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/*
 * Copyright 2010 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
/*
 * This code was generated by https://code.google.com/p/google-apis-client-generator/
 * (build: 2016-01-08 17:48:37 UTC)
 * on 2016-02-09 at 02:21:42 UTC 
 * Modify at your own risk.
 */

package com.google.api.services.games.model;

/**
 * This is a JSON template for the status of a room that the player has joined.
 *
 * 

This is the Java data model class that specifies how to parse/serialize into the JSON that is * transmitted over HTTP when working with the Google Play Game Services API. For a detailed * explanation see: * http://code.google.com/p/google-http-java-client/wiki/JSON *

* * @author Google, Inc. */ @SuppressWarnings("javadoc") public final class RoomStatus extends com.google.api.client.json.GenericJson { /** * Auto-matching status for this room. Not set if the room is not currently in the automatching * queue. * The value may be {@code null}. */ @com.google.api.client.util.Key private RoomAutoMatchStatus autoMatchingStatus; /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomStatus. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String kind; /** * The participants involved in the room, along with their statuses. Includes participants who * have left or declined invitations. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.util.List participants; /** * Globally unique ID for a room. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String roomId; /** * The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have * been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled * by auto-matching. - "ROOM_CONNECTING" - Players have joined are connecting to each other * (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and * connected to each other. - "ROOM_DELETED" - All joined players have left. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String status; /** * The version of the status for the room: an increasing counter, used by the client to ignore * out-of-order updates to room status. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.Integer statusVersion; /** * Auto-matching status for this room. Not set if the room is not currently in the automatching * queue. * @return value or {@code null} for none */ public RoomAutoMatchStatus getAutoMatchingStatus() { return autoMatchingStatus; } /** * Auto-matching status for this room. Not set if the room is not currently in the automatching * queue. * @param autoMatchingStatus autoMatchingStatus or {@code null} for none */ public RoomStatus setAutoMatchingStatus(RoomAutoMatchStatus autoMatchingStatus) { this.autoMatchingStatus = autoMatchingStatus; return this; } /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomStatus. * @return value or {@code null} for none */ public java.lang.String getKind() { return kind; } /** * Uniquely identifies the type of this resource. Value is always the fixed string * games#roomStatus. * @param kind kind or {@code null} for none */ public RoomStatus setKind(java.lang.String kind) { this.kind = kind; return this; } /** * The participants involved in the room, along with their statuses. Includes participants who * have left or declined invitations. * @return value or {@code null} for none */ public java.util.List getParticipants() { return participants; } /** * The participants involved in the room, along with their statuses. Includes participants who * have left or declined invitations. * @param participants participants or {@code null} for none */ public RoomStatus setParticipants(java.util.List participants) { this.participants = participants; return this; } /** * Globally unique ID for a room. * @return value or {@code null} for none */ public java.lang.String getRoomId() { return roomId; } /** * Globally unique ID for a room. * @param roomId roomId or {@code null} for none */ public RoomStatus setRoomId(java.lang.String roomId) { this.roomId = roomId; return this; } /** * The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have * been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled * by auto-matching. - "ROOM_CONNECTING" - Players have joined are connecting to each other * (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and * connected to each other. - "ROOM_DELETED" - All joined players have left. * @return value or {@code null} for none */ public java.lang.String getStatus() { return status; } /** * The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have * been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled * by auto-matching. - "ROOM_CONNECTING" - Players have joined are connecting to each other * (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and * connected to each other. - "ROOM_DELETED" - All joined players have left. * @param status status or {@code null} for none */ public RoomStatus setStatus(java.lang.String status) { this.status = status; return this; } /** * The version of the status for the room: an increasing counter, used by the client to ignore * out-of-order updates to room status. * @return value or {@code null} for none */ public java.lang.Integer getStatusVersion() { return statusVersion; } /** * The version of the status for the room: an increasing counter, used by the client to ignore * out-of-order updates to room status. * @param statusVersion statusVersion or {@code null} for none */ public RoomStatus setStatusVersion(java.lang.Integer statusVersion) { this.statusVersion = statusVersion; return this; } @Override public RoomStatus set(String fieldName, Object value) { return (RoomStatus) super.set(fieldName, value); } @Override public RoomStatus clone() { return (RoomStatus) super.clone(); } }




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