
checkError();
}
@Override
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
super.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
checkError();
}
@Override
public void glBufferData(int target, int size, Buffer data, int usage) {
super.glBufferData(target, size, data, usage);
checkError();
}
@Override
public void glBufferSubData(int target, int offset, int size, Buffer data) {
super.glBufferSubData(target, offset, size, data);
checkError();
}
@Override
public int glCheckFramebufferStatus(int target) {
return super.glCheckFramebufferStatus(target);
}
@Override
public void glCompileShader(int shader) {
super.glCompileShader(shader);
checkError();
}
@Override
public int glCreateProgram() {
int program = super.glCreateProgram();
checkError();
return program;
}
@Override
public int glCreateShader(int type) {
int shader = super.glCreateShader(type);
checkError();
return shader;
}
@Override
public void glDeleteBuffers(int n, IntBuffer buffers) {
super.glDeleteBuffers(n, buffers);
checkError();
}
@Override
public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
super.glDeleteFramebuffers(n, framebuffers);
checkError();
}
@Override
public void glDeleteProgram(int program) {
super.glDeleteProgram(program);
checkError();
}
@Override
public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) {
super.glDeleteRenderbuffers(n, renderbuffers);
checkError();
}
@Override
public void glDeleteShader(int shader) {
super.glDeleteShader(shader);
checkError();
}
@Override
public void glDetachShader(int program, int shader) {
super.glDetachShader(program, shader);
checkError();
}
@Override
public void glDisableVertexAttribArray(int index) {
super.glDisableVertexAttribArray(index);
checkError();
}
@Override
public void glDrawElements(int mode, int count, int type, int indices) {
super.glDrawElements(mode, count, type, indices);
checkError();
}
@Override
public void glEnableVertexAttribArray(int index) {
super.glEnableVertexAttribArray(index);
checkError();
}
@Override
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) {
super.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
checkError();
}
@Override
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
super.glFramebufferTexture2D(target, attachment, textarget, texture, level);
checkError();
}
@Override
public void glGenBuffers(int n, IntBuffer buffers) {
super.glGenBuffers(n, buffers);
checkError();
}
@Override
public void glGenerateMipmap(int target) {
super.glGenerateMipmap(target);
checkError();
}
@Override
public void glGenFramebuffers(int n, IntBuffer framebuffers) {
super.glGenFramebuffers(n, framebuffers);
checkError();
}
@Override
public void glGenRenderbuffers(int n, IntBuffer renderbuffers) {
super.glGenRenderbuffers(n, renderbuffers);
checkError();
}
@Override
public String glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) {
String attrib = super.glGetActiveAttrib(program, index, size, type);
checkError();
return attrib;
}
@Override
public String glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type) {
String uniform = super.glGetActiveUniform(program, index, size, type);
checkError();
return uniform;
}
@Override
public void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
super.glGetAttachedShaders(program, maxcount, count, shaders);
checkError();
}
@Override
public int glGetAttribLocation(int program, String name) {
int loc = super.glGetAttribLocation(program, name);
checkError();
return loc;
}
@Override
public void glGetBooleanv(int pname, Buffer params) {
super.glGetBooleanv(pname, params);
checkError();
}
@Override
public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
super.glGetBufferParameteriv(target, pname, params);
checkError();
}
@Override
public void glGetFloatv(int pname, FloatBuffer params) {
super.glGetFloatv(pname, params);
checkError();
}
@Override
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) {
super.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
checkError();
}
@Override
public void glGetProgramiv(int program, int pname, IntBuffer params) {
super.glGetProgramiv(program, pname, params);
checkError();
}
@Override
public String glGetProgramInfoLog(int program) {
String info = super.glGetProgramInfoLog(program);
checkError();
return info;
}
@Override
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) {
super.glGetRenderbufferParameteriv(target, pname, params);
checkError();
}
@Override
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
super.glGetShaderiv(shader, pname, params);
checkError();
}
@Override
public String glGetShaderInfoLog(int shader) {
String info = super.glGetShaderInfoLog(shader);
checkError();
return info;
}
@Override
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
super.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
checkError();
}
@Override
public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
super.glGetTexParameterfv(target, pname, params);
checkError();
}
@Override
public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
super.glGetTexParameteriv(target, pname, params);
checkError();
}
@Override
public void glGetUniformfv(int program, int location, FloatBuffer params) {
super.glGetUniformfv(program, location, params);
checkError();
}
@Override
public void glGetUniformiv(int program, int location, IntBuffer params) {
super.glGetUniformiv(program, location, params);
checkError();
}
@Override
public int glGetUniformLocation(int program, String name) {
int loc = super.glGetUniformLocation(program, name);
checkError();
return loc;
}
@Override
public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) {
super.glGetVertexAttribfv(index, pname, params);
checkError();
}
@Override
public void glGetVertexAttribiv(int index, int pname, IntBuffer params) {
super.glGetVertexAttribiv(index, pname, params);
checkError();
}
@Override
public void glGetVertexAttribPointerv(int index, int pname, Buffer pointer) {
super.glGetVertexAttribPointerv(index, pname, pointer);
checkError();
}
@Override
public boolean glIsBuffer(int buffer) {
boolean res = super.glIsBuffer(buffer);
checkError();
return res;
}
@Override
public boolean glIsEnabled(int cap) {
boolean res = super.glIsEnabled(cap);
checkError();
return res;
}
@Override
public boolean glIsFramebuffer(int framebuffer) {
boolean res = super.glIsFramebuffer(framebuffer);
checkError();
return res;
}
@Override
public boolean glIsProgram(int program) {
boolean res = super.glIsProgram(program);
checkError();
return res;
}
@Override
public boolean glIsRenderbuffer(int renderbuffer) {
boolean res = super.glIsRenderbuffer(renderbuffer);
checkError();
return res;
}
@Override
public boolean glIsShader(int shader) {
boolean res = super.glIsShader(shader);
checkError();
return res;
}
@Override
public boolean glIsTexture(int texture) {
boolean res = super.glIsTexture(texture);
checkError();
return res;
}
@Override
public void glLinkProgram(int program) {
super.glLinkProgram(program);
checkError();
}
@Override
public void glReleaseShaderCompiler() {
super.glReleaseShaderCompiler();
checkError();
}
@Override
public void glRenderbufferStorage(int target, int internalformat, int width, int height) {
super.glRenderbufferStorage(target, internalformat, width, height);
checkError();
}
@Override
public void glSampleCoverage(float value, boolean invert) {
super.glSampleCoverage(value, invert);
checkError();
}
@Override
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
super.glShaderBinary(n, shaders, binaryformat, binary, length);
checkError();
}
@Override
public void glShaderSource(int shader, String source) {
super.glShaderSource(shader, source);
checkError();
}
@Override
public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
super.glStencilFuncSeparate(face, func, ref, mask);
checkError();
}
@Override
public void glStencilMaskSeparate(int face, int mask) {
super.glStencilMaskSeparate(face, mask);
checkError();
}
@Override
public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) {
super.glStencilOpSeparate(face, fail, zfail, zpass);
checkError();
}
@Override
public void glTexParameterfv(int target, int pname, FloatBuffer params) {
super.glTexParameterfv(target, pname, params);
checkError();
}
@Override
public void glTexParameteri(int target, int pname, int param) {
super.glTexParameteri(target, pname, param);
checkError();
}
@Override
public void glTexParameteriv(int target, int pname, IntBuffer params) {
super.glTexParameteriv(target, pname, params);
checkError();
}
@Override
public void glUniform1f(int location, float x) {
super.glUniform1f(location, x);
checkError();
}
@Override
public void glUniform1fv(int location, int count, FloatBuffer v) {
super.glUniform1fv(location, count, v);
checkError();
}
@Override
public void glUniform1i(int location, int x) {
super.glUniform1i(location, x);
checkError();
}
@Override
public void glUniform1iv(int location, int count, IntBuffer v) {
super.glUniform1iv(location, count, v);
checkError();
}
@Override
public void glUniform2f(int location, float x, float y) {
super.glUniform2f(location, x, y);
checkError();
}
@Override
public void glUniform2fv(int location, int count, FloatBuffer v) {
super.glUniform2fv(location, count, v);
checkError();
}
@Override
public void glUniform2i(int location, int x, int y) {
super.glUniform2i(location, x, y);
checkError();
}
@Override
public void glUniform2iv(int location, int count, IntBuffer v) {
super.glUniform2iv(location, count, v);
checkError();
}
@Override
public void glUniform3f(int location, float x, float y, float z) {
super.glUniform3f(location, x, y, z);
checkError();
}
@Override
public void glUniform3fv(int location, int count, FloatBuffer v) {
super.glUniform3fv(location, count, v);
checkError();
}
@Override
public void glUniform3i(int location, int x, int y, int z) {
super.glUniform3i(location, x, y, z);
checkError();
}
@Override
public void glUniform3iv(int location, int count, IntBuffer v) {
super.glUniform3iv(location, count, v);
checkError();
}
@Override
public void glUniform4f(int location, float x, float y, float z, float w) {
super.glUniform4f(location, x, y, z, w);
checkError();
}
@Override
public void glUniform4fv(int location, int count, FloatBuffer v) {
super.glUniform4fv(location, count, v);
checkError();
}
@Override
public void glUniform4i(int location, int x, int y, int z, int w) {
super.glUniform4i(location, x, y, z, w);
checkError();
}
@Override
public void glUniform4iv(int location, int count, IntBuffer v) {
super.glUniform4iv(location, count, v);
checkError();
}
@Override
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix2fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix3fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix4fv(location, count, transpose, value);
checkError();
}
@Override
public void glUseProgram(int program) {
super.glUseProgram(program);
checkError();
}
@Override
public void glValidateProgram(int program) {
super.glValidateProgram(program);
checkError();
}
@Override
public void glVertexAttrib1f(int indx, float x) {
super.glVertexAttrib1f(indx, x);
checkError();
}
@Override
public void glVertexAttrib1fv(int indx, FloatBuffer values) {
super.glVertexAttrib1fv(indx, values);
checkError();
}
@Override
public void glVertexAttrib2f(int indx, float x, float y) {
super.glVertexAttrib2f(indx, x, y);
checkError();
}
@Override
public void glVertexAttrib2fv(int indx, FloatBuffer values) {
super.glVertexAttrib2fv(indx, values);
checkError();
}
@Override
public void glVertexAttrib3f(int indx, float x, float y, float z) {
super.glVertexAttrib3f(indx, x, y, z);
checkError();
}
@Override
public void glVertexAttrib3fv(int indx, FloatBuffer values) {
super.glVertexAttrib3fv(indx, values);
checkError();
}
@Override
public void glVertexAttrib4f(int indx, float x, float y, float z, float w) {
super.glVertexAttrib4f(indx, x, y, z, w);
checkError();
}
@Override
public void glVertexAttrib4fv(int indx, FloatBuffer values) {
super.glVertexAttrib4fv(indx, values);
checkError();
}
@Override
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) {
super.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
checkError();
}
@Override
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr) {
super.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
checkError();
}
}
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