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/*
 * Copyright (c) 2010 Google Inc.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package com.google.api.client.util;

// This code was copied from code at http://iharder.sourceforge.net/base64/

// Lots of extraneous features were removed: encodeObject, decodeToObject,
// encodeFromFile, encodeFileToFile, encodeToFile, InputStream, OutputStream,
// decode(String, ...), encode(ByteBuffer,...), encode3to4 not used, URL_SAFE
// and ORDERED *bets, options

// original class JavaDoc:

/*
 * 

Encodes and decodes to and from Base64 notation.

*

Homepage: http://iharder.net/base64.

* *

Example:

* * String encoded = Base64.encode( myByteArray ); *
* byte[] myByteArray = Base64.decode( encoded ); * *

The options parameter, which appears in a few places, is used to pass * several pieces of information to the encoder. In the "higher level" methods such as * encodeBytes( bytes, options ) the options parameter can be used to indicate such * things as first gzipping the bytes before encoding them, not inserting linefeeds, * and encoding using the URL-safe and Ordered dialects.

* *

Note, according to RFC3548, * Section 2.1, implementations should not add line feeds unless explicitly told * to do so. I've got Base64 set to this behavior now, although earlier versions * broke lines by default.

* *

The constants defined in Base64 can be OR-ed together to combine options, so you * might make a call like this:

* * String encoded = Base64.encodeBytes( mybytes, Base64.GZIP | Base64.DO_BREAK_LINES ); *

to compress the data before encoding it and then making the output have newline characters.

*

Also...

* String encoded = Base64.encodeBytes( crazyString.getBytes() ); * * * *

* Change Log: *

*
    *
  • v2.3.7 - Fixed subtle bug when base 64 input stream contained the * value 01111111, which is an invalid base 64 character but should not * throw an ArrayIndexOutOfBoundsException either. Led to discovery of * mishandling (or potential for better handling) of other bad input * characters. You should now get an IOException if you try decoding * something that has bad characters in it.
  • *
  • v2.3.6 - Fixed bug when breaking lines and the final byte of the encoded * string ended in the last column; the buffer was not properly shrunk and * contained an extra (null) byte that made it into the string.
  • *
  • v2.3.5 - Fixed bug in {@code encodeFromFile} where estimated buffer size * was wrong for files of size 31, 34, and 37 bytes.
  • *
  • v2.3.4 - Fixed bug when working with gzipped streams whereby flushing * the Base64.OutputStream closed the Base64 encoding (by padding with equals * signs) too soon. Also added an option to suppress the automatic decoding * of gzipped streams. Also added experimental support for specifying a * class loader when using the * {@code decodeToObject(java.lang.String, int, java.lang.ClassLoader)} * method.
  • *
  • v2.3.3 - Changed default char encoding to US-ASCII which reduces the internal Java * footprint with its CharEncoders and so forth. Fixed some javadocs that were * inconsistent. Removed imports and specified things like java.io.IOException * explicitly inline.
  • *
  • v2.3.2 - Reduced memory footprint! Finally refined the "guessing" of how big the * final encoded data will be so that the code doesn't have to create two output * arrays: an oversized initial one and then a final, exact-sized one. Big win * when using the {@code encodeBytesToBytes(byte[])} family of methods (and not * using the gzip options which uses a different mechanism with streams and stuff).
  • *
  • v2.3.1 - Added {@code encodeBytesToBytes(byte[], int, int, int)} and some * similar helper methods to be more efficient with memory by not returning a * String but just a byte array.
  • *
  • v2.3 - This is not a drop-in replacement! This is two years of comments * and bug fixes queued up and finally executed. Thanks to everyone who sent * me stuff, and I'm sorry I wasn't able to distribute your fixes to everyone else. * Much bad coding was cleaned up including throwing exceptions where necessary * instead of returning null values or something similar. Here are some changes * that may affect you: *
      *
    • Does not break lines, by default. This is to keep in compliance with * RFC3548.
    • *
    • Throws exceptions instead of returning null values. Because some operations * (especially those that may permit the GZIP option) use IO streams, there * is a possiblity of an java.io.IOException being thrown. After some discussion and * thought, I've changed the behavior of the methods to throw java.io.IOExceptions * rather than return null if ever there's an error. I think this is more * appropriate, though it will require some changes to your code. Sorry, * it should have been done this way to begin with.
    • *
    • Removed all references to System.out, System.err, and the like. * Shame on me. All I can say is sorry they were ever there.
    • *
    • Throws NullPointerExceptions and IllegalArgumentExceptions as needed * such as when passed arrays are null or offsets are invalid.
    • *
    • Cleaned up as much javadoc as I could to avoid any javadoc warnings. * This was especially annoying before for people who were thorough in their * own projects and then had gobs of javadoc warnings on this file.
    • *
    *
  • v2.2.1 - Fixed bug using URL_SAFE and ORDERED encodings. Fixed bug * when using very small files (~< 40 bytes).
  • *
  • v2.2 - Added some helper methods for encoding/decoding directly from * one file to the next. Also added a main() method to support command line * encoding/decoding from one file to the next. Also added these Base64 dialects: *
      *
    1. The default is RFC3548 format.
    2. *
    3. Calling Base64.setFormat(Base64.BASE64_FORMAT.URLSAFE_FORMAT) generates * URL and file name friendly format as described in Section 4 of RFC3548. * http://www.faqs.org/rfcs/rfc3548.html
    4. *
    5. Calling Base64.setFormat(Base64.BASE64_FORMAT.ORDERED_FORMAT) generates * URL and file name friendly format that preserves lexical ordering as described * in http://www.faqs.org/qa/rfcc-1940.html
    6. *
    * Special thanks to Jim Kellerman at http://www.powerset.com/ * for contributing the new Base64 dialects. *
  • * *
  • v2.1 - Cleaned up javadoc comments and unused variables and methods. Added * some convenience methods for reading and writing to and from files.
  • *
  • v2.0.2 - Now specifies UTF-8 encoding in places where the code fails on systems * with other encodings (like EBCDIC).
  • *
  • v2.0.1 - Fixed an error when decoding a single byte, that is, when the * encoded data was a single byte.
  • *
  • v2.0 - I got rid of methods that used booleans to set options. * Now everything is more consolidated and cleaner. The code now detects * when data that's being decoded is gzip-compressed and will decompress it * automatically. Generally things are cleaner. You'll probably have to * change some method calls that you were making to support the new * options format (ints that you "OR" together).
  • *
  • v1.5.1 - Fixed bug when decompressing and decoding to a * byte[] using decode( String s, boolean gzipCompressed ). * Added the ability to "suspend" encoding in the Output Stream so * you can turn on and off the encoding if you need to embed base64 * data in an otherwise "normal" stream (like an XML file).
  • *
  • v1.5 - Output stream pases on flush() command but doesn't do anything itself. * This helps when using GZIP streams. * Added the ability to GZip-compress objects before encoding them.
  • *
  • v1.4 - Added helper methods to read/write files.
  • *
  • v1.3.6 - Fixed OutputStream.flush() so that 'position' is reset.
  • *
  • v1.3.5 - Added flag to turn on and off line breaks. Fixed bug in input stream * where last buffer being read, if not completely full, was not returned.
  • *
  • v1.3.4 - Fixed when "improperly padded stream" error was thrown at the wrong time.
  • *
  • v1.3.3 - Fixed I/O streams which were totally messed up.
  • *
* *

* I am placing this code in the Public Domain. Do with it as you will. * This software comes with no guarantees or warranties but with * plenty of well-wishing instead! * Please visit http://iharder.net/base64 * periodically to check for updates or to contribute improvements. *

* * @author Robert Harder * @author [email protected] * @version 2.3.7 */ /** * Encodes and decodes to and from Base64 notation. *

* Homepage: http://iharder.net/base64. *

* * @author Robert Harder ([email protected]) * @since 1.0 */ public class Base64 { /* ******** P R I V A T E F I E L D S ******** */ /** The equals sign (=) as a byte. */ private final static byte EQUALS_SIGN = (byte)'='; private final static byte WHITE_SPACE_ENC = -5; // Indicates white space in encoding private final static byte EQUALS_SIGN_ENC = -1; // Indicates equals sign in encoding /* ******** S T A N D A R D B A S E 6 4 A L P H A B E T ******** */ /** The 64 valid Base64 values. */ /* Host platform me be something funny like EBCDIC, so we hardcode these values. */ private final static byte[] ALPHABET = { (byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G', (byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N', (byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U', (byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z', (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g', (byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n', (byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u', (byte)'v', (byte)'w', (byte)'x', (byte)'y', (byte)'z', (byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6', (byte)'7', (byte)'8', (byte)'9', (byte)'+', (byte)'/' }; /** * Translates a Base64 value to either its 6-bit reconstruction value * or a negative number indicating some other meaning. **/ private final static byte[] DECODABET = { -9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8 -5,-5, // Whitespace: Tab and Linefeed -9,-9, // Decimal 11 - 12 -5, // Whitespace: Carriage Return -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26 -9,-9,-9,-9,-9, // Decimal 27 - 31 -5, // Whitespace: Space -9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42 62, // Plus sign at decimal 43 -9,-9,-9, // Decimal 44 - 46 63, // Slash at decimal 47 52,53,54,55,56,57,58,59,60,61, // Numbers zero through nine -9,-9,-9, // Decimal 58 - 60 -1, // Equals sign at decimal 61 -9,-9,-9, // Decimal 62 - 64 0,1,2,3,4,5,6,7,8,9,10,11,12,13, // Letters 'A' through 'N' 14,15,16,17,18,19,20,21,22,23,24,25, // Letters 'O' through 'Z' -9,-9,-9,-9,-9,-9, // Decimal 91 - 96 26,27,28,29,30,31,32,33,34,35,36,37,38, // Letters 'a' through 'm' 39,40,41,42,43,44,45,46,47,48,49,50,51, // Letters 'n' through 'z' -9,-9,-9,-9,-9 // Decimal 123 - 127 ,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 128 - 139 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243 -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255 }; /** Defeats instantiation. */ private Base64(){} /* ******** E N C O D I N G M E T H O D S ******** */ /** *

Encodes up to three bytes of the array source * and writes the resulting four Base64 bytes to destination. * The source and destination arrays can be manipulated * anywhere along their length by specifying * srcOffset and destOffset. * This method does not check to make sure your arrays * are large enough to accomodate srcOffset + 3 for * the source array or destOffset + 4 for * the destination array. * The actual number of significant bytes in your array is * given by numSigBytes.

*

This is the lowest level of the encoding methods with * all possible parameters.

* * @param source the array to convert * @param srcOffset the index where conversion begins * @param numSigBytes the number of significant bytes in your array * @param destination the array to hold the conversion * @param destOffset the index where output will be put * @return the destination array * @since 1.3 */ private static byte[] encode3to4( byte[] source, int srcOffset, int numSigBytes, byte[] destination, int destOffset ) { // 1 2 3 // 01234567890123456789012345678901 Bit position // --------000000001111111122222222 Array position from threeBytes // --------| || || || | Six bit groups to index ALPHABET // >>18 >>12 >> 6 >> 0 Right shift necessary // 0x3f 0x3f 0x3f Additional AND // Create buffer with zero-padding if there are only one or two // significant bytes passed in the array. // We have to shift left 24 in order to flush out the 1's that appear // when Java treats a value as negative that is cast from a byte to an int. int inBuff = ( numSigBytes > 0 ? ((source[ srcOffset ] << 24) >>> 8) : 0 ) | ( numSigBytes > 1 ? ((source[ srcOffset + 1 ] << 24) >>> 16) : 0 ) | ( numSigBytes > 2 ? ((source[ srcOffset + 2 ] << 24) >>> 24) : 0 ); switch( numSigBytes ) { case 3: destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ]; destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ]; destination[ destOffset + 2 ] = ALPHABET[ (inBuff >>> 6) & 0x3f ]; destination[ destOffset + 3 ] = ALPHABET[ (inBuff ) & 0x3f ]; return destination; case 2: destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ]; destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ]; destination[ destOffset + 2 ] = ALPHABET[ (inBuff >>> 6) & 0x3f ]; destination[ destOffset + 3 ] = EQUALS_SIGN; return destination; case 1: destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ]; destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ]; destination[ destOffset + 2 ] = EQUALS_SIGN; destination[ destOffset + 3 ] = EQUALS_SIGN; return destination; default: return destination; } // end switch } // end encode3to4 /** * Similar to {@link #encode(byte[])} but returns * a byte array instead of instantiating a String. This is more efficient * if you're working with I/O streams and have large data sets to encode. * * * @param source The data to convert * @return The Base64-encoded data as a byte[] (of ASCII characters) * @throws NullPointerException if source array is null * @since 2.3.1 */ public static byte[] encode( byte[] source ) { return encode( source, 0, source.length); } /** * Similar to {@link #encode(byte[], int, int)} but returns * a byte array instead of instantiating a String. This is more efficient * if you're working with I/O streams and have large data sets to encode. * * * @param source The data to convert * @param off Offset in array where conversion should begin * @param len Length of data to convert * @return The Base64-encoded data as a String * @throws NullPointerException if source array is null * @throws IllegalArgumentException if source array, offset, or length are invalid * @since 2.3.1 */ public static byte[] encode( byte[] source, int off, int len ) { if( source == null ){ throw new NullPointerException( "Cannot serialize a null array." ); } // end if: null if( off < 0 ){ throw new IllegalArgumentException( "Cannot have negative offset: " + off ); } // end if: off < 0 if( len < 0 ){ throw new IllegalArgumentException( "Cannot have length offset: " + len ); } // end if: len < 0 if( off + len > source.length ){ throw new IllegalArgumentException( String.format( "Cannot have offset of %d and length of %d with array of length %d", off,len,source.length)); } // end if: off < 0 // Else, don't compress. Better not to use streams at all then. else { //int len43 = len * 4 / 3; //byte[] outBuff = new byte[ ( len43 ) // Main 4:3 // + ( (len % 3) > 0 ? 4 : 0 ) // Account for padding // + (breakLines ? ( len43 / MAX_LINE_LENGTH ) : 0) ]; // New lines // Try to determine more precisely how big the array needs to be. // If we get it right, we don't have to do an array copy, and // we save a bunch of memory. int encLen = ( len / 3 ) * 4 + ( len % 3 > 0 ? 4 : 0 ); // Bytes needed for actual encoding byte[] outBuff = new byte[ encLen ]; int d = 0; int e = 0; int len2 = len - 2; int lineLength = 0; for( ; d < len2; d+=3, e+=4 ) { encode3to4( source, d+off, 3, outBuff, e ); lineLength += 4; } // end for: each piece of array if( d < len ) { encode3to4( source, d+off, len - d, outBuff, e ); e += 4; } // end if: some padding needed // Only resize array if we didn't guess it right. if( e <= outBuff.length - 1 ){ // If breaking lines and the last byte falls right at // the line length (76 bytes per line), there will be // one extra byte, and the array will need to be resized. // Not too bad of an estimate on array size, I'd say. byte[] finalOut = new byte[e]; System.arraycopy(outBuff,0, finalOut,0,e); //System.err.println("Having to resize array from " + outBuff.length + " to " + e ); return finalOut; } else { //System.err.println("No need to resize array."); return outBuff; } } // end else: don't compress } // end encodeBytesToBytes /* ******** D E C O D I N G M E T H O D S ******** */ /** * Decodes four bytes from array source * and writes the resulting bytes (up to three of them) * to destination. * The source and destination arrays can be manipulated * anywhere along their length by specifying * srcOffset and destOffset. * This method does not check to make sure your arrays * are large enough to accomodate srcOffset + 4 for * the source array or destOffset + 3 for * the destination array. * This method returns the actual number of bytes that * were converted from the Base64 encoding. *

This is the lowest level of the decoding methods with * all possible parameters.

* * * @param source the array to convert * @param srcOffset the index where conversion begins * @param destination the array to hold the conversion * @param destOffset the index where output will be put * @return the number of decoded bytes converted * @throws NullPointerException if source or destination arrays are null * @throws IllegalArgumentException if srcOffset or destOffset are invalid * or there is not enough room in the array. * @since 1.3 */ private static int decode4to3( byte[] source, int srcOffset, byte[] destination, int destOffset) { // Lots of error checking and exception throwing if( source == null ){ throw new NullPointerException( "Source array was null." ); } // end if if( destination == null ){ throw new NullPointerException( "Destination array was null." ); } // end if if( srcOffset < 0 || srcOffset + 3 >= source.length ){ throw new IllegalArgumentException( String.format( "Source array with length %d cannot have offset of %d and still process four bytes.", source.length, srcOffset ) ); } // end if if( destOffset < 0 || destOffset +2 >= destination.length ){ throw new IllegalArgumentException( String.format( "Destination array with length %d cannot have offset of %d and still store three bytes.", destination.length, destOffset ) ); } // end if // Example: Dk== if( source[ srcOffset + 2] == EQUALS_SIGN ) { // Two ways to do the same thing. Don't know which way I like best. //int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) // | ( ( DECODABET[ source[ srcOffset + 1] ] << 24 ) >>> 12 ); int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 ) | ( ( DECODABET[ source[ srcOffset + 1] ] & 0xFF ) << 12 ); destination[ destOffset ] = (byte)( outBuff >>> 16 ); return 1; } // Example: DkL= else if( source[ srcOffset + 3 ] == EQUALS_SIGN ) { // Two ways to do the same thing. Don't know which way I like best. //int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) // | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 ) // | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 ); int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 ) | ( ( DECODABET[ source[ srcOffset + 1 ] ] & 0xFF ) << 12 ) | ( ( DECODABET[ source[ srcOffset + 2 ] ] & 0xFF ) << 6 ); destination[ destOffset ] = (byte)( outBuff >>> 16 ); destination[ destOffset + 1 ] = (byte)( outBuff >>> 8 ); return 2; } // Example: DkLE else { // Two ways to do the same thing. Don't know which way I like best. //int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 ) // | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 ) // | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 ) // | ( ( DECODABET[ source[ srcOffset + 3 ] ] << 24 ) >>> 24 ); int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 ) | ( ( DECODABET[ source[ srcOffset + 1 ] ] & 0xFF ) << 12 ) | ( ( DECODABET[ source[ srcOffset + 2 ] ] & 0xFF ) << 6) | ( ( DECODABET[ source[ srcOffset + 3 ] ] & 0xFF ) ); destination[ destOffset ] = (byte)( outBuff >> 16 ); destination[ destOffset + 1 ] = (byte)( outBuff >> 8 ); destination[ destOffset + 2 ] = (byte)( outBuff ); return 3; } } // end decodeToBytes /** * Low-level access to decoding ASCII characters in * the form of a byte array. Ignores GUNZIP option, if * it's set. This is not generally a recommended method, * although it is used internally as part of the decoding process. * Special case: if len = 0, an empty array is returned. Still, * if you need more speed and reduced memory footprint (and aren't * gzipping), consider this method. * * @param source The Base64 encoded data * @return decoded data * @since 2.3.1 */ public static byte[] decode( byte[] source ) throws java.io.IOException { return decode( source, 0, source.length); } /** * Low-level access to decoding ASCII characters in * the form of a byte array. Ignores GUNZIP option, if * it's set. This is not generally a recommended method, * although it is used internally as part of the decoding process. * Special case: if len = 0, an empty array is returned. Still, * if you need more speed and reduced memory footprint (and aren't * gzipping), consider this method. * * @param source The Base64 encoded data * @param off The offset of where to begin decoding * @param len The length of characters to decode * @return decoded data * @throws java.io.IOException If bogus characters exist in source data * @since 1.3 */ @SuppressWarnings("cast") public static byte[] decode( byte[] source, int off, int len) throws java.io.IOException { // Lots of error checking and exception throwing if( source == null ){ throw new NullPointerException( "Cannot decode null source array." ); } // end if if( off < 0 || off + len > source.length ){ throw new IllegalArgumentException( String.format( "Source array with length %d cannot have offset of %d and process %d bytes.", source.length, off, len ) ); } // end if if( len == 0 ){ return new byte[0]; }else if( len < 4 ){ throw new IllegalArgumentException( "Base64-encoded string must have at least four characters, but length specified was " + len ); } // end if int len34 = len * 3 / 4; // Estimate on array size byte[] outBuff = new byte[ len34 ]; // Upper limit on size of output int outBuffPosn = 0; // Keep track of where we're writing byte[] b4 = new byte[4]; // Four byte buffer from source, eliminating white space int b4Posn = 0; // Keep track of four byte input buffer int i = 0; // Source array counter byte sbiDecode = 0; // Special value from DECODABET for( i = off; i < off+len; i++ ) { // Loop through source sbiDecode = DECODABET[ source[i]&0xFF ]; // White space, Equals sign, or legit Base64 character // Note the values such as -5 and -9 in the // DECODABETs at the top of the file. if( sbiDecode >= WHITE_SPACE_ENC ) { if( sbiDecode >= EQUALS_SIGN_ENC ) { b4[ b4Posn++ ] = source[i]; // Save non-whitespace if( b4Posn > 3 ) { // Time to decode? outBuffPosn += decode4to3( b4, 0, outBuff, outBuffPosn); b4Posn = 0; // If that was the equals sign, break out of 'for' loop if( source[i] == EQUALS_SIGN ) { break; } // end if: equals sign } // end if: quartet built } // end if: equals sign or better } // end if: white space, equals sign or better else { // There's a bad input character in the Base64 stream. throw new java.io.IOException( String.format( "Bad Base64 input character decimal %d in array position %d", ((int)source[i])&0xFF, i ) ); } // end else: } // each input character byte[] out = new byte[ outBuffPosn ]; System.arraycopy( outBuff, 0, out, 0, outBuffPosn ); return out; } // end decode } // end class Base64




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