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The Support Package includes static "support libraries" that you can add to your Android application in order to use APIs that are either not available for older platform versions or that offer "utility" APIs that aren't a part of the framework APIs.

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/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.support.v4.content;

import android.content.Context;
import android.database.ContentObserver;
import android.os.Handler;
import android.support.v4.util.DebugUtils;

import java.io.FileDescriptor;
import java.io.PrintWriter;

/**
 * Static library support version of the framework's {@link android.content.Loader}.
 * Used to write apps that run on platforms prior to Android 3.0.  When running
 * on Android 3.0 or above, this implementation is still used; it does not try
 * to switch to the framework's implementation.  See the framework SDK
 * documentation for a class overview.
 */
public class Loader {
    int mId;
    OnLoadCompleteListener mListener;
    Context mContext;
    boolean mStarted = false;
    boolean mAbandoned = false;
    boolean mReset = true;
    boolean mContentChanged = false;

    /**
     * An implementation of a ContentObserver that takes care of connecting
     * it to the Loader to have the loader re-load its data when the observer
     * is told it has changed.  You do not normally need to use this yourself;
     * it is used for you by {@link android.support.v4.content.CursorLoader}
     * to take care of executing an update when the cursor's backing data changes.
     */
    public final class ForceLoadContentObserver extends ContentObserver {
        public ForceLoadContentObserver() {
            super(new Handler());
        }

        @Override
        public boolean deliverSelfNotifications() {
            return true;
        }

        @Override
        public void onChange(boolean selfChange) {
            onContentChanged();
        }
    }

    /**
     * Interface that is implemented to discover when a Loader has finished
     * loading its data.  You do not normally need to implement this yourself;
     * it is used in the implementation of {@link android.support.v4.app.LoaderManager}
     * to find out when a Loader it is managing has completed so that this can
     * be reported to its client.  This interface should only be used if a
     * Loader is not being used in conjunction with LoaderManager.
     */
    public interface OnLoadCompleteListener {
        /**
         * Called on the thread that created the Loader when the load is complete.
         *
         * @param loader the loader that completed the load
         * @param data the result of the load
         */
        public void onLoadComplete(Loader loader, D data);
    }

    /**
     * Stores away the application context associated with context. Since Loaders can be used
     * across multiple activities it's dangerous to store the context directly.
     *
     * @param context used to retrieve the application context.
     */
    public Loader(Context context) {
        mContext = context.getApplicationContext();
    }

    /**
     * Sends the result of the load to the registered listener. Should only be called by subclasses.
     *
     * Must be called from the process's main thread.
     *
     * @param data the result of the load
     */
    public void deliverResult(D data) {
        if (mListener != null) {
            mListener.onLoadComplete(this, data);
        }
    }

    /**
     * @return an application context retrieved from the Context passed to the constructor.
     */
    public Context getContext() {
        return mContext;
    }

    /**
     * @return the ID of this loader
     */
    public int getId() {
        return mId;
    }

    /**
     * Registers a class that will receive callbacks when a load is complete.
     * The callback will be called on the process's main thread so it's safe to
     * pass the results to widgets.
     *
     * 

Must be called from the process's main thread. */ public void registerListener(int id, OnLoadCompleteListener listener) { if (mListener != null) { throw new IllegalStateException("There is already a listener registered"); } mListener = listener; mId = id; } /** * Remove a listener that was previously added with {@link #registerListener}. * * Must be called from the process's main thread. */ public void unregisterListener(OnLoadCompleteListener listener) { if (mListener == null) { throw new IllegalStateException("No listener register"); } if (mListener != listener) { throw new IllegalArgumentException("Attempting to unregister the wrong listener"); } mListener = null; } /** * Return whether this load has been started. That is, its {@link #startLoading()} * has been called and no calls to {@link #stopLoading()} or * {@link #reset()} have yet been made. */ public boolean isStarted() { return mStarted; } /** * Return whether this loader has been abandoned. In this state, the * loader must not report any new data, and must keep * its last reported data valid until it is finally reset. */ public boolean isAbandoned() { return mAbandoned; } /** * Return whether this load has been reset. That is, either the loader * has not yet been started for the first time, or its {@link #reset()} * has been called. */ public boolean isReset() { return mReset; } /** * Starts an asynchronous load of the Loader's data. When the result * is ready the callbacks will be called on the process's main thread. * If a previous load has been completed and is still valid * the result may be passed to the callbacks immediately. * The loader will monitor the source of * the data set and may deliver future callbacks if the source changes. * Calling {@link #stopLoading} will stop the delivery of callbacks. * *

This updates the Loader's internal state so that * {@link #isStarted()} and {@link #isReset()} will return the correct * values, and then calls the implementation's {@link #onStartLoading()}. * *

Must be called from the process's main thread. */ public final void startLoading() { mStarted = true; mReset = false; mAbandoned = false; onStartLoading(); } /** * Subclasses must implement this to take care of loading their data, * as per {@link #startLoading()}. This is not called by clients directly, * but as a result of a call to {@link #startLoading()}. */ protected void onStartLoading() { } /** * Force an asynchronous load. Unlike {@link #startLoading()} this will ignore a previously * loaded data set and load a new one. This simply calls through to the * implementation's {@link #onForceLoad()}. You generally should only call this * when the loader is started -- that is, {@link #isStarted()} returns true. * *

Must be called from the process's main thread. */ public void forceLoad() { onForceLoad(); } /** * Subclasses must implement this to take care of requests to {@link #forceLoad()}. * This will always be called from the process's main thread. */ protected void onForceLoad() { } /** * Stops delivery of updates until the next time {@link #startLoading()} is called. * Implementations should not invalidate their data at this point -- * clients are still free to use the last data the loader reported. They will, * however, typically stop reporting new data if the data changes; they can * still monitor for changes, but must not report them to the client until and * if {@link #startLoading()} is later called. * *

This updates the Loader's internal state so that * {@link #isStarted()} will return the correct * value, and then calls the implementation's {@link #onStopLoading()}. * *

Must be called from the process's main thread. */ public void stopLoading() { mStarted = false; onStopLoading(); } /** * Subclasses must implement this to take care of stopping their loader, * as per {@link #stopLoading()}. This is not called by clients directly, * but as a result of a call to {@link #stopLoading()}. * This will always be called from the process's main thread. */ protected void onStopLoading() { } /** * Tell the Loader that it is being abandoned. This is called prior * to {@link #reset} to have it retain its current data but not report * any new data. */ public void abandon() { mAbandoned = true; onAbandon(); } /** * Subclasses implement this to take care of being abandoned. This is * an optional intermediate state prior to {@link #onReset()} -- it means that * the client is no longer interested in any new data from the loader, * so the loader must not report any further updates. However, the * loader must keep its last reported data valid until the final * {@link #onReset()} happens. You can retrieve the current abandoned * state with {@link #isAbandoned}. */ protected void onAbandon() { } /** * Resets the state of the Loader. The Loader should at this point free * all of its resources, since it may never be called again; however, its * {@link #startLoading()} may later be called at which point it must be * able to start running again. * *

This updates the Loader's internal state so that * {@link #isStarted()} and {@link #isReset()} will return the correct * values, and then calls the implementation's {@link #onReset()}. * *

Must be called from the process's main thread. */ public void reset() { onReset(); mReset = true; mStarted = false; mAbandoned = false; mContentChanged = false; } /** * Subclasses must implement this to take care of resetting their loader, * as per {@link #reset()}. This is not called by clients directly, * but as a result of a call to {@link #reset()}. * This will always be called from the process's main thread. */ protected void onReset() { } /** * Take the current flag indicating whether the loader's content had * changed while it was stopped. If it had, true is returned and the * flag is cleared. */ public boolean takeContentChanged() { boolean res = mContentChanged; mContentChanged = false; return res; } /** * Called when {@link ForceLoadContentObserver} detects a change. The * default implementation checks to see if the loader is currently started; * if so, it simply calls {@link #forceLoad()}; otherwise, it sets a flag * so that {@link #takeContentChanged()} returns true. * *

Must be called from the process's main thread. */ public void onContentChanged() { if (mStarted) { forceLoad(); } else { // This loader has been stopped, so we don't want to load // new data right now... but keep track of it changing to // refresh later if we start again. mContentChanged = true; } } /** * For debugging, converts an instance of the Loader's data class to * a string that can be printed. Must handle a null data. */ public String dataToString(D data) { StringBuilder sb = new StringBuilder(64); DebugUtils.buildShortClassTag(data, sb); sb.append("}"); return sb.toString(); } @Override public String toString() { StringBuilder sb = new StringBuilder(64); DebugUtils.buildShortClassTag(this, sb); sb.append(" id="); sb.append(mId); sb.append("}"); return sb.toString(); } /** * Print the Loader's state into the given stream. * * @param prefix Text to print at the front of each line. * @param fd The raw file descriptor that the dump is being sent to. * @param writer A PrintWriter to which the dump is to be set. * @param args Additional arguments to the dump request. */ public void dump(String prefix, FileDescriptor fd, PrintWriter writer, String[] args) { writer.print(prefix); writer.print("mId="); writer.print(mId); writer.print(" mListener="); writer.println(mListener); writer.print(prefix); writer.print("mStarted="); writer.print(mStarted); writer.print(" mContentChanged="); writer.print(mContentChanged); writer.print(" mAbandoned="); writer.print(mAbandoned); writer.print(" mReset="); writer.println(mReset); } }





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