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/*-------------------------------------------------------
* This file was generated by JParser
*
* Do not make changes to this file
*-------------------------------------------------------*/
package com.badlogic.gdx.physics.bullet.linearmath;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.physics.bullet.BulletBase;
/**
* @author xpenatan
*/
public class btMotionState extends BulletBase {
public static btMotionState WRAPPER_GEN_01 = new btMotionState(false);
private void initJavaObject() {
SetWorldTransform setWorldTransform = new SetWorldTransform() {
@Override
public void setWorldTransformJS(int worldTransAddr) {
tempMat.idt();
btTransform.convert(worldTransAddr, tempMat);
setWorldTransform(tempMat);
}
};
GetWorldTransform getWorldTransform = new GetWorldTransform() {
@Override
public void getWorldTransformJS(int worldTransAddr) {
tempMat.idt();
getWorldTransform(tempMat);
btTransform.convert(tempMat, worldTransAddr);
}
};
int pointer = createNative(setWorldTransform, getWorldTransform);
initObject(pointer, true);
}
@org.teavm.jso.JSFunctor
public interface GetWorldTransform extends org.teavm.jso.JSObject {
void getWorldTransformJS(int worldTrans);
}
@org.teavm.jso.JSFunctor
public interface SetWorldTransform extends org.teavm.jso.JSObject {
void setWorldTransformJS(int worldTrans);
}
@org.teavm.jso.JSBody(params = { "setWorldTransform", "getWorldTransform" }, script = "var jsMotionState = new Bullet.MyMotionState(); jsMotionState.setWorldTransform = setWorldTransform; jsMotionState.getWorldTransform = getWorldTransform; return Bullet.getPointer(jsMotionState);")
private static native int createNative(SetWorldTransform setWorldTransform, GetWorldTransform getWorldTransform);
Matrix4 tempMat = new Matrix4();
public btMotionState() {
initJavaObject();
}
@Override
protected void deleteNative() {
deleteNative((int) cPointer);
}
@org.teavm.jso.JSBody(params = {"addr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.MyMotionState); Bullet.destroy(jsObj);")
private static native void deleteNative(int addr);
/**
* Called to initialize body position. Modify worldTrans.
*/
public void getWorldTransform(Matrix4 worldTrans) {
}
/**
* Called when rigid body change position. Update your render matrix with worldTrans.
*/
public void setWorldTransform(Matrix4 worldTrans) {
}
public btMotionState(boolean cMemoryOwn) {
}
public void getWorldTransform(btTransform worldTrans) {
getWorldTransformNATIVE((int) cPointer, (int) worldTrans.getCPointer());
}
@org.teavm.jso.JSBody(params = {"addr", "worldTransAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btMotionState);jsObj.getWorldTransform(worldTransAddr);")
private static native void getWorldTransformNATIVE(int addr, int worldTransAddr);
public void setWorldTransform(btTransform worldTrans) {
setWorldTransformNATIVE((int) cPointer, (int) worldTrans.getCPointer());
}
@org.teavm.jso.JSBody(params = {"addr", "worldTransAddr"}, script = "var jsObj = Bullet.wrapPointer(addr, Bullet.btMotionState);jsObj.setWorldTransform(worldTransAddr);")
private static native void setWorldTransformNATIVE(int addr, int worldTransAddr);
}
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