android.graphics.Shader Maven / Gradle / Ivy
package android.graphics;
public class Shader
{
public static enum TileMode
{
CLAMP(),
MIRROR(),
REPEAT();
}
public Shader() { throw new RuntimeException("Stub!"); }
public boolean getLocalMatrix(android.graphics.Matrix localM) { throw new RuntimeException("Stub!"); }
public void setLocalMatrix(android.graphics.Matrix localM) { throw new RuntimeException("Stub!"); }
protected void finalize() throws java.lang.Throwable { throw new RuntimeException("Stub!"); }
}