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android.graphics.Shader Maven / Gradle / Ivy

package android.graphics;
public class Shader
{
public static enum TileMode
{
CLAMP(),
MIRROR(),
REPEAT();
}
public  Shader() { throw new RuntimeException("Stub!"); }
public  boolean getLocalMatrix(android.graphics.Matrix localM) { throw new RuntimeException("Stub!"); }
public  void setLocalMatrix(android.graphics.Matrix localM) { throw new RuntimeException("Stub!"); }
protected  void finalize() throws java.lang.Throwable { throw new RuntimeException("Stub!"); }
}




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