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/*
 * Copyright 2010 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
/*
 * This code was generated by https://code.google.com/p/google-apis-client-generator/
 * (build: 2016-01-08 17:48:37 UTC)
 * on 2016-02-09 at 02:21:42 UTC 
 * Modify at your own risk.
 */

package com.google.api.services.games.model;

/**
 * This is a JSON template for a participant in a room.
 *
 * 

This is the Java data model class that specifies how to parse/serialize into the JSON that is * transmitted over HTTP when working with the Google Play Game Services API. For a detailed * explanation see: * http://code.google.com/p/google-http-java-client/wiki/JSON *

* * @author Google, Inc. */ @SuppressWarnings("javadoc") public final class RoomParticipant extends com.google.api.client.json.GenericJson { /** * True if this participant was auto-matched with the requesting player. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.Boolean autoMatched; /** * Information about a player that has been anonymously auto-matched against the requesting * player. (Either player or autoMatchedPlayer will be set.) * The value may be {@code null}. */ @com.google.api.client.util.Key private AnonymousPlayer autoMatchedPlayer; /** * The capabilities which can be used when communicating with this participant. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.util.List capabilities; /** * Client address for the participant. * The value may be {@code null}. */ @com.google.api.client.util.Key private RoomClientAddress clientAddress; /** * True if this participant is in the fully connected set of peers in the room. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.Boolean connected; /** * An identifier for the participant in the scope of the room. Cannot be used to identify a player * across rooms or in other contexts. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String id; /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomParticipant. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String kind; /** * The reason the participant left the room; populated if the participant status is * PARTICIPANT_LEFT. Possible values are: - "PLAYER_LEFT" - The player explicitly chose to leave * the room. - "GAME_LEFT" - The game chose to remove the player from the room. - "ABANDONED" - * The player switched to another application and abandoned the room. - "PEER_CONNECTION_FAILURE" * - The client was unable to establish or maintain a connection to other peer(s) in the room. - * "SERVER_ERROR" - The client received an error response when it tried to communicate with the * server. - "TIMEOUT" - The client timed out while waiting for players to join and connect. - * "PRESENCE_FAILURE" - The client's XMPP connection ended abruptly. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String leaveReason; /** * Information about the player. Not populated if this player was anonymously auto-matched against * the requesting player. (Either player or autoMatchedPlayer will be set.) * The value may be {@code null}. */ @com.google.api.client.util.Key private Player player; /** * The status of the participant with respect to the room. Possible values are: - * "PARTICIPANT_INVITED" - The participant has been invited to join the room, but has not yet * responded. - "PARTICIPANT_JOINED" - The participant has joined the room (either after creating * it or accepting an invitation.) - "PARTICIPANT_DECLINED" - The participant declined an * invitation to join the room. - "PARTICIPANT_LEFT" - The participant joined the room and then * left it. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String status; /** * True if this participant was auto-matched with the requesting player. * @return value or {@code null} for none */ public java.lang.Boolean getAutoMatched() { return autoMatched; } /** * True if this participant was auto-matched with the requesting player. * @param autoMatched autoMatched or {@code null} for none */ public RoomParticipant setAutoMatched(java.lang.Boolean autoMatched) { this.autoMatched = autoMatched; return this; } /** * Information about a player that has been anonymously auto-matched against the requesting * player. (Either player or autoMatchedPlayer will be set.) * @return value or {@code null} for none */ public AnonymousPlayer getAutoMatchedPlayer() { return autoMatchedPlayer; } /** * Information about a player that has been anonymously auto-matched against the requesting * player. (Either player or autoMatchedPlayer will be set.) * @param autoMatchedPlayer autoMatchedPlayer or {@code null} for none */ public RoomParticipant setAutoMatchedPlayer(AnonymousPlayer autoMatchedPlayer) { this.autoMatchedPlayer = autoMatchedPlayer; return this; } /** * The capabilities which can be used when communicating with this participant. * @return value or {@code null} for none */ public java.util.List getCapabilities() { return capabilities; } /** * The capabilities which can be used when communicating with this participant. * @param capabilities capabilities or {@code null} for none */ public RoomParticipant setCapabilities(java.util.List capabilities) { this.capabilities = capabilities; return this; } /** * Client address for the participant. * @return value or {@code null} for none */ public RoomClientAddress getClientAddress() { return clientAddress; } /** * Client address for the participant. * @param clientAddress clientAddress or {@code null} for none */ public RoomParticipant setClientAddress(RoomClientAddress clientAddress) { this.clientAddress = clientAddress; return this; } /** * True if this participant is in the fully connected set of peers in the room. * @return value or {@code null} for none */ public java.lang.Boolean getConnected() { return connected; } /** * True if this participant is in the fully connected set of peers in the room. * @param connected connected or {@code null} for none */ public RoomParticipant setConnected(java.lang.Boolean connected) { this.connected = connected; return this; } /** * An identifier for the participant in the scope of the room. Cannot be used to identify a player * across rooms or in other contexts. * @return value or {@code null} for none */ public java.lang.String getId() { return id; } /** * An identifier for the participant in the scope of the room. Cannot be used to identify a player * across rooms or in other contexts. * @param id id or {@code null} for none */ public RoomParticipant setId(java.lang.String id) { this.id = id; return this; } /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomParticipant. * @return value or {@code null} for none */ public java.lang.String getKind() { return kind; } /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomParticipant. * @param kind kind or {@code null} for none */ public RoomParticipant setKind(java.lang.String kind) { this.kind = kind; return this; } /** * The reason the participant left the room; populated if the participant status is * PARTICIPANT_LEFT. Possible values are: - "PLAYER_LEFT" - The player explicitly chose to leave * the room. - "GAME_LEFT" - The game chose to remove the player from the room. - "ABANDONED" - * The player switched to another application and abandoned the room. - "PEER_CONNECTION_FAILURE" * - The client was unable to establish or maintain a connection to other peer(s) in the room. - * "SERVER_ERROR" - The client received an error response when it tried to communicate with the * server. - "TIMEOUT" - The client timed out while waiting for players to join and connect. - * "PRESENCE_FAILURE" - The client's XMPP connection ended abruptly. * @return value or {@code null} for none */ public java.lang.String getLeaveReason() { return leaveReason; } /** * The reason the participant left the room; populated if the participant status is * PARTICIPANT_LEFT. Possible values are: - "PLAYER_LEFT" - The player explicitly chose to leave * the room. - "GAME_LEFT" - The game chose to remove the player from the room. - "ABANDONED" - * The player switched to another application and abandoned the room. - "PEER_CONNECTION_FAILURE" * - The client was unable to establish or maintain a connection to other peer(s) in the room. - * "SERVER_ERROR" - The client received an error response when it tried to communicate with the * server. - "TIMEOUT" - The client timed out while waiting for players to join and connect. - * "PRESENCE_FAILURE" - The client's XMPP connection ended abruptly. * @param leaveReason leaveReason or {@code null} for none */ public RoomParticipant setLeaveReason(java.lang.String leaveReason) { this.leaveReason = leaveReason; return this; } /** * Information about the player. Not populated if this player was anonymously auto-matched against * the requesting player. (Either player or autoMatchedPlayer will be set.) * @return value or {@code null} for none */ public Player getPlayer() { return player; } /** * Information about the player. Not populated if this player was anonymously auto-matched against * the requesting player. (Either player or autoMatchedPlayer will be set.) * @param player player or {@code null} for none */ public RoomParticipant setPlayer(Player player) { this.player = player; return this; } /** * The status of the participant with respect to the room. Possible values are: - * "PARTICIPANT_INVITED" - The participant has been invited to join the room, but has not yet * responded. - "PARTICIPANT_JOINED" - The participant has joined the room (either after creating * it or accepting an invitation.) - "PARTICIPANT_DECLINED" - The participant declined an * invitation to join the room. - "PARTICIPANT_LEFT" - The participant joined the room and then * left it. * @return value or {@code null} for none */ public java.lang.String getStatus() { return status; } /** * The status of the participant with respect to the room. Possible values are: - * "PARTICIPANT_INVITED" - The participant has been invited to join the room, but has not yet * responded. - "PARTICIPANT_JOINED" - The participant has joined the room (either after creating * it or accepting an invitation.) - "PARTICIPANT_DECLINED" - The participant declined an * invitation to join the room. - "PARTICIPANT_LEFT" - The participant joined the room and then * left it. * @param status status or {@code null} for none */ public RoomParticipant setStatus(java.lang.String status) { this.status = status; return this; } @Override public RoomParticipant set(String fieldName, Object value) { return (RoomParticipant) super.set(fieldName, value); } @Override public RoomParticipant clone() { return (RoomParticipant) super.clone(); } }




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