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Spoof TLS/JA3/JA4 and HTTP/2 fingerprints in Java
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package okhttp3
import java.net.Socket
/**
* The sockets and streams of an HTTP, HTTPS, or HTTPS+HTTP/2 connection. May be used for multiple
* HTTP request/response exchanges. Connections may be direct to the origin server or via a proxy.
*
* Typically instances of this class are created, connected and exercised automatically by the HTTP
* client. Applications may use this class to monitor HTTP connections as members of a
* [connection pool][ConnectionPool].
*
* Do not confuse this class with the misnamed `HttpURLConnection`, which isn't so much a connection
* as a single request/response exchange.
*
* ## Modern TLS
*
* There are trade-offs when selecting which options to include when negotiating a secure connection
* to a remote host. Newer TLS options are quite useful:
*
* * Server Name Indication (SNI) enables one IP address to negotiate secure connections for
* multiple domain names.
*
* * Application Layer Protocol Negotiation (ALPN) enables the HTTPS port (443) to be used to
* negotiate HTTP/2.
*
* Unfortunately, older HTTPS servers refuse to connect when such options are presented. Rather than
* avoiding these options entirely, this class allows a connection to be attempted with modern
* options and then retried without them should the attempt fail.
*
* ## Connection Reuse
*
* Each connection can carry a varying number of streams, depending on the underlying protocol being
* used. HTTP/1.x connections can carry either zero or one streams. HTTP/2 connections can carry any
* number of streams, dynamically configured with `SETTINGS_MAX_CONCURRENT_STREAMS`. A connection
* currently carrying zero streams is an idle stream. We keep it alive because reusing an existing
* connection is typically faster than establishing a new one.
*
* When a single logical call requires multiple streams due to redirects or authorization
* challenges, we prefer to use the same physical connection for all streams in the sequence. There
* are potential performance and behavior consequences to this preference. To support this feature,
* this class separates _allocations_ from _streams_. An allocation is created by a call, used for
* one or more streams, and then released. An allocated connection won't be stolen by other calls
* while a redirect or authorization challenge is being handled.
*
* When the maximum concurrent streams limit is reduced, some allocations will be rescinded.
* Attempting to create new streams on these allocations will fail.
*
* Note that an allocation may be released before its stream is completed. This is intended to make
* bookkeeping easier for the caller: releasing the allocation as soon as the terminal stream has
* been found. But only complete the stream once its data stream has been exhausted.
*/
interface Connection {
/** Returns the route used by this connection. */
fun route(): Route
/**
* Returns the socket that this connection is using. Returns an
* [SSL socket][javax.net.ssl.SSLSocket] if this connection is HTTPS. If this is an HTTP/2
* connection the socket may be shared by multiple concurrent calls.
*/
fun socket(): Socket
/**
* Returns the TLS handshake used to establish this connection, or null if the connection is not
* HTTPS.
*/
fun handshake(): Handshake?
/**
* Returns the protocol negotiated by this connection, or [Protocol.HTTP_1_1] if no protocol
* has been negotiated. This method returns [Protocol.HTTP_1_1] even if the remote peer is using
* [Protocol.HTTP_1_0].
*/
fun protocol(): Protocol
}