com.github.xpenatan.gdx.backends.teavm.TeaGL30Debug Maven / Gradle / Ivy
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Tool to generate libgdx to javascript using teaVM
package com.github.xpenatan.gdx.backends.teavm;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.github.xpenatan.gdx.backends.teavm.gl.WebGL2RenderingContextWrapper;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.LongBuffer;
/**
* Port from GWT gdx 1.12.0
*
* @author xpenatan
*/
public class TeaGL30Debug extends TeaGL30 {
protected TeaGL30Debug(WebGL2RenderingContextWrapper gl) {
super(gl);
}
private void checkError () {
int error = 0;
if ((error = gl.getError()) != GL_NO_ERROR) {
throw new GdxRuntimeException("GL error: " + error + ", " + Integer.toHexString(error));
}
}
@Override
public void glBeginQuery (int target, int id) {
super.glBeginQuery(target, id);
checkError();
}
@Override
public void glBeginTransformFeedback (int primitiveMode) {
super.glBeginTransformFeedback(primitiveMode);
checkError();
}
@Override
public void glBindBufferBase (int target, int index, int buffer) {
super.glBindBufferBase(target, index, buffer);
checkError();
}
@Override
public void glBindBufferRange (int target, int index, int buffer, int offset, int size) {
super.glBindBufferRange(target, index, buffer, offset, size);
checkError();
}
@Override
public void glBindSampler (int unit, int sampler) {
super.glBindSampler(unit, sampler);
checkError();
}
@Override
public void glBindTransformFeedback (int target, int id) {
super.glBindTransformFeedback(target, id);
checkError();
}
@Override
public void glBindVertexArray (int array) {
super.glBindVertexArray(array);
checkError();
}
@Override
public void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
int mask, int filter) {
super.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
checkError();
}
@Override
public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) {
super.glClearBufferfi(buffer, drawbuffer, depth, stencil);
checkError();
}
@Override
public void glClearBufferfv (int buffer, int drawbuffer, FloatBuffer value) {
super.glClearBufferfv(buffer, drawbuffer, value);
checkError();
}
@Override
public void glClearBufferiv (int buffer, int drawbuffer, IntBuffer value) {
super.glClearBufferiv(buffer, drawbuffer, value);
checkError();
}
@Override
public void glClearBufferuiv (int buffer, int drawbuffer, IntBuffer value) {
super.glClearBufferuiv(buffer, drawbuffer, value);
checkError();
}
@Override
public void glCopyBufferSubData (int readTarget, int writeTarget, int readOffset, int writeOffset, int size) {
super.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
checkError();
}
@Override
public void glCopyTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width,
int height) {
super.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
checkError();
}
@Override
public void glDeleteQueries (int n, int[] ids, int offset) {
super.glDeleteQueries(n, ids, offset);
checkError();
}
@Override
public void glDeleteQueries (int n, IntBuffer ids) {
super.glDeleteQueries(n, ids);
checkError();
}
@Override
public void glDeleteSamplers (int count, int[] samplers, int offset) {
super.glDeleteSamplers(count, samplers, offset);
checkError();
}
@Override
public void glDeleteSamplers (int n, IntBuffer ids) {
super.glDeleteSamplers(n, ids);
checkError();
}
@Override
public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) {
super.glDeleteTransformFeedbacks(n, ids, offset);
checkError();
}
@Override
public void glDeleteTransformFeedbacks (int n, IntBuffer ids) {
super.glDeleteTransformFeedbacks(n, ids);
checkError();
}
@Override
public void glDeleteVertexArrays (int n, int[] arrays, int offset) {
super.glDeleteVertexArrays(n, arrays, offset);
checkError();
}
@Override
public void glDeleteVertexArrays (int n, IntBuffer ids) {
super.glDeleteVertexArrays(n, ids);
checkError();
}
@Override
public void glDrawArraysInstanced (int mode, int first, int count, int instanceCount) {
super.glDrawArraysInstanced(mode, first, count, instanceCount);
checkError();
}
@Override
public void glDrawBuffers (int n, IntBuffer bufs) {
super.glDrawBuffers(n, bufs);
checkError();
}
@Override
public void glDrawElementsInstanced (int mode, int count, int type, int indicesOffset, int instanceCount) {
super.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount);
checkError();
}
@Override
public void glDrawRangeElements (int mode, int start, int end, int count, int type, Buffer indices) {
super.glDrawRangeElements(mode, start, end, count, type, indices);
checkError();
}
@Override
public void glDrawRangeElements (int mode, int start, int end, int count, int type, int offset) {
super.glDrawRangeElements(mode, start, end, count, type, offset);
checkError();
}
@Override
public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
int offset) {
super.glTexImage2D(target, level, internalformat, width, height, border, format, type, offset);
checkError();
}
@Override
public void glEndQuery (int target) {
super.glEndQuery(target);
checkError();
}
@Override
public void glEndTransformFeedback () {
super.glEndTransformFeedback();
checkError();
}
@Override
public void glFlushMappedBufferRange (int target, int offset, int length) {
super.glFlushMappedBufferRange(target, offset, length);
checkError();
}
@Override
public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) {
super.glFramebufferTextureLayer(target, attachment, texture, level, layer);
checkError();
}
@Override
public void glGenQueries (int n, int[] ids, int offset) {
super.glGenQueries(n, ids, offset);
checkError();
}
@Override
public void glGenQueries (int n, IntBuffer ids) {
super.glGenQueries(n, ids);
checkError();
}
@Override
public void glGenSamplers (int count, int[] samplers, int offset) {
super.glGenSamplers(count, samplers, offset);
checkError();
}
@Override
public void glGenSamplers (int n, IntBuffer ids) {
super.glGenSamplers(n, ids);
checkError();
}
@Override
public void glGenTransformFeedbacks (int n, int[] ids, int offset) {
super.glGenTransformFeedbacks(n, ids, offset);
checkError();
}
@Override
public void glGenTransformFeedbacks (int n, IntBuffer ids) {
super.glGenTransformFeedbacks(n, ids);
checkError();
}
@Override
public void glGenVertexArrays (int n, int[] arrays, int offset) {
super.glGenVertexArrays(n, arrays, offset);
checkError();
}
@Override
public void glGenVertexArrays (int n, IntBuffer ids) {
super.glGenVertexArrays(n, ids);
checkError();
}
@Override
public void glGetActiveUniformBlockiv (int program, int uniformBlockIndex, int pname, IntBuffer params) {
super.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
checkError();
}
@Override
public String glGetActiveUniformBlockName (int program, int uniformBlockIndex) {
return super.glGetActiveUniformBlockName(program, uniformBlockIndex);
}
@Override
public void glGetActiveUniformBlockName (int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) {
super.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName);
checkError();
}
@Override
public void glGetActiveUniformsiv (int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) {
super.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
checkError();
}
@Override
public void glGetBufferParameteri64v (int target, int pname, LongBuffer params) {
super.glGetBufferParameteri64v(target, pname, params);
checkError();
}
@Override
public Buffer glGetBufferPointerv (int target, int pname) {
return super.glGetBufferPointerv(target, pname);
}
@Override
public int glGetFragDataLocation (int program, String name) {
return super.glGetFragDataLocation(program, name);
}
@Override
public void glGetInteger64v (int pname, LongBuffer params) {
super.glGetInteger64v(pname, params);
checkError();
}
@Override
public void glGetQueryiv (int target, int pname, IntBuffer params) {
super.glGetQueryiv(target, pname, params);
checkError();
}
@Override
public void glGetQueryObjectuiv (int id, int pname, IntBuffer params) {
super.glGetQueryObjectuiv(id, pname, params);
checkError();
}
@Override
public void glGetSamplerParameterfv (int sampler, int pname, FloatBuffer params) {
super.glGetSamplerParameterfv(sampler, pname, params);
checkError();
}
@Override
public void glGetSamplerParameteriv (int sampler, int pname, IntBuffer params) {
super.glGetSamplerParameteriv(sampler, pname, params);
checkError();
}
@Override
public String glGetStringi (int name, int index) {
return super.glGetStringi(name, index);
}
@Override
public int glGetUniformBlockIndex (int program, String uniformBlockName) {
return super.glGetUniformBlockIndex(program, uniformBlockName);
}
@Override
public void glGetUniformIndices (int program, String[] uniformNames, IntBuffer uniformIndices) {
super.glGetUniformIndices(program, uniformNames, uniformIndices);
checkError();
}
@Override
public void glGetUniformuiv (int program, int location, IntBuffer params) {
super.glGetUniformuiv(program, location, params);
checkError();
}
@Override
public void glGetVertexAttribIiv (int index, int pname, IntBuffer params) {
super.glGetVertexAttribIiv(index, pname, params);
checkError();
}
@Override
public void glGetVertexAttribIuiv (int index, int pname, IntBuffer params) {
super.glGetVertexAttribIuiv(index, pname, params);
checkError();
}
@Override
public void glInvalidateFramebuffer (int target, int numAttachments, IntBuffer attachments) {
super.glInvalidateFramebuffer(target, numAttachments, attachments);
checkError();
}
@Override
public void glInvalidateSubFramebuffer (int target, int numAttachments, IntBuffer attachments, int x, int y, int width,
int height) {
super.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
checkError();
}
@Override
public boolean glIsQuery (int id) {
return super.glIsQuery(id);
}
@Override
public boolean glIsSampler (int id) {
return super.glIsSampler(id);
}
@Override
public boolean glIsTransformFeedback (int id) {
return super.glIsTransformFeedback(id);
}
@Override
public boolean glIsVertexArray (int id) {
return super.glIsVertexArray(id);
}
@Override
public Buffer glMapBufferRange (int target, int offset, int length, int access) {
return super.glMapBufferRange(target, offset, length, access);
}
@Override
public void glPauseTransformFeedback () {
super.glPauseTransformFeedback();
checkError();
}
@Override
public void glProgramParameteri (int program, int pname, int value) {
super.glProgramParameteri(program, pname, value);
checkError();
}
@Override
public void glReadBuffer (int mode) {
super.glReadBuffer(mode);
checkError();
}
@Override
public void glRenderbufferStorageMultisample (int target, int samples, int internalformat, int width, int height) {
super.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
checkError();
}
@Override
public void glResumeTransformFeedback () {
super.glResumeTransformFeedback();
checkError();
}
@Override
public void glSamplerParameterf (int sampler, int pname, float param) {
super.glSamplerParameterf(sampler, pname, param);
checkError();
}
@Override
public void glSamplerParameterfv (int sampler, int pname, FloatBuffer param) {
super.glSamplerParameterfv(sampler, pname, param);
checkError();
}
@Override
public void glSamplerParameteri (int sampler, int pname, int param) {
super.glSamplerParameteri(sampler, pname, param);
checkError();
}
@Override
public void glSamplerParameteriv (int sampler, int pname, IntBuffer param) {
super.glSamplerParameteriv(sampler, pname, param);
checkError();
}
@Override
public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format,
int type, Buffer pixels) {
super.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
checkError();
}
@Override
public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format,
int type, int offset) {
super.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
checkError();
}
@Override
public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
int offset) {
super.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, offset);
checkError();
}
@Override
public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
int format, int type, Buffer pixels) {
super.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
checkError();
}
@Override
public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
int format, int type, int offset) {
super.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
checkError();
}
@Override
public void glTransformFeedbackVaryings (int program, String[] varyings, int bufferMode) {
super.glTransformFeedbackVaryings(program, varyings, bufferMode);
checkError();
}
@Override
public void glUniform1uiv (int location, int count, IntBuffer value) {
super.glUniform1uiv(location, count, value);
checkError();
}
@Override
public void glUniform3uiv (int location, int count, IntBuffer value) {
super.glUniform3uiv(location, count, value);
checkError();
}
@Override
public void glUniform4uiv (int location, int count, IntBuffer value) {
super.glUniform4uiv(location, count, value);
checkError();
}
@Override
public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) {
super.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
checkError();
}
@Override
public void glUniformMatrix2x3fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix2x3fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix2x4fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix2x4fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix3x2fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix3x2fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix3x4fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix3x4fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix4x2fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix4x2fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix4x3fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix4x3fv(location, count, transpose, value);
checkError();
}
@Override
public boolean glUnmapBuffer (int target) {
return super.glUnmapBuffer(target);
}
@Override
public void glVertexAttribDivisor (int index, int divisor) {
super.glVertexAttribDivisor(index, divisor);
checkError();
}
@Override
public void glVertexAttribI4i (int index, int x, int y, int z, int w) {
super.glVertexAttribI4i(index, x, y, z, w);
checkError();
}
@Override
public void glVertexAttribI4ui (int index, int x, int y, int z, int w) {
super.glVertexAttribI4ui(index, x, y, z, w);
checkError();
}
@Override
public void glVertexAttribIPointer (int index, int size, int type, int stride, int offset) {
super.glVertexAttribIPointer(index, size, type, stride, offset);
checkError();
}
/** Begin GL20 methods **/
@Override
public void glActiveTexture (int texture) {
super.glActiveTexture(texture);
checkError();
}
@Override
public void glBindTexture (int target, int texture) {
super.glBindTexture(target, texture);
checkError();
}
@Override
public void glBlendFunc (int sfactor, int dfactor) {
super.glBlendFunc(sfactor, dfactor);
checkError();
}
@Override
public void glClear (int mask) {
super.glClear(mask);
checkError();
}
@Override
public void glClearColor (float red, float green, float blue, float alpha) {
super.glClearColor(red, green, blue, alpha);
checkError();
}
@Override
public void glClearDepthf (float depth) {
super.glClearDepthf(depth);
checkError();
}
@Override
public void glClearStencil (int s) {
super.glClearStencil(s);
checkError();
}
@Override
public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
super.glColorMask(red, green, blue, alpha);
checkError();
}
@Override
public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
int imageSize, Buffer data) {
super.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
checkError();
}
@Override
public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
int imageSize, Buffer data) {
super.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
checkError();
}
@Override
public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) {
super.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
checkError();
}
@Override
public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
super.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
checkError();
}
@Override
public void glCullFace (int mode) {
super.glCullFace(mode);
checkError();
}
@Override
public void glDeleteTextures (int n, IntBuffer textures) {
super.glDeleteTextures(n, textures);
checkError();
}
@Override
public void glDepthFunc (int func) {
super.glDepthFunc(func);
checkError();
}
@Override
public void glDepthMask (boolean flag) {
super.glDepthMask(flag);
checkError();
}
@Override
public void glDepthRangef (float zNear, float zFar) {
super.glDepthRangef(zNear, zFar);
checkError();
}
@Override
public void glDisable (int cap) {
super.glDisable(cap);
checkError();
}
@Override
public void glDrawArrays (int mode, int first, int count) {
super.glDrawArrays(mode, first, count);
checkError();
}
@Override
public void glDrawElements (int mode, int count, int type, Buffer indices) {
super.glDrawElements(mode, count, type, indices);
checkError();
}
@Override
public void glEnable (int cap) {
super.glEnable(cap);
checkError();
}
@Override
public void glFinish () {
super.glFinish();
checkError();
}
@Override
public void glFlush () {
super.glFlush();
checkError();
}
@Override
public void glFrontFace (int mode) {
super.glFrontFace(mode);
checkError();
}
@Override
public void glGenTextures (int n, IntBuffer textures) {
super.glGenTextures(n, textures);
checkError();
}
@Override
public int glGetError () {
return super.glGetError();
}
@Override
public void glGetIntegerv (int pname, IntBuffer params) {
super.glGetIntegerv(pname, params);
checkError();
}
@Override
public String glGetString (int name) {
return super.glGetString(name);
}
@Override
public void glHint (int target, int mode) {
super.glHint(target, mode);
checkError();
}
@Override
public void glLineWidth (float width) {
super.glLineWidth(width);
checkError();
}
@Override
public void glPixelStorei (int pname, int param) {
super.glPixelStorei(pname, param);
checkError();
}
@Override
public void glPolygonOffset (float factor, float units) {
super.glPolygonOffset(factor, units);
checkError();
}
@Override
public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
super.glReadPixels(x, y, width, height, format, type, pixels);
checkError();
}
@Override
public void glScissor (int x, int y, int width, int height) {
super.glScissor(x, y, width, height);
checkError();
}
@Override
public void glStencilFunc (int func, int ref, int mask) {
super.glStencilFunc(func, ref, mask);
checkError();
}
@Override
public void glStencilMask (int mask) {
super.glStencilMask(mask);
checkError();
}
@Override
public void glStencilOp (int fail, int zfail, int zpass) {
super.glStencilOp(fail, zfail, zpass);
checkError();
}
@Override
public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
Buffer pixels) {
super.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
checkError();
}
@Override
public void glTexParameterf (int target, int pname, float param) {
super.glTexParameterf(target, pname, param);
checkError();
}
@Override
public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
Buffer pixels) {
super.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
checkError();
}
@Override
public void glViewport (int x, int y, int width, int height) {
super.glViewport(x, y, width, height);
checkError();
}
@Override
public void glAttachShader (int program, int shader) {
super.glAttachShader(program, shader);
checkError();
}
@Override
public void glBindAttribLocation (int program, int index, String name) {
super.glBindAttribLocation(program, index, name);
checkError();
}
@Override
public void glBindBuffer (int target, int buffer) {
super.glBindBuffer(target, buffer);
checkError();
}
@Override
public void glBindFramebuffer (int target, int framebuffer) {
super.glBindFramebuffer(target, framebuffer);
checkError();
}
@Override
public void glBindRenderbuffer (int target, int renderbuffer) {
super.glBindRenderbuffer(target, renderbuffer);
checkError();
}
@Override
public void glBlendColor (float red, float green, float blue, float alpha) {
super.glBlendColor(red, green, blue, alpha);
checkError();
}
@Override
public void glBlendEquation (int mode) {
super.glBlendEquation(mode);
checkError();
}
@Override
public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
super.glBlendEquationSeparate(modeRGB, modeAlpha);
checkError();
}
@Override
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
super.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
checkError();
}
@Override
public void glBufferData (int target, int size, Buffer data, int usage) {
super.glBufferData(target, size, data, usage);
checkError();
}
@Override
public void glBufferSubData (int target, int offset, int size, Buffer data) {
super.glBufferSubData(target, offset, size, data);
checkError();
}
@Override
public int glCheckFramebufferStatus (int target) {
return super.glCheckFramebufferStatus(target);
}
@Override
public void glCompileShader (int shader) {
super.glCompileShader(shader);
checkError();
}
@Override
public int glCreateProgram () {
int program = super.glCreateProgram();
checkError();
return program;
}
@Override
public int glCreateShader (int type) {
int shader = super.glCreateShader(type);
checkError();
return shader;
}
@Override
public void glDeleteBuffers (int n, IntBuffer buffers) {
super.glDeleteBuffers(n, buffers);
checkError();
}
@Override
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
super.glDeleteFramebuffers(n, framebuffers);
checkError();
}
@Override
public void glDeleteProgram (int program) {
super.glDeleteProgram(program);
checkError();
}
@Override
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
super.glDeleteRenderbuffers(n, renderbuffers);
checkError();
}
@Override
public void glDeleteShader (int shader) {
super.glDeleteShader(shader);
checkError();
}
@Override
public void glDetachShader (int program, int shader) {
super.glDetachShader(program, shader);
checkError();
}
@Override
public void glDisableVertexAttribArray (int index) {
super.glDisableVertexAttribArray(index);
checkError();
}
@Override
public void glDrawElements (int mode, int count, int type, int indices) {
super.glDrawElements(mode, count, type, indices);
checkError();
}
@Override
public void glEnableVertexAttribArray (int index) {
super.glEnableVertexAttribArray(index);
checkError();
}
@Override
public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
super.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
checkError();
}
@Override
public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
super.glFramebufferTexture2D(target, attachment, textarget, texture, level);
checkError();
}
@Override
public void glGenBuffers (int n, IntBuffer buffers) {
super.glGenBuffers(n, buffers);
checkError();
}
@Override
public void glGenerateMipmap (int target) {
super.glGenerateMipmap(target);
checkError();
}
@Override
public void glGenFramebuffers (int n, IntBuffer framebuffers) {
super.glGenFramebuffers(n, framebuffers);
checkError();
}
@Override
public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
super.glGenRenderbuffers(n, renderbuffers);
checkError();
}
@Override
public String glGetActiveAttrib (int program, int index, IntBuffer size, IntBuffer type) {
String attrib = super.glGetActiveAttrib(program, index, size, type);
checkError();
return attrib;
}
@Override
public String glGetActiveUniform (int program, int index, IntBuffer size, IntBuffer type) {
String uniform = super.glGetActiveUniform(program, index, size, type);
checkError();
return uniform;
}
@Override
public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
super.glGetAttachedShaders(program, maxcount, count, shaders);
checkError();
}
@Override
public int glGetAttribLocation (int program, String name) {
int loc = super.glGetAttribLocation(program, name);
checkError();
return loc;
}
@Override
public void glGetBooleanv (int pname, Buffer params) {
super.glGetBooleanv(pname, params);
checkError();
}
@Override
public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
super.glGetBufferParameteriv(target, pname, params);
checkError();
}
@Override
public void glGetFloatv (int pname, FloatBuffer params) {
super.glGetFloatv(pname, params);
checkError();
}
@Override
public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
super.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
checkError();
}
@Override
public void glGetProgramiv (int program, int pname, IntBuffer params) {
super.glGetProgramiv(program, pname, params);
checkError();
}
@Override
public String glGetProgramInfoLog (int program) {
String info = super.glGetProgramInfoLog(program);
checkError();
return info;
}
@Override
public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
super.glGetRenderbufferParameteriv(target, pname, params);
checkError();
}
@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
super.glGetShaderiv(shader, pname, params);
checkError();
}
@Override
public String glGetShaderInfoLog (int shader) {
String info = super.glGetShaderInfoLog(shader);
checkError();
return info;
}
@Override
public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
super.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
checkError();
}
@Override
public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
super.glGetTexParameterfv(target, pname, params);
checkError();
}
@Override
public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
super.glGetTexParameteriv(target, pname, params);
checkError();
}
@Override
public void glGetUniformfv (int program, int location, FloatBuffer params) {
super.glGetUniformfv(program, location, params);
checkError();
}
@Override
public void glGetUniformiv (int program, int location, IntBuffer params) {
super.glGetUniformiv(program, location, params);
checkError();
}
@Override
public int glGetUniformLocation (int program, String name) {
int loc = super.glGetUniformLocation(program, name);
checkError();
return loc;
}
@Override
public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
super.glGetVertexAttribfv(index, pname, params);
checkError();
}
@Override
public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
super.glGetVertexAttribiv(index, pname, params);
checkError();
}
@Override
public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
super.glGetVertexAttribPointerv(index, pname, pointer);
checkError();
}
@Override
public boolean glIsBuffer (int buffer) {
boolean res = super.glIsBuffer(buffer);
checkError();
return res;
}
@Override
public boolean glIsEnabled (int cap) {
boolean res = super.glIsEnabled(cap);
checkError();
return res;
}
@Override
public boolean glIsFramebuffer (int framebuffer) {
boolean res = super.glIsFramebuffer(framebuffer);
checkError();
return res;
}
@Override
public boolean glIsProgram (int program) {
boolean res = super.glIsProgram(program);
checkError();
return res;
}
@Override
public boolean glIsRenderbuffer (int renderbuffer) {
boolean res = super.glIsRenderbuffer(renderbuffer);
checkError();
return res;
}
@Override
public boolean glIsShader (int shader) {
boolean res = super.glIsShader(shader);
checkError();
return res;
}
@Override
public boolean glIsTexture (int texture) {
boolean res = super.glIsTexture(texture);
checkError();
return res;
}
@Override
public void glLinkProgram (int program) {
super.glLinkProgram(program);
checkError();
}
@Override
public void glReleaseShaderCompiler () {
super.glReleaseShaderCompiler();
checkError();
}
@Override
public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
super.glRenderbufferStorage(target, internalformat, width, height);
checkError();
}
@Override
public void glSampleCoverage (float value, boolean invert) {
super.glSampleCoverage(value, invert);
checkError();
}
@Override
public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
super.glShaderBinary(n, shaders, binaryformat, binary, length);
checkError();
}
@Override
public void glShaderSource (int shader, String source) {
super.glShaderSource(shader, source);
checkError();
}
@Override
public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
super.glStencilFuncSeparate(face, func, ref, mask);
checkError();
}
@Override
public void glStencilMaskSeparate (int face, int mask) {
super.glStencilMaskSeparate(face, mask);
checkError();
}
@Override
public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
super.glStencilOpSeparate(face, fail, zfail, zpass);
checkError();
}
@Override
public void glTexParameterfv (int target, int pname, FloatBuffer params) {
super.glTexParameterfv(target, pname, params);
checkError();
}
@Override
public void glTexParameteri (int target, int pname, int param) {
super.glTexParameteri(target, pname, param);
checkError();
}
@Override
public void glTexParameteriv (int target, int pname, IntBuffer params) {
super.glTexParameteriv(target, pname, params);
checkError();
}
@Override
public void glUniform1f (int location, float x) {
super.glUniform1f(location, x);
checkError();
}
@Override
public void glUniform1fv (int location, int count, FloatBuffer v) {
super.glUniform1fv(location, count, v);
checkError();
}
@Override
public void glUniform1i (int location, int x) {
super.glUniform1i(location, x);
checkError();
}
@Override
public void glUniform1iv (int location, int count, IntBuffer v) {
super.glUniform1iv(location, count, v);
checkError();
}
@Override
public void glUniform2f (int location, float x, float y) {
super.glUniform2f(location, x, y);
checkError();
}
@Override
public void glUniform2fv (int location, int count, FloatBuffer v) {
super.glUniform2fv(location, count, v);
checkError();
}
@Override
public void glUniform2i (int location, int x, int y) {
super.glUniform2i(location, x, y);
checkError();
}
@Override
public void glUniform2iv (int location, int count, IntBuffer v) {
super.glUniform2iv(location, count, v);
checkError();
}
@Override
public void glUniform3f (int location, float x, float y, float z) {
super.glUniform3f(location, x, y, z);
checkError();
}
@Override
public void glUniform3fv (int location, int count, FloatBuffer v) {
super.glUniform3fv(location, count, v);
checkError();
}
@Override
public void glUniform3i (int location, int x, int y, int z) {
super.glUniform3i(location, x, y, z);
checkError();
}
@Override
public void glUniform3iv (int location, int count, IntBuffer v) {
super.glUniform3iv(location, count, v);
checkError();
}
@Override
public void glUniform4f (int location, float x, float y, float z, float w) {
super.glUniform4f(location, x, y, z, w);
checkError();
}
@Override
public void glUniform4fv (int location, int count, FloatBuffer v) {
super.glUniform4fv(location, count, v);
checkError();
}
@Override
public void glUniform4i (int location, int x, int y, int z, int w) {
super.glUniform4i(location, x, y, z, w);
checkError();
}
@Override
public void glUniform4iv (int location, int count, IntBuffer v) {
super.glUniform4iv(location, count, v);
checkError();
}
@Override
public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix2fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix3fv(location, count, transpose, value);
checkError();
}
@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
super.glUniformMatrix4fv(location, count, transpose, value);
checkError();
}
@Override
public void glUseProgram (int program) {
super.glUseProgram(program);
checkError();
}
@Override
public void glValidateProgram (int program) {
super.glValidateProgram(program);
checkError();
}
@Override
public void glVertexAttrib1f (int indx, float x) {
super.glVertexAttrib1f(indx, x);
checkError();
}
@Override
public void glVertexAttrib1fv (int indx, FloatBuffer values) {
super.glVertexAttrib1fv(indx, values);
checkError();
}
@Override
public void glVertexAttrib2f (int indx, float x, float y) {
super.glVertexAttrib2f(indx, x, y);
checkError();
}
@Override
public void glVertexAttrib2fv (int indx, FloatBuffer values) {
super.glVertexAttrib2fv(indx, values);
checkError();
}
@Override
public void glVertexAttrib3f (int indx, float x, float y, float z) {
super.glVertexAttrib3f(indx, x, y, z);
checkError();
}
@Override
public void glVertexAttrib3fv (int indx, FloatBuffer values) {
super.glVertexAttrib3fv(indx, values);
checkError();
}
@Override
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
super.glVertexAttrib4f(indx, x, y, z, w);
checkError();
}
@Override
public void glVertexAttrib4fv (int indx, FloatBuffer values) {
super.glVertexAttrib4fv(indx, values);
checkError();
}
@Override
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) {
super.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
checkError();
}
@Override
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
super.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
checkError();
}
}
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