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/*-------------------------------------------------------
 * This file was generated by JParser
 *
 * Do not make changes to this file
 *-------------------------------------------------------*/
package com.badlogic.gdx.physics.bullet.collision;

import com.badlogic.gdx.physics.bullet.BulletBase;

/**
 * @author xpenatan
 */
public class ConvexResultCallback extends BulletBase {

    public static ConvexResultCallback WRAPPER_GEN_01 = new ConvexResultCallback(false);

    public ConvexResultCallback(boolean cMemoryOwn) {
    }

    public ConvexResultCallback() {
    }

    public boolean hasHit() {
        return hasHitNATIVE((int) cPointer);
    }

    @org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.ConvexResultCallback);var returnedJSObj = jsObj.hasHit();return returnedJSObj;")
    private static native boolean hasHitNATIVE(int addr);
}




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