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/*-------------------------------------------------------
 * This file was generated by JParser
 *
 * Do not make changes to this file
 *-------------------------------------------------------*/
package com.badlogic.gdx.physics.bullet.dynamics;

import com.badlogic.gdx.physics.bullet.collision.btCollisionWorld;
import com.badlogic.gdx.physics.bullet.linearmath.btVector3;
import com.badlogic.gdx.math.Vector3;

/**
 * @author xpenatan
 */
public class btDynamicsWorld extends btCollisionWorld {

    public static btDynamicsWorld WRAPPER_GEN_01 = new btDynamicsWorld(false);

    public btDynamicsWorld(boolean cMemoryOwn) {
    }

    public btDynamicsWorld() {
    }

    public int stepSimulation(float timeStep, int maxSubSteps, float fixedTimeStep) {
        return stepSimulationNATIVE((int) cPointer, timeStep, maxSubSteps, fixedTimeStep);
    }

    @org.teavm.jso.JSBody(params = {"addr", "timeStep", "maxSubSteps", "fixedTimeStep"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);var returnedJSObj = jsObj.stepSimulation(timeStep, maxSubSteps, fixedTimeStep);return returnedJSObj;")
    private static native int stepSimulationNATIVE(int addr, float timeStep, int maxSubSteps, float fixedTimeStep);

    public int stepSimulation(float timeStep, int maxSubSteps) {
        return stepSimulationNATIVE((int) cPointer, timeStep, maxSubSteps);
    }

    @org.teavm.jso.JSBody(params = {"addr", "timeStep", "maxSubSteps"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);var returnedJSObj = jsObj.stepSimulation(timeStep, maxSubSteps);return returnedJSObj;")
    private static native int stepSimulationNATIVE(int addr, float timeStep, int maxSubSteps);

    public int stepSimulation(float timeStep) {
        return stepSimulationNATIVE((int) cPointer, timeStep);
    }

    @org.teavm.jso.JSBody(params = {"addr", "timeStep"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);var returnedJSObj = jsObj.stepSimulation(timeStep);return returnedJSObj;")
    private static native int stepSimulationNATIVE(int addr, float timeStep);

    public void addAction(btActionInterface action) {
        addActionNATIVE((int) cPointer, (int) action.getCPointer());
    }

    @org.teavm.jso.JSBody(params = {"addr", "actionAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.addAction(actionAddr);")
    private static native void addActionNATIVE(int addr, int actionAddr);

    public void removeAction(btActionInterface action) {
        removeActionNATIVE((int) cPointer, (int) action.getCPointer());
    }

    @org.teavm.jso.JSBody(params = {"addr", "actionAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.removeAction(actionAddr);")
    private static native void removeActionNATIVE(int addr, int actionAddr);

    public btContactSolverInfo getSolverInfo() {
        int pointer = getSolverInfoNATIVE((int) cPointer);
        btContactSolverInfo.WRAPPER_GEN_01.setPointer(pointer);
        return btContactSolverInfo.WRAPPER_GEN_01;
    }

    @org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);var returnedJSObj = jsObj.getSolverInfo();return Bullet.getPointer(returnedJSObj);")
    private static native int getSolverInfoNATIVE(int addr);

    public void addRigidBody(btRigidBody body) {
        addRigidBodyNATIVE((int) cPointer, (int) body.getCPointer());
    }

    @org.teavm.jso.JSBody(params = {"addr", "bodyAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.addRigidBody(bodyAddr);")
    private static native void addRigidBodyNATIVE(int addr, int bodyAddr);

    public void addRigidBody(btRigidBody body, int group, int mask) {
        addRigidBodyNATIVE((int) cPointer, (int) body.getCPointer(), group, mask);
    }

    @org.teavm.jso.JSBody(params = {"addr", "bodyAddr", "group", "mask"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.addRigidBody(bodyAddr, group, mask);")
    private static native void addRigidBodyNATIVE(int addr, int bodyAddr, int group, int mask);

    public void removeRigidBody(btRigidBody body) {
        removeRigidBodyNATIVE((int) cPointer, (int) body.getCPointer());
    }

    @org.teavm.jso.JSBody(params = {"addr", "bodyAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.removeRigidBody(bodyAddr);")
    private static native void removeRigidBodyNATIVE(int addr, int bodyAddr);

    public void setGravity(btVector3 gravity) {
        setGravityNATIVE((int) cPointer, (int) gravity.getCPointer());
    }

    @org.teavm.jso.JSBody(params = {"addr", "gravityAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.setGravity(gravityAddr);")
    private static native void setGravityNATIVE(int addr, int gravityAddr);

    public void setGravity(Vector3 gravityGDX) {
        btVector3.convert(gravityGDX, btVector3.TEMP_0);
        btVector3 gravity = btVector3.TEMP_0;
        setGravityNATIVE((int) cPointer, (int) gravity.getCPointer());
    }

    public Vector3 getGravity() {
        int pointer = getGravityNATIVE((int) cPointer);
        btVector3.WRAPPER_GEN_01.setPointer(pointer);
        btVector3.convert(btVector3.WRAPPER_GEN_01, btVector3.TEMP_GDX_01);
        return btVector3.TEMP_GDX_01;
    }

    @org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);var returnedJSObj = jsObj.getGravity();return Bullet.getPointer(returnedJSObj);")
    private static native int getGravityNATIVE(int addr);

    public void addConstraint(btTypedConstraint constraint, boolean disableCollisionsBetweenLinkedBodies) {
        addConstraintNATIVE((int) cPointer, (int) constraint.getCPointer(), disableCollisionsBetweenLinkedBodies);
    }

    @org.teavm.jso.JSBody(params = {"addr", "constraintAddr", "disableCollisionsBetweenLinkedBodies"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.addConstraint(constraintAddr, disableCollisionsBetweenLinkedBodies);")
    private static native void addConstraintNATIVE(int addr, int constraintAddr, boolean disableCollisionsBetweenLinkedBodies);

    public void addConstraint(btTypedConstraint constraint) {
        addConstraintNATIVE((int) cPointer, (int) constraint.getCPointer());
    }

    @org.teavm.jso.JSBody(params = {"addr", "constraintAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.addConstraint(constraintAddr);")
    private static native void addConstraintNATIVE(int addr, int constraintAddr);

    public void removeConstraint(btTypedConstraint constraint) {
        removeConstraintNATIVE((int) cPointer, (int) constraint.getCPointer());
    }

    @org.teavm.jso.JSBody(params = {"addr", "constraintAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.removeConstraint(constraintAddr);")
    private static native void removeConstraintNATIVE(int addr, int constraintAddr);

    public void clearForces() {
        clearForcesNATIVE((int) cPointer);
    }

    @org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btDynamicsWorld);jsObj.clearForces();")
    private static native void clearForcesNATIVE(int addr);
}




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