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/*
 * Copyright 2010 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
/*
 * This code was generated by https://code.google.com/p/google-apis-client-generator/
 * (build: 2016-01-08 17:48:37 UTC)
 * on 2016-02-09 at 02:21:42 UTC 
 * Modify at your own risk.
 */

package com.google.api.services.games.model;

/**
 * This is a JSON template for a leave room request.
 *
 * 

This is the Java data model class that specifies how to parse/serialize into the JSON that is * transmitted over HTTP when working with the Google Play Game Services API. For a detailed * explanation see: * http://code.google.com/p/google-http-java-client/wiki/JSON *

* * @author Google, Inc. */ @SuppressWarnings("javadoc") public final class RoomLeaveRequest extends com.google.api.client.json.GenericJson { /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomLeaveRequest. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String kind; /** * Diagnostics for a player leaving the room. * The value may be {@code null}. */ @com.google.api.client.util.Key private RoomLeaveDiagnostics leaveDiagnostics; /** * Reason for leaving the match. Possible values are: - "PLAYER_LEFT" - The player chose to * leave the room.. - "GAME_LEFT" - The game chose to remove the player from the room. - * "REALTIME_ABANDONED" - The player switched to another application and abandoned the room. - * "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to establish a connection to other * peer(s). - "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to communicate with * the server. - "REALTIME_SERVER_ERROR" - The client received an error response when it tried to * communicate with the server. - "REALTIME_TIMEOUT" - The client timed out while waiting for a * room. - "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without first calling Leave. * - "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room. - "REALTIME_GAME_CRASHED" * - The game crashed. - "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed. - * "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is trying to enter a room. - * "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying to enter a new room. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String reason; /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomLeaveRequest. * @return value or {@code null} for none */ public java.lang.String getKind() { return kind; } /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomLeaveRequest. * @param kind kind or {@code null} for none */ public RoomLeaveRequest setKind(java.lang.String kind) { this.kind = kind; return this; } /** * Diagnostics for a player leaving the room. * @return value or {@code null} for none */ public RoomLeaveDiagnostics getLeaveDiagnostics() { return leaveDiagnostics; } /** * Diagnostics for a player leaving the room. * @param leaveDiagnostics leaveDiagnostics or {@code null} for none */ public RoomLeaveRequest setLeaveDiagnostics(RoomLeaveDiagnostics leaveDiagnostics) { this.leaveDiagnostics = leaveDiagnostics; return this; } /** * Reason for leaving the match. Possible values are: - "PLAYER_LEFT" - The player chose to * leave the room.. - "GAME_LEFT" - The game chose to remove the player from the room. - * "REALTIME_ABANDONED" - The player switched to another application and abandoned the room. - * "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to establish a connection to other * peer(s). - "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to communicate with * the server. - "REALTIME_SERVER_ERROR" - The client received an error response when it tried to * communicate with the server. - "REALTIME_TIMEOUT" - The client timed out while waiting for a * room. - "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without first calling Leave. * - "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room. - "REALTIME_GAME_CRASHED" * - The game crashed. - "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed. - * "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is trying to enter a room. - * "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying to enter a new room. * @return value or {@code null} for none */ public java.lang.String getReason() { return reason; } /** * Reason for leaving the match. Possible values are: - "PLAYER_LEFT" - The player chose to * leave the room.. - "GAME_LEFT" - The game chose to remove the player from the room. - * "REALTIME_ABANDONED" - The player switched to another application and abandoned the room. - * "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to establish a connection to other * peer(s). - "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to communicate with * the server. - "REALTIME_SERVER_ERROR" - The client received an error response when it tried to * communicate with the server. - "REALTIME_TIMEOUT" - The client timed out while waiting for a * room. - "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without first calling Leave. * - "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room. - "REALTIME_GAME_CRASHED" * - The game crashed. - "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed. - * "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is trying to enter a room. - * "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying to enter a new room. * @param reason reason or {@code null} for none */ public RoomLeaveRequest setReason(java.lang.String reason) { this.reason = reason; return this; } @Override public RoomLeaveRequest set(String fieldName, Object value) { return (RoomLeaveRequest) super.set(fieldName, value); } @Override public RoomLeaveRequest clone() { return (RoomLeaveRequest) super.clone(); } }




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