com.github.xpenatan.gdx.backends.teavm.webaudio.howler.Howl Maven / Gradle / Ivy
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Tool to generate libgdx to javascript using teaVM
package com.github.xpenatan.gdx.backends.teavm.webaudio.howler;
import com.github.xpenatan.gdx.backends.teavm.dom.typedarray.ArrayBufferViewWrapper;
import org.teavm.jso.JSBody;
import org.teavm.jso.JSClass;
import org.teavm.jso.JSMethod;
import org.teavm.jso.JSObject;
@JSClass
public class Howl implements JSObject {
@JSBody(params = { "arrayBufferView"}, script = "" +
"var blob = new Blob( [ arrayBufferView ]);" +
"var howlSource = URL.createObjectURL(blob);" +
"return new Howl({ src: [howlSource], format: ['ogg', 'webm', 'mp3', 'wav']});")
public static native Howl create(ArrayBufferViewWrapper arrayBufferView);
public native int play();
public native int play(int soundId);
public native void stop(int soundId);
public native void pause(int soundId);
@JSMethod("rate")
public native void setRate(float rate, int soundId);
@JSMethod("rate")
public native float getRate(int soundId);
@JSMethod("volume")
public native void setVolume(float volume, int soundId);
@JSMethod("volume")
public native float getVolume(int soundId);
@JSMethod("mute")
public native void setMute(boolean mute, int soundId);
@JSMethod("mute")
public native boolean getMute(int soundId);
@JSMethod("seek")
public native void setSeek(float seek, int soundId);
@JSMethod("seek")
public native float getSeek(int soundId);
@JSMethod("duration")
public native int getDuration(int spriteId);
@JSMethod("duration")
public native float getDuration();
@JSMethod("loop")
public native void setLoop (boolean loop , int soundId);
@JSMethod("loop")
public native boolean getLoop(int soundId);
@JSMethod("playing")
public native boolean isPlaying(int soundId);
@JSMethod("pannerAttr")
public native void setPannerAttr(HowlPannerAttr pannerAttr, int soundId);
@JSMethod("pannerAttr")
public native HowlPannerAttr getPannerAttr(int soundId);
@JSMethod("stereo")
public native void setStereo(float pan, int soundId);
@JSMethod("stereo")
public native float getStereo(int soundId);
// Globals
public native void stop();
public native void pause();
@JSMethod("volume")
public native void setVolume(float volume);
@JSMethod("volume")
public native float getVolume();
public native float on(String event, HowlEventFunction function, int soundId);
@JSMethod("stereo")
public native void setStereo(float pan);
}
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