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/*
 * Copyright 2010 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
/*
 * This code was generated by https://code.google.com/p/google-apis-client-generator/
 * (build: 2016-01-08 17:48:37 UTC)
 * on 2016-02-09 at 02:21:42 UTC 
 * Modify at your own risk.
 */

package com.google.api.services.games.model;

/**
 * This is a JSON template for a room auto-match criteria object.
 *
 * 

This is the Java data model class that specifies how to parse/serialize into the JSON that is * transmitted over HTTP when working with the Google Play Game Services API. For a detailed * explanation see: * http://code.google.com/p/google-http-java-client/wiki/JSON *

* * @author Google, Inc. */ @SuppressWarnings("javadoc") public final class RoomAutoMatchingCriteria extends com.google.api.client.json.GenericJson { /** * A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the * result must be zero. Can be used to support exclusive roles within a game. * The value may be {@code null}. */ @com.google.api.client.util.Key @com.google.api.client.json.JsonString private java.lang.Long exclusiveBitmask; /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomAutoMatchingCriteria. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String kind; /** * The maximum number of players that should be added to the room by auto-matching. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.Integer maxAutoMatchingPlayers; /** * The minimum number of players that should be added to the room by auto-matching. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.Integer minAutoMatchingPlayers; /** * A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the * result must be zero. Can be used to support exclusive roles within a game. * @return value or {@code null} for none */ public java.lang.Long getExclusiveBitmask() { return exclusiveBitmask; } /** * A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the * result must be zero. Can be used to support exclusive roles within a game. * @param exclusiveBitmask exclusiveBitmask or {@code null} for none */ public RoomAutoMatchingCriteria setExclusiveBitmask(java.lang.Long exclusiveBitmask) { this.exclusiveBitmask = exclusiveBitmask; return this; } /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomAutoMatchingCriteria. * @return value or {@code null} for none */ public java.lang.String getKind() { return kind; } /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomAutoMatchingCriteria. * @param kind kind or {@code null} for none */ public RoomAutoMatchingCriteria setKind(java.lang.String kind) { this.kind = kind; return this; } /** * The maximum number of players that should be added to the room by auto-matching. * @return value or {@code null} for none */ public java.lang.Integer getMaxAutoMatchingPlayers() { return maxAutoMatchingPlayers; } /** * The maximum number of players that should be added to the room by auto-matching. * @param maxAutoMatchingPlayers maxAutoMatchingPlayers or {@code null} for none */ public RoomAutoMatchingCriteria setMaxAutoMatchingPlayers(java.lang.Integer maxAutoMatchingPlayers) { this.maxAutoMatchingPlayers = maxAutoMatchingPlayers; return this; } /** * The minimum number of players that should be added to the room by auto-matching. * @return value or {@code null} for none */ public java.lang.Integer getMinAutoMatchingPlayers() { return minAutoMatchingPlayers; } /** * The minimum number of players that should be added to the room by auto-matching. * @param minAutoMatchingPlayers minAutoMatchingPlayers or {@code null} for none */ public RoomAutoMatchingCriteria setMinAutoMatchingPlayers(java.lang.Integer minAutoMatchingPlayers) { this.minAutoMatchingPlayers = minAutoMatchingPlayers; return this; } @Override public RoomAutoMatchingCriteria set(String fieldName, Object value) { return (RoomAutoMatchingCriteria) super.set(fieldName, value); } @Override public RoomAutoMatchingCriteria clone() { return (RoomAutoMatchingCriteria) super.clone(); } }




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