com.google.api.services.games.model.AchievementUpdateResponse Maven / Gradle / Ivy
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
/*
* This code was generated by https://code.google.com/p/google-apis-client-generator/
* (build: 2015-01-14 17:53:03 UTC)
* on 2015-03-12 at 21:37:46 UTC
* Modify at your own risk.
*/
package com.google.api.services.games.model;
/**
* This is a JSON template for an achievement update response.
*
* This is the Java data model class that specifies how to parse/serialize into the JSON that is
* transmitted over HTTP when working with the Google Play Game Services API. For a detailed
* explanation see:
* http://code.google.com/p/google-http-java-client/wiki/JSON
*
*
* @author Google, Inc.
*/
@SuppressWarnings("javadoc")
public final class AchievementUpdateResponse extends com.google.api.client.json.GenericJson {
/**
* The achievement this update is was applied to.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String achievementId;
/**
* The current state of the achievement. Possible values are: - "HIDDEN" - Achievement is
* hidden. - "REVEALED" - Achievement is revealed. - "UNLOCKED" - Achievement is unlocked.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String currentState;
/**
* The current steps recorded for this achievement if it is incremental.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.Integer currentSteps;
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#achievementUpdateResponse.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String kind;
/**
* Whether this achievement was newly unlocked (that is, whether the unlock request for the
* achievement was the first for the player).
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.Boolean newlyUnlocked;
/**
* Whether the requested updates actually affected the achievement.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.Boolean updateOccurred;
/**
* The achievement this update is was applied to.
* @return value or {@code null} for none
*/
public java.lang.String getAchievementId() {
return achievementId;
}
/**
* The achievement this update is was applied to.
* @param achievementId achievementId or {@code null} for none
*/
public AchievementUpdateResponse setAchievementId(java.lang.String achievementId) {
this.achievementId = achievementId;
return this;
}
/**
* The current state of the achievement. Possible values are: - "HIDDEN" - Achievement is
* hidden. - "REVEALED" - Achievement is revealed. - "UNLOCKED" - Achievement is unlocked.
* @return value or {@code null} for none
*/
public java.lang.String getCurrentState() {
return currentState;
}
/**
* The current state of the achievement. Possible values are: - "HIDDEN" - Achievement is
* hidden. - "REVEALED" - Achievement is revealed. - "UNLOCKED" - Achievement is unlocked.
* @param currentState currentState or {@code null} for none
*/
public AchievementUpdateResponse setCurrentState(java.lang.String currentState) {
this.currentState = currentState;
return this;
}
/**
* The current steps recorded for this achievement if it is incremental.
* @return value or {@code null} for none
*/
public java.lang.Integer getCurrentSteps() {
return currentSteps;
}
/**
* The current steps recorded for this achievement if it is incremental.
* @param currentSteps currentSteps or {@code null} for none
*/
public AchievementUpdateResponse setCurrentSteps(java.lang.Integer currentSteps) {
this.currentSteps = currentSteps;
return this;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#achievementUpdateResponse.
* @return value or {@code null} for none
*/
public java.lang.String getKind() {
return kind;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#achievementUpdateResponse.
* @param kind kind or {@code null} for none
*/
public AchievementUpdateResponse setKind(java.lang.String kind) {
this.kind = kind;
return this;
}
/**
* Whether this achievement was newly unlocked (that is, whether the unlock request for the
* achievement was the first for the player).
* @return value or {@code null} for none
*/
public java.lang.Boolean getNewlyUnlocked() {
return newlyUnlocked;
}
/**
* Whether this achievement was newly unlocked (that is, whether the unlock request for the
* achievement was the first for the player).
* @param newlyUnlocked newlyUnlocked or {@code null} for none
*/
public AchievementUpdateResponse setNewlyUnlocked(java.lang.Boolean newlyUnlocked) {
this.newlyUnlocked = newlyUnlocked;
return this;
}
/**
* Whether the requested updates actually affected the achievement.
* @return value or {@code null} for none
*/
public java.lang.Boolean getUpdateOccurred() {
return updateOccurred;
}
/**
* Whether the requested updates actually affected the achievement.
* @param updateOccurred updateOccurred or {@code null} for none
*/
public AchievementUpdateResponse setUpdateOccurred(java.lang.Boolean updateOccurred) {
this.updateOccurred = updateOccurred;
return this;
}
@Override
public AchievementUpdateResponse set(String fieldName, Object value) {
return (AchievementUpdateResponse) super.set(fieldName, value);
}
@Override
public AchievementUpdateResponse clone() {
return (AchievementUpdateResponse) super.clone();
}
}
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