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/*-------------------------------------------------------
* This file was generated by JParser
*
* Do not make changes to this file
*-------------------------------------------------------*/
package com.badlogic.gdx.physics.bullet.collision;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.physics.bullet.linearmath.btVector3;
/**
* @author xpenatan
*/
public class LocalRayResult extends BulletBase {
public static LocalRayResult WRAPPER_GEN_01 = new LocalRayResult(false);
public static LocalRayResult temp01 = new LocalRayResult();
public LocalRayResult() {
initObject(0, false);
}
public btCollisionObject getCollisionObject() {
btCollisionObject.temp01.setPointer(getCollisionObject((int) cPointer));
return btCollisionObject.temp01;
}
@org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.LocalRayResult); var colJSObj = jsObj.get_m_collisionObject(); return Bullet.getPointer(colJSObj);")
private static native int getCollisionObject(int addr);
public btVector3 getHitNormalLocal() {
btVector3.emptyTransform.setPointer(getHitNormalLocal((int) cPointer));
return btVector3.emptyTransform;
}
@org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.LocalRayResult); var vec3JSObj = jsObj.get_m_hitNormalLocal(); return Bullet.getPointer(vec3JSObj);")
private static native int getHitNormalLocal(int addr);
public void setHitFraction(float value) {
setHitFraction((int) cPointer, value);
}
@org.teavm.jso.JSBody(params = {"addr", "value"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.LocalRayResult); jsObj.set_m_hitFraction(value);")
private static native void setHitFraction(int addr, float value);
public float getHitFraction() {
return getHitFraction((int) cPointer);
}
@org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.LocalRayResult); return jsObj.get_m_hitFraction();")
private static native float getHitFraction(int addr);
public LocalRayResult(boolean cMemoryOwn) {
}
}
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